PoE 3.18·Sentinel·Necromancer
(Standadrd) Looking for clarification / advice about Blast Rain CoC DD/VD, Asenath's Chant desecrate
by sand_bagger4 years ago5
- DPS
- 3.29M
- Effective HP
- 69.02K
- Life
- 4.22K
- Level
- 98
- Min budget
Overview
(Standadrd) Looking for clarification / advice about Blast Rain CoC DD/VD, Asenath's Chant desecrate is a Path of Exile Necromancer build by sand_bagger, made for the Sentinel league (3.18). It is centered on Blast Rain and plays as a fire, dexterity, attack, area archetype. In Path of Building it reaches 3.29M DPS with 69.02K effective HP, 4.22K life, 1.18K energy shield. Key uniques include Atziri's Acuity, Mageblood, Asenath's Chant, Bottled Faith, Replica Maloney's Mechanism.
sand_bagger's Notes
PoB : https://pastebin.com/DhwpKLjq
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Blast rain is probably hitting multiple times per attack right? which means that with full ramp it's almost guarantted to be hitting coc proc cap?
​
If I understand correctly, in my current setup :
Desecrate in Asenaths creates a maximum of 12 corpses per desecrate, up to about 3.5 times per second. Given the way I've placed the spells in my bow, DD will first explode 5 of those, and VD will then explode the 7 remaining corpses, which kind of "wastes" a potential 8 more explosions?
Ideal single target DPS is then capped by how many corpses I can generate per second, minus the ones that get consumed by Kitava's Teachings and my offering?
(Shouldn't I just stick with VD since it's consuming all the desecrated corpses by itself actually?)
I had the (not so) smart idea to put AwGMP - unearth in Asenath's, thinking this would give me more fuel for VD and DD. Then I realized that Asenath's CD is shared across all spells in it, so I was just gimping myself. Good job me. Anyway, took that out.
Sticking unearth somewhere (like a cwdt gmp setup) would maybe increase the DPS?
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Edit : using a Arcanist brand- GMP - Divergent Unearth seems really good for single target
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Garukhan
Character Stats
- Level
- 98
Damage
- Full DPS
- 3.29M
- Hit DPS
- 241.52K
- Damage over Time
- 0
- Culling DPS
- 26.84K
- Average Hit
- 65.81K
Attack & Crit
- Attack/Cast Rate
- 3.67/s
- Trigger Rate
- 3.67/s
- Cooldown
- 0.13s
- Crit Chance
- 100%
- Crit Multiplier
- 403%
- Mana Cost
- 1
- Life Cost
- 0
Defence
- Effective Hit Pool
- 69.02K
- Life
- 4.22K
- Energy Shield
- 1.18K
- Mana
- 90
- Ward
- 0
- Armour
- 52.19K
- Evasion
- 783
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 38%
- Spell Block
- 38%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 86% (+54%)
- Cold Resistance
- 86% (+117%)
- Lightning Resistance
- 86% (+35%)
- Chaos Resistance
- 64%
Max Hit Taken
- Physical
- 57.45K
- Fire
- 30.24K
- Cold
- 30.24K
- Lightning
- 30.24K
- Chaos
- 11.74K
Recovery
- Life Regen
- 412.06/s
- ES Regen
- -58.75/s
- ES Recharge
- 1.18K/s
- Mana Regen
- 32.6/s
- Life Leech
- 527.07/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 167
- Intelligence
- 276
- Dexterity
- 276
- Movement Speed
- 214%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 4
- Devotion
- 0
- Item Rarity
- 8%