PoE 3.13·Ritual·Inquisitor
Theorycrafting a Petrified Blood + Bloodthirst hybrid/ll Inquisitor Doomfletch blast rain character
by anapoe5 years ago21
- DPS
- 8.44M
- Life
- 6.98K
- Level
- 96
- Min budget
Overview
Theorycrafting a Petrified Blood + Bloodthirst hybrid/ll Inquisitor Doomfletch blast rain character is a Path of Exile Inquisitor build by anapoe, made for the Ritual league (3.13). It is centered on Blast Rain and plays as a fire, dexterity, attack, area archetype. In Path of Building it reaches 8.44M DPS with 6.98K life, 4.57K energy shield. Key uniques include Doomfletch's Prism, Bottled Faith, Dying Sun.
anapoe's Notes
#Concept
The idea here is to actually go low-life, but with a high HP pool to make use of both bloodthirst (2% of max life as added phys when low life) and petrified blood (some damage taken to life while <50% is taken over time instead). Then use doomfletch to scale the massive added flat phys.
The target would be 8k life (4k reserved) and 4k es. Bloodthirst would then add ~800 edps.
Inquisitor seems like the strongest options, because of the strong hybrid recovery, good crit / stat scaling, ailment immunity, and resist ignore. Elementalist is worth keeping in mind, too, though. I'm leaning toward rain of arrow for clear, and blast ran for single target, because of the high damage effectiveness.
#Challenges
- Actually getting that health pool (gotta trade off against just using the coward belt)
- Getting adequate %increased damage, %increased attack speed, and crit multi with bows on the left side of the tree.
- Getting as close to 51% life reserved as possible.
Auras would be petrified blood (not an aura), discipline, vitality, precision.
I'll update with PoBs as I work on it
Edit: this is the best I was able to do on first pass - https://pastebin.com/9iPYgzDC
Only 7k life, and even that felt like a stretch. That would give an ehp pool of 3.5k life + 4.5k es = 8k total, with 2.2k life regen. Damage seems pretty decent but not astounding.
Gear
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Skills
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Passive Tree


- Bandits
- Help Alira
Character Stats
- Level
- 96
Damage
- Full DPS
- 0
- Combined DPS
- 8.44M
- Hit DPS
- 8.44M
- With Poison DPS
- 8.44M
- With Ignite DPS
- 8.44M
- With Bleed DPS
- 8.44M
- Damage over Time
- 0
- Average Hit
- 8.44M
- Average Damage
- 185.37K
Attack & Crit
- Attack/Cast Rate
- 4.55/s
- Hit Chance
- 100%
- Crit Chance
- 89%
- Crit Multiplier
- 413%
- Mana Cost
- 42
Defence
- Life
- 6.98K
- Energy Shield
- 4.57K
- Mana
- 152
- Armour
- 0
- Evasion
- 624
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 63%
- Cold Resistance
- -27%
- Lightning Resistance
- 5%
- Chaos Resistance
- -60%
Recovery
- Life Regen
- 1.1K/s
- Net Life Regen
- 867.16/s
- ES Regen
- 1.1K/s
- Mana Regen
- 32.6/s
- Life Leech
- 1.4K/s
- ES Leech
- 0/s
- Mana Leech
- 175.8/s
- Total Degen
- 461.88/s
Attributes & Utility
- Strength
- 449
- Intelligence
- 425
- Dexterity
- 217
- Movement Speed
- 30%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0