Hey guys, I was thinking about a Cyclone build using Vengeance as second 6-link. 5k+ life, 79% max res, 10k+ armour and around 10 mil dps on an estimated 10 ex budget. Can probably be min-maxed to 20 mil dps with different clusters and sacrificing some defences. PoB-Link below. Tell me what you think!
Fire Cyclone-Vengeance Chieftain
Cyclone·Chieftain
11.6MDPS5.32KLife~3.6
Budget
Hello to all In the optics of an extremely tanky build I created this tree, I would actually need help to finish it, with the few remaining points (maximum lvl 95) what is the best option to optimize the dps as league start, knowing that all the tank part is finished (i guess ?), that we have a very big onslaught and a big boost of damage from the belt. Here is what this build proposes : 90k+ armor (90% Phys damage reduction) 90k+ evasion (80+% evade chance) 100% spell suppression chance Permanant Adrenaline 100% Impale Chance \+120% movement speed when you look at the pob,Cyclo
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Budget
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Budget
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Budget
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Budget
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8.67MDPS3.12KLife~50
Budget
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Vaal Lightning Strike·Raider·Heist·Expedition
173KDPS4.49KLife~35
Budget
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Vaal Lightning Strike·Raider·Mapping
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Budget
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19.2MDPS5.45KLife~45
Budget
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Vaal Lightning Strike·Juggernaut·Mapping·Bossing
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Budget
“You stand before the gates of the Lord's Labyrinth. Within these walls, the Lady of Justice doth preside. She shall weigh your Mind in one hand, your Heart in the other. Should she find you wanting, death shall be your sentence. Should she find you worthy, you will be given the loyalty and love of an empire. The Lord's Labyrinth awaits you. Choose wisely. Strike quickly. Trust completely. And may you find the ending that you deserve.”
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35.8MDPS2.7KLife~40
Budget
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27.4MDPS2.68KLife~40
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4.07MDPS5.69KLife~6.2
Budget
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Budget
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13.9KDPS413Life~130
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Budget
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Cyclone·Gladiator
7.75MDPS4.48KLife~27
Budget
Last time it was a hierophant, the issue was that absorption charges didn't apply as much of a benefit as theoretically thought, and additionally, I forgot that MoM only applies to life. Again like last time, this doesn't do very much damage, this time it deals more, but still not very consistently. So instead we decided to go with a juggernaut, and use two nebuloch maces. By getting up to 10 endurance charges, we can reduce elemental damage from hits by 20%, while also giving us a huge amount of base armor. We can also use the soul ripper flask, and the timeless keystone "The Traitor" to g
Let me start this off with this build is not viable, it does no damage, and by no damage, I mean it literally does less than 10k damage a second. However, this build should hopefully not be able to die to anything. I haven't been able to create it yet, but from a purely theoretical standpoint, you have so much effective HP that damage becomes negligible. In addition we make use of absorption charges with 11 charges, basically meaning that if elemental damage isn't one-shotting us, it is healing us instead. We also use chaos innoculation, so that we take no chaos damage. Now all we have to deal
“An empire must be built to weather any storm.”
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Cyclone·Gladiator
3.1MDPS4.07KLife~24
Budget
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Cyclone·Occultist·Expedition
3.26MDPS7.8KES~9.1
Budget
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Budget
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Cyclone·Ascendant·Expedition
57.2KDPS4.18KLife~3.7
Budget
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Cyclone·Berserker·Expedition·Bossing
306KDPS2.22KLife~139
Budget
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Budget
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Budget











































