Popular kfijatass skills: Viper Strike of the Mamba, Viper Strike, Unearth, Spectral Throw, Shield Charge, Rage Vortex.
I readapted an EB stacker for this build. Essentially, use an EB Inquisitor str/int stacker core for capped crit, high flat and potent damage. Do you think this is a solid idea, in principle? Thanks!
Drafting a build for an EB Blade Trap of Greatswords - Any PoB doctors?
7.89M
DPS
89.63K
EHP
28.2K
ES
~172![]()
Min Budget

Theorycrafter Miniguide - Viper Strike of The Mamba - Capped Shaped DPS, Ubers down, 40/40 challenges -
64.9M
DPS
18.99K
EHP
4.56K
Life
~7.8![]()
Min Budget
Missing: Plague Bearer supports? needed? alternatively change plague bearer to momentum (if not fast enough)
Viper Strike of the Mamba, Sadism & Multistrike - Yay or nay?
29.71M
DPS
66.62K
EHP
5.25K
Life
~8![]()
Min Budget
The idea is to make a build around the new Staff - Winds of Fate. The staff incentivizes using: 1) Battlemage, leaning you towards Inquisitor with its 700~ phys added damage. 2) Using Plume of Pursuit to make the damage reliable - 3) Once you guarantee your repeats to be criticals, you need not scale critical strike chance at all, which opens some avenues, meaning you can use (awakened) controlled destruction or use Marylene's Fallacy with no drawback. 4) The Randomness of the conversionss seems to sugge
Winds of Fate Build Theory - PoB WIP - Feedback welcome!
49.25M
DPS
61.65K
EHP
4.43K
Life
~58![]()
Min Budget
I've a build for you guys to consider. Maybe meme, maybe not? I considered what skill would work best for tornado and I attempted to find one that can be a spell as well as converts from physical damage to ideally scale both skills on a 6 link - that leaves with two options; Ethereal Knives and Unearth. Unearth actually deals more damage/second and allows you to utilize corpses for consumption shenanigans and use necromancer which comes with a juicy 40% skill effect duration, creating a larger window to pump projectiles into the Tornado and have the tornado chase time last longer. Since un
Unearth the Tornado Necromancer - concept build, feedback welcome!
125.02M
DPS
-
EHP
5.63K
Life
~31![]()
Min Budget
Thought you guys might be interested in this rather unusual build. I was looking around for a means to overtake the classic Brutal Lead Sprinkler strength stacking ancestral warchief build. Now that Multistrike works with totems, I thought it might be time for ancestral protectors to be competitive. So I came up with this: MoM, Agnostic, Mind of the Council Ancestral Protector Hierophant. Using Dance of the offered for easy access to Agnostic, Arcane Cloak for massive added lightning damage, all that grants insane added damage(albeit a bit over 50% of
How viable would be this Ancestral Protector Mind of the Council build?
16.13M
DPS
-
EHP
2.71K
Life
~12![]()
Min Budget
I have an idea to run Rage Vortex around. Basically, rather than use Redblade Banner or Chains of Emancipation, you'd use Chainbreaker, opening up your shield slot as well as your belt slot to max rage sources, for a maximum of 125 rage. To cover the rage costs, you'd obtain mana regen where most easily available, like jewelry and on the tree. Later on, you can swap out the 2 items for 2x Psychotic Axe(+10 max rage implicit). You'd stack enough mana regen so that you can use 1 rage vortex every 4 seconds as max rage. Could I ask for your input on this i
I'm interested in a Cane of Kulemak build and I was considering an Impending Doom build. The problem is you need doom to tick to maximum and afterward, your curse needs to expire. I was thinking of running the Kulemak Chaos staff with +3 supported and 14% Qual of support gems to get a high level Enhance and Empower on a skill and immediately thought of Impending Doom. ~~The Doom tick rate with this setup would be: Anomalous Enfeeble(there's also Punishment but that's not as useful) which has 40% doom increased rate at 20%, with Enhance it becomes 142% increased doom rate. 150% doom rat
Hi guys, Made another build for one of the more obscure items in-game so far - Temptation Step. Since the boots only work with travel skills, that leaves us with few options; most are elemental and don't hit very frequently. So I made a self-poison approach with Maw of Conquest; I was wondering what would be the best synergy with those two items and a travel skill - so I chose Shield Charge. Since I'm already poisoning and am pretty fast from the boots, I thought of an unusual approach and mixed it up with self-chill (Winterweave+Icefang Orbit) and combined it with the recovery and proli
Temptation Step Build concept; assistance welcome!
24.14M
DPS
-
EHP
5.09K
Life
~36![]()
Min Budget

Relic of the Pact p2. - Further polish welcome!
1211.13M
DPS
-
EHP
3.94K
Life
~32![]()
Min Budget
With the Impale mechanic being applied by the main attack and 100% hit chance, would it be viable for Impales to be consumed by a CoC spell in addition to your attacks and scale generic phys damage for both? What do you think? Here's a mockup: Note I cannot add Dread Banner or Shattering Steel yet.
Would CoC Shattering Steel Champion work well?
1217.46K
DPS
-
EHP
4.57K
Life
~9.6![]()
Min Budget
Example tree repurposed from a 3.2 HowA guide scion equivalent: Skill is really placeholder. Generally speaking ES will never recharge as soon as you have rage but can you mitigate it enough with Ghost Reaver and Berserker Leech to make a HowA build? Thoughts?