The idea is to make a build around the new Staff - Winds of Fate. The staff incentivizes using: 1) Battlemage, leaning you towards Inquisitor with its 700~ phys added damage. 2) Using Plume of Pursuit to make the damage reliable - 3) Once you guarantee your repeats to be criticals, you need not scale critical strike chance at all, which opens some avenues, meaning you can use (awakened) controlled destruction or use Marylene's Fallacy with no drawback. 4) The Randomness of the conversionss seems to sugge
Winds of Fate Build Theory - PoB WIP - Feedback welcome!
49.25M
DPS
61.65K
EHP
4.43K
Life
~58![]()
Min Budget
I've a build for you guys to consider. Maybe meme, maybe not? I considered what skill would work best for tornado and I attempted to find one that can be a spell as well as converts from physical damage to ideally scale both skills on a 6 link - that leaves with two options; Ethereal Knives and Unearth. Unearth actually deals more damage/second and allows you to utilize corpses for consumption shenanigans and use necromancer which comes with a juicy 40% skill effect duration, creating a larger window to pump projectiles into the Tornado and have the tornado chase time last longer. Since un
Unearth the Tornado Necromancer - concept build, feedback welcome!
125.02M
DPS
-
EHP
5.63K
Life
~31![]()
Min Budget
Example tree repurposed from a 3.2 HowA guide scion equivalent: Skill is really placeholder. Generally speaking ES will never recharge as soon as you have rage but can you mitigate it enough with Ghost Reaver and Berserker Leech to make a HowA build? Thoughts?