
Path of Exile 3.28: Firetrap Ignite Elementalist - Increasing Profitability with Delirium Farming
611.15M
DPS
108.19K
EHP
4.49K
Life
~251![]()
Min Budget

[PoE 3.28 Mirage] Ground Slam of Earthshaking Ignite Elementalist - Map Showcase
516.13M
DPS
48.11K
EHP
3.16K
Life
~8.5![]()
Min Budget

[PoE 3.25] Just 7 Chaos Orbs = 1 Million Ignite Discharge DPS with BIG BOOMS
821.34M
DPS
23.12K
EHP
4.87K
Life
~1.5![]()
Min Budget

[PoE 3.25] Just 7 Chaos Orbs = 1 Million Ignite Discharge DPS with BIG BOOMS
821.36M
DPS
23.12K
EHP
4.87K
Life
~1.2![]()
Min Budget

PoE 3.25: Another great League Start build | Fire Trap Frostblink Elementalist
1019.75K
EHP
3.03K
Life
~2.7![]()
Min Budget

Fire Trap Elementalist Acts 1-5 Boss Kill Showcase
1141.76K
DPS
8.22K
EHP
3.45K
Life
~138![]()
Min Budget
Here we go, concept of a build I'm toying since this evening, after someone threw at me the idea of melee elemental hit, me answering it was shit, him holding his ground, and me checking a bit more and finding insane synergies about it. Concept of the build: \- Elementalist, because the damage is just that good and shaper of storm is clutch. Slayer is an alternative. \- Elemental hit, replacing your weapon with an attack doing a large amount of flat damage. You use the usual suspect to block cold and lightning, even if I toyed w
The Freezing Inferno, Melee ignite Elemental hit freezing everything in one hit.
19.55M
DPS
44.06K
EHP
4.98K
Life
~8.3![]()
Min Budget

Ignite Frostblink Elementalist - 1 Div challenge! PoE 3.21 Crucible
13361.09K
EHP
3.71K
Life
~4.3![]()
Min Budget
Evening. It's been a pretty smooth transition from cold dot to vortex ignite in the mid game. I've got all my implicits set on boots and gloves. I'm 100 percent spell supressed. &x200B; I gotta level up (92 atm) but i'm getting my ass kicked in t16s &x200B; I think my issues lie with Block/Spell Block. I can't fit in temptest shield yet. &x200B; How to I get to block cap? I'm kind of at a lost on how to get there. Thanks for your advise. &x200B;
need some upgrade suggestions for my Ignite Vortex Elementalist
2671.69K
DPS
29.86K
EHP
3.7K
Life
~1.8![]()
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PoE 3.21: Fire Trap Frostblink League Start Build Update
297.26K
EHP
2.24K
Life
~142![]()
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Path of Exile 3.21 Crucible Finishing the Campaign
33.35K
EHP
1.4K
Life
~113![]()
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PoE 3.21-3.23: Fire Trap Frostblink Elementalist Leaguestart Build Guide
5333.22K
EHP
3.06K
Life
~1.8![]()
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Ignite Vortex Showcase - The Feared Full Run
332.8M
DPS
115.26K
EHP
4.63K
Life
~252![]()
Min Budget

Path of Exile [3.20] - Ignite Vortex
15.64M
DPS
50.41K
EHP
4.17K
Life
~5.2![]()
Min Budget
Introduction Hello there, PinguinTorpedo here with my take on a melee ignite build in 3.20. There was a lot of discussion that melee builds in general are in really bad spot. Especially ignite builds with the removal of the Divine Inferno jewel. I came up with an Ice Crash Ignite Elementalist that should be pumping 5.1m to 26m in a mapping environment, 9m to 17m against standard bosses and arounnd 2.4m to 4.2m Uber dps with 4s ignite uptime. The damage range exisits because of the interaction of the key items. In the Damage Output section i will go in detaill about the dama
[3.20] Ice Crash Ignite Elementalist - from league start to endgame
5825.38M
DPS
76.28K
EHP
4.51K
Life
~8.7![]()
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Path of Exile [3.19] - Ignite Vortex | Mayhem Event 90LV Build
3440.72K
DPS
63.17K
EHP
4.39K
Life
~1.7![]()
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[PoE 3.19] Sirus Meet Replica Nebuils Frostblink / Solid Fight, Great Defense (#pob)
1134.72K
EHP
4.67K
Life
~5.3![]()
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Frostblink Ignite Elementalist - Follow up
1813.95M
DPS
36.39K
EHP
4.79K
Life
~361![]()
Min Budget
A few people have been talking about the potential of ephemeral edge, trying to work around the low attack speed. One way to not care about attack speed is to do ignite build. This has several big more multipliers, a decently fun playstyle if you don't mind slow slamming, big aoe from elementalist and huge tanky potential from a fat ES pool. It also scales very well with gear. Warning: super slow attacking melee build, certainly not for everyone (it might even just be unplayable). PoB: This pob is a fairly realistic day 3-4 version with 9k energy shield, 1.8mi
Potential ephemeral edge ignite league starter
51.86M
DPS
29.58K
EHP
9.07K
ES
~2.9![]()
Min Budget
I want to preface this by saying I am not good at making builds and I haven't played for a few months. It's certainly not "finished", and who knows how easy/hard uniques are going to be to get. Just wanted to put it out there so someone could fix it haha. Brief overview: Elementalist Frostblink Ignite Staff Block New Bronn's Lithe Blackflame seemed neat assuming it works like I think it does and makes the ignite skip enemy ES EDIT: Thanks for the feedback. Still WIP. V2
Hey everyone! A few days ago, someone mentioned using frostblink as a main skill, and I believe quite a few people have toyed around with the idea... however, I wanted to share my dumb Frostblink Ignite Frostferno helm build for your viewing pleasure/harsh criticism. I'm pretty shit with Path of Building, so if I fucked up just let me know :)
My goal is to clear mobs fast so this is an elementalist spamming Vortex on left click which ignites thanks to Shaper Of Flames. Then dual Obliteration wands deal chaos damage which ignites more thanks to Shaper Of Flames. I haven't put much emphasis on the Vortex DPS, the damage dealer are the Obliteration explosions, hopefully. Budget is not bad either, none of these item cost even 100c , most cost much less. The cluster jewel is the only one which might run 1ex. The 6th link is Combustion but that requires a 6L brass drome which is a bit more expensive so I
I try to make at least one ignite build each league, and this has been one of my favourites so far. This started out based on a post about a month ago from someone trying to get the best out of replica CIP by using cold to fire conversion and I tried to do the same for ignite and glacial cascade caught my eye. The build ended up moving away from CIP as I was able to pick up the staff in the POB for 100 chaos, and it is an amazing staff for the build. Temple cold mod, with +3 cold spells, 53% burning damage, and an empty suffix
PoB: Here's an idea for a league starter that I've been thinking about for a while. It converts the cold damage hit from Cold Snap into fire to ignite enemies while still dealing cold DoT and chilling, using increased cold and elemental damage and generic DoT multi to scale both DoTs. Normally I just flesh out a tree when theory crafting, but Mathil released a Wave of Conviction ignite starter build and I decided to plug my tree and skill into his gear, just changing the some of the fire modifiers to cold (which I imagine should be cheaper this league anyway)

PoE 3.16 Discharge Ignite Elementalist Guide. Tanky, easy to play, great on a budget and new leagues
111.92M
DPS
-
EHP
3.11K
Life
~5.1![]()
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Sirus down! First Awakener kill with my Discharge ignite Elementalist of PoE 3.16 Scourge league
21.58M
DPS
-
EHP
3.13K
Life
~5![]()
Min Budget

One-Shotting Bosses on League Start! ~ Discharge Elementalist Build Guide [PoE 3.16]
1.35K2.51M
DPS
-
EHP
5.58K
Life
~7![]()
Min Budget

The Most OP Build I've Played - Ignite Discharge Elementalist ~ FULL Build Guide
3.37K1.78M
DPS
-
EHP
3.28K
Life
~4.1![]()
Min Budget

Switched to discharge, purple fire (and squares) everywhere. Build guide linked
503.6M
DPS
-
EHP
5.41K
Life
~8![]()
Min Budget
