PoB ArchivesPoB Archives
PoE builds

PoE 3.16·Scourge·Elementalist

Cold Snap Ignite Elementalist

by OhWhatATimeToBeAlive4 years ago1

DPS
1.05M
Life
5.58K
Level
92
Min budget

Overview

Cold Snap Ignite Elementalist is a Path of Exile Elementalist build by OhWhatATimeToBeAlive, made for the Scourge league (3.16). It is centered on Cold Snap and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 1.05M DPS with 5.58K life, 549 energy shield. Suited for: Mapping, Essence. Key uniques include Taste of Hate, Atziri's Promise, Hrimnor's Resolve, Pyre, Ungil's Harmony.

OhWhatATimeToBeAlive's Notes

PoB: https://pastebin.com/Ws5M455M

Here's an idea for a league starter that I've been thinking about for a while. It converts the cold damage hit from Cold Snap into fire to ignite enemies while still dealing cold DoT and chilling, using increased cold and elemental damage and generic DoT multi to scale both DoTs.

Normally I just flesh out a tree when theory crafting, but Mathil released a Wave of Conviction ignite starter build and I decided to plug my tree and skill into his gear, just changing the some of the fire modifiers to cold (which I imagine should be cheaper this league anyway) and swapping out a ring with a Pyre. The result was higher life from the tree, fewer skill points used, and higher DPS, so I decided to share the build. It has over a million DoT DPS (though to be fair to Mathil, with Convergence checked his Wave of Conviction has 900k). That's with 5 empty jewel sockets to be filled (compared to Mathil's 0).

The cons: no Glancing Blows (though you can get it with 3 points), no exposure from your main skill (though exposure on hit is a new implicit), a little less armor, and the ceiling is definitely lower than ignite with base physical spells.

However, the chilling ground from Cold Snap should not be underestimated as a defensive layer. It's also easier to cast from a distance than Wave of Conviction, and it also provides Frenzy or Power Charges while mapping. Vortex is a comparable main or supplemental skill, sacrificing range for a shorter cooldown; in traditional cold DoT fashion, you can always use both. I would recommend using an influenced helmet crafted with Essence of Horror for a support skill like Flame Wall, Flame Surge, Vortex, etc. I'd probably also favor a staff with Whirling Barrier over a shield.

Let me know what you think!

Gear

Tap an item to open trade.

New Item
Hrimnor's Resolve
New Item
Ungil's Harmony
Pyre
Essence of Delirium Ring
New Item
New Item
New Item
New Item

Skills

Tap a skill to open trade.

Body Armour

  • Cold SnapCold Snap20/20WMain
  • HypothermiaHypothermia20/20W
  • CrueltyCruelty20/20W
  • InspirationInspiration20/20W
  • Swift AfflictionSwift Affliction20/20W
  • Cold to FireCold to Fire20/20W

Helmet

  • Flame WallFlame Wall20W
  • Burning DamageBurning Damage20/20W
  • Controlled DestructionControlled Destruction20/20W
  • Elemental FocusElemental Focus20/20W

Gloves

  • Fire TrapFire Trap20/20W
  • Trap and Mine DamageTrap and Mine Damage20/20W
  • Controlled DestructionControlled Destruction20/20W
  • CombustionCombustion20/20W

Weapon 1

  • Flame SurgeFlame Surge20/20W
  • FlammabilityFlammability20/20W
  • HextouchHextouch20/20W

Weapon 2

  • MalevolenceMalevolence20/20W
  • DeterminationDetermination20/20W
  • VitalityVitality20/20W

Gloves

  • Herald of AshHerald of Ash20/20W

Gloves

  • Wave of ConvictionWave of Conviction20W
  • Flame DashFlame Dash20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
92

Damage

Full DPS
0
Combined DPS
1.05M
Hit DPS
36.42K
With Poison DPS
36.42K
With Ignite DPS
949.11K
With Bleed DPS
36.42K
Damage over Time
1.02M
Ignite DPS
912.69K
Average Hit
109.37K
Average Damage
109.37K

Attack & Crit

Attack/Cast Rate
0.33/s
Cooldown
3s
Hit Chance
100%
Crit Chance
28%
Crit Multiplier
100%
Mana Cost
72
Life Cost
0

Defence

Life
5.58K
Energy Shield
549
Mana
38.12
Ward
0
Armour
8.07K
Evasion
17
Phys Damage Reduction
57%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-4%
Cold Resistance
27%
Lightning Resistance
-43%
Chaos Resistance
-17%

Recovery

Life Regen
400.84/s
ES Regen
0/s
Mana Regen
47.2/s
Life Leech
49.11/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
124
Intelligence
352
Dexterity
84
Movement Speed
17%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0