Popular PaleoclassicalPants skills: Scorching Ray, Seismic Trap, Spectral Shield Throw, Spectral Helix, Searing Bond, Rolling Slam.
Popular PaleoclassicalPants ascendancies: Hierophant, Juggernaut, Inquisitor, Champion, Warbringer, Assassin.
Tanky Battershout Warcry Explosion Warbringer (Mini-guide and build explanation).
Rolling Slam·Warbringer
8.38KDPS19.8KEHP2.28KLife~2
Budget
35.9MDPS302KEHP3.05KLife~229
Budget
Scorching Ray Totems Hierophant - Uber DoT Cap on a 30-40 div investment.
Scorching Ray·Hierophant
35.9MDPS55.9KEHP4.01KLife~23
Budget
Eye of Winter Brander - Most Efficient Build I Have Ever Played (Jungroan)
Eye of Winter·Hierophant
111KDPS69.4KEHP4.18KLife~93
Budget
Gear 22% AS/15% Chaos Pen Paradoxica with Great Crucible Tree - 20 Div Redblade Banner with 4% Max Chaos Res for Divine Flesh + 50 Life on Block + 15% Explicit Life Modifiers - 1 Div Double Elevated Warlord/Hunter Royal Burgonet with Molten Strike Enchant - 15 Div 30% Quality + 120 Strength Roll Iron Fortress with Strength per quality Enchant and White Sockets for Clear Swap - 8 Div 55 Strength + 78 Life + Perfect rolled Essence Attack Speed Gloves with some elemental res, Eldritch Implicits, and damage during flask effect craft - 5 D
An unnecessarily expensive build. (Strength Stack Chaos Molten Strike)
Molten Strike·Juggernaut·Essence·Bossing
411MDPS436KEHP6.05KLife~319
Budget
One of my all-time favorite builds is back baby! At face value SR totems seem like an absolute meme, but I've been playing the build every other league or so since 3.15, and have a mildly successful build series about it on my YT channel from 3.16. It caught a solid nerf in subsequent leagues due to various changes, but with the latest change to Hierophant's Arcane Blessing ascendancy notable, and the curse changes from last league, it's absolutely back. The general idea is to get 4 Scorching Ray totems and 9 Searing Bond totems through the use of Phantasmal Searing Bond, which grants an ad
Scorching Ray totems are back with a vengeance!
Scorching Ray·Hierophant·Ritual
15.9MDPS63KEHP4.55KLife~21
Budget
Simulacrum Waves 28-30 with my Arakaali's Fang Juggernaut.
Flame Dash·Juggernaut·Simulacrum
13.7MDPS628KEHP4.61KLife~30
Budget
A little bit back u/Inevitable_Spring928 made a [wonderful post] ( detailing the defensive power of Eternal Damnation + Loreweave, and especially the Juggernaut node 'Unbreakable' in conjunction with strong armour investment. Essentially what it boils down to is that your elemental damage reduction becomes absurdly high for rather cheap passive and gear investment, leaving you able to scale your DPS in any way you want. They went with EA ballistas, and since I had never actually ran a
Taking u/Inevitable_Spring928's Juggernaut EA Ballistas to the next level and beyond.
Explosive Arrow·Juggernaut·Legion·Mapping
35.7MDPS322KEHP4.9KLife~14
Budget
An unnecessarily expensive Cold SST Champion.
Spectral Shield Throw·Champion·Abyss·Legion
20MDPS145KEHP2.07KLife~24
Budget
Levelling 1-12 - mule Splitting Steel with a Duelist start, link with Onslaught and Chance to Bleed Early links Splitting Steel - Onslaught - Chance to Poison / Chance to Bleed Key Act 1 Vendor Gems - Precision - Whirling Blades - Smoke Mine - Spectral Helix - Withering Step - Steelskin 12-55 - Spectral Helix - Onslaught - Chance to Poison (swaps to Added Chaos after Normal Lab) ^
Jungroan's Poison Spectral Helix Assassin (Tree highly optimized by me, without changing any of the budget gearing). Complete with new leveling progressions from Level 2 to 95 and everything in between.
Spectral Helix·Assassin·Mapping·Simulacrum
14MDPS111KEHP4.71KLife~3.1
Budget
Scorching Ray was buffed again, which is great news for SR totems builds!
Scorching Ray·Hierophant·Ritual
6.63MDPS158KEHP4.82KLife~48
Budget
Update on my Seismic Trap Inquisitor (With gameplay footage)
Seismic Trap·Inquisitor·Legion·Breach
3.09MDPS111KEHP3.1KES~27
Budget
Seismic Trap Inquisitor - Insane Damage, insane sustain.
Seismic Trap·Inquisitor·Legion·Breach
2.31MDPS111KEHP3.09KES~26
Budget
After finishing my first build and wracking my brain trying to figure out what to play next I re-read the patch notes looking for anything that popped out. The ignite changes are what prompted my first build, but the changes to Scorching Ray and Searing bond really caught my eye. Yes EE is effectively dead for these skills, and EO is literally dead (they can't hit therefore can't crit whatsoever), but their base damages were raised so enormously (exactly 58% more for both) that it doesn't even matter. In addition, no longer needing a 4l to proc both EE and EO and just straight getting almo
Scorching Ray Totems + Searing Bond is actually pretty strong.
Searing Bond·Hierophant
1.99MDPS5.49KLife~4
Budget






