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Scorching Ray Totems + Searing Bond is actually pretty strong.



3.16 Scourge

Hierophant

5.49K-1.99M

(93)

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Small Cluster JewelMilitant FaithMedium Cluster JewelIntuitive LeapSelf-FlagellationThe Searing Touch
Soul MantleViridi's VeilShagreen GlovesRingRingAgate AmuletDeerskin BootsChain Belt
Eternal Life FlaskQuicksilver FlaskSulphur FlaskRumi's ConcoctionCorundum Flask

After finishing my first build and wracking my brain trying to figure out what to play next I re-read the patch notes looking for anything that popped out. The ignite changes are what prompted my first build, but the changes to Scorching Ray and Searing bond really caught my eye. Yes EE is effectively dead for these skills, and EO is literally dead (they can't hit therefore can't crit whatsoever), but their base damages were raised so enormously (exactly 58% more for both) that it doesn't even matter. In addition, no longer needing a 4l to proc both EE and EO and just straight getting almost your full damage on every monster is a huge plus.

The first manner of business was to scour poe.ninja for ideas, and that's where I came across [this] (https://poe.ninja/challenge/builds/char/s130133269/ICE_flamethrower?i=0&search=skill%3DScorching-Ray%26skillmode%3DTotem) build that was putting out some pretty great DPS. It has a solid lifepool, but not much in the way of layered defenses, and therefore not an amazing effective hit pool according to the PoB calcs tab.

The next step was to lose some DPS but gain some tank, and for that I fit in both Determination and Defiance Banner, and switched to a Staff (Searing Touch) for the option of 2 6ls and an easier time getting higher block and spell block without Glancing Blows. Unless you have a recover on block shield and other layers of defense, I just hate Glancing Blows with a passion so that went right out the window. With a few block wheels and notables and a small cluster jewel I ended up with 64/49 Block/Spell Block with Rumi's Concoction up, while maintaining a good health pool (solidly less than before, but the massive additional armour and actual block mixed with Molten Shell actually increases our effective hit pool substantially.

The theoretical damage is very solid, sitting at right about 6.2M total dps between 6 Scorching Ray Totems, and 1 Searing Bond Totem. In order to not remove an SR totem from your pool, a Phantasmal Searing Bond with at least 10% quality is necessary.

The gear is mid-tierish, at about 5-6ex total including a 6L Soul Mantle, a 6L Searing Touch, and a Viridi's Veil. 6L armors and weapons are rather cheap this league outside of the most meta and expensive bases due to the Scourge mechanic providing a solid way to 6-link items. I paid 60c for my Searing Touch and 65c for the Soul Mantle. Viridi's was about 100c. I don't have any video yet as I'm still very early on in the endgame leveling scheme of things (level 68 so far), but I can say for sure that it was one of the absolute smoothest leveling experiences I've ever had in 8 years of playing this game.

With more investment you can quite easily achieve 10M total dps, with Awakened gems, a +2 Soul Mantle, and an Empower on your Searing Bond instead of Inspiration. An Empower 4 on the Searing Bond will bring you from a 25% more mult on your 6th link to a 103% more mult; literally more than doubling your dps just through 3 levels of the skill. That's how absurdly the skill scales with gem level.

Here's my current theorycrafted PoB, which is essentially just a modified version of ICE's original gear and character, so most of the credit goes to them ,I just made the build a bit tankier and changed up the gearing and skills a bit: https://pastebin.com/vMV3UstV

Once I'm in endgame I plan on making a full video on its performance.

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Life

5493

Mana

156

Energy Shield

873

DPS

2M

Effective Hit Pool

Chaos Res

-22

Fire Res

70

Cold Res

53

Lightning Res

75

Armour

28K

Evasion

731

Block

64 | 49

Crit Chance

0%

Crit Multi

150%

Rage

0

Strength

185

Intelligence

185

Dexterity

122

Ward

0

Item Quantity

0%

Item Rarity

9%

Movement Speed

43%

Conviction of Power
Conviction of Power
Arcane Blessing
Arcane Blessing
Pursuit of Faith
Pursuit of Faith
Ritual of Awakening
Ritual of Awakening
Iron Will
Iron Will
Mind Over Matter
Mind Over Matter
Ancestral Bond
Ancestral Bond
Arcanist's Dominion
Arcanist's Dominion
Breath of Flames
Breath of Flames
Combat Stamina
Combat Stamina
Constitution
Constitution
Cruel Preparation
Cruel Preparation
Devotion
Devotion
Discipline and Training
Discipline and Training
Enigmatic Defence
Enigmatic Defence
Expertise
Expertise
Fire Walker
Fire Walker
Heart and Soul
Heart and Soul
Holy Fire
Holy Fire
Mystic Bulwark
Mystic Bulwark
Primal Manifestation
Primal Manifestation
Prodigal Perfection
Prodigal Perfection
Purity of Flesh
Purity of Flesh
Quick Recovery
Quick Recovery
Retribution
Retribution
Safeguard
Safeguard
Sanctity
Sanctity
Sovereignty
Sovereignty
Steelwood Stance
Steelwood Stance
Tireless
Tireless
Whirling Barrier
Whirling Barrier
View full passive skill tree

  • Infernal CryInfernal Cry
  • Arcane SurgeArcane Surge
  • Flame DashFlame Dash
  • InspirationInspiration

  • Searing BondSearing Bond
  • Controlled DestructionControlled Destruction
  • Elemental FocusElemental Focus
  • Burning DamageBurning Damage
  • EfficacyEfficacy
  • InspirationInspiration

  • CombustionCombustion
  • Fire TrapFire Trap
  • FlammabilityFlammability
  • Molten ShellMolten Shell

  • Scorching RayScorching Ray
  • Swift AfflictionSwift Affliction
  • Controlled DestructionControlled Destruction
  • Elemental FocusElemental Focus
  • Burning DamageBurning Damage
  • Multiple TotemsMultiple Totems

  • DeterminationDetermination
  • Herald of AshHerald of Ash
  • Defiance BannerDefiance Banner
  • MalevolenceMalevolence

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PaleoclassicalPants

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