In this post, I will present the build I'm playing and it's mechanics, which can be used on any Archmage/Mana build. Pros: Can run every map mod except no regen (-max res and less recovery are rough but doable) Good damage Good recovery Cons: Oneshots (not very tanky) Little to no rares on the market &x200B; PoB: There are 3 trees: my current tree, my projected lvl100 tree, and an experimental non-crit tree (a little less dps). (Edit: pobb is showing the non-crit info) &x200B; Mana sustain: The main Ma
Archmage Voltaxic Spark, an Archmage build template
22.7M
DPS
16.81K
EHP
3K
Life
~10![]()
Min Budget

POE 3.21 Crucible Spark Totems Build Diary Day One
1075.9K
DPS
53.33K
EHP
3.11K
Life
~1.1![]()
Min Budget
Context: This build is a modification of Jungroan's 3.19 self-chill Spark Inquisitor I was curious about the Arcane Surge changes for 3.21, and if they could be abused given that Spark spends a ton of mana and could easily hit the Arcane surge mana cap With the Crucible mechanic, this build could be pushed even further POB issues: POB doesn't seem to be correctly calculating Arcane Surge's new 10-25% more spell damage with supported skills. Even with 110% arcane surge effect, it's showing 19% and 42% more spell damage. It
Feedback - end game Spark Hierophant for 3.21
113.27M
DPS
134.23K
EHP
4.3K
Life
~66![]()
Min Budget
Due to changes to Arcane Surge, Tulfall and Bubonic Trail I've been theorycrafting a generic elemental caster build for a templar and I'd like to hear your input. &x200B; The base relies on interaction between Tulfall and Malachai's Loop - Tulfall gives us massive cold damage to spells and Frenzy Charge generation at the cost of reseting our Power Charges each time we hit max, and Malachai's Loop gives us +2 max Power charges and quite a bit of %increased spell damage but in return we reset our Power Charges each time we hit max (same as Tulfall) and additionally shocks us. We combat dropp

POE 3.21 Crucible: Spark Totem Build Guide (POB Updated)
861.52M
DPS
15.75K
EHP
3.4K
Life
~1.4![]()
Min Budget

Spark League Start Hierophant → Exarch 7:27 (Self-Cast) [SSFHC Patch 3.20]
842141.81K
DPS
19.84K
EHP
2.87K
Life
~1.5![]()
Min Budget

POE 3.21 Crucible: My League Start Build (Spark Totems Heirophant)
4411.18K
DPS
4.7K
EHP
2.22K
Life
~148![]()
Min Budget
I know, The standard question. But i'm feeling i've hit the ceiling on my spark totem build. I was thinking about going cold conversion or crit. But since it's my 3rd league i'm not really sure how these work. Can anyone help me with this? Here's my pob: It's mainly focused for blasting maps, hence i went for big hitting sparks, instead of duration. Thanks in advance!
I'm looking for ideas on how to improve this build and make it have respectable single target damage without compromising too much on league-start viability. I would rather have good defense and a little bit slower clear/bosskills as I plan to run this in hardcore, potentially even ssf. Is this even practically playable? &x200B; POB: The idea is: stack defensive auras on your own mana, and stack offensive auras on the totems (acting similarly to divine blessing but for each totem you can have another aura) - and use a c
Hierophant Totem-Aura Stacker improvements
6327.71K
DPS
41.96K
EHP
3.44K
Life
~3.9![]()
Min Budget

Path of Exile 3.19 - Siege Ballista Early Game (Skill Points, Gems, Items)
109.17K
DPS
2.89K
EHP
1.45K
Life
~47![]()
Min Budget

PoE 3.19 LEAGUE START BUILD GUIDE! COMMUNITY MADE ZERO INVEST SSF TESTED LATE ATLAS CONTENT UPDATE
41109.16K
DPS
∞
EHP
3.26K
Life
~2.5![]()
Min Budget

PoE 3.19 LEAGUE STARTER BUILD GUIDE! COMMUNITY MADE ZERO INVESTMENT STARTER WRITTEN GUIDE INCLUDED
10585.9K
DPS
11.68K
EHP
3.17K
Life
~177![]()
Min Budget

3.18 - Spark Totems Hierophant - A10 Pts+Labs - 3h35m25s
11412.26K
DPS
34.28K
EHP
2.38K
Life
~188![]()
Min Budget

3.18 non-crit Spark totem vs Eater of World (first fight)
10967.73K
DPS
56.86K
EHP
5.04K
Life
~2.8![]()
Min Budget
TL;TR 100% lightning to chaos with phantasmal spark and voltaxic rift, hierophant mana based build with archmage, 50-60% MoM, agnostic, lots of mana regen, lots of fun. Pros: high eHP (8.7k), high life & mana regen, 100% chaos damage Cons: prone to oneshots (low life pool), res hungry (cuz of uniques) &x200B; I didn't play (vaal) valtaxic spark when it was popular (some time ago) so I decided to try to make one now that it isn't as powerful/viable (I'm smort). First, phantasmal spark gives 40% lightning to chaos conversion, combined with Voltaxic rift you get 100% lightning to
100% chaos conversion Archmage Voltaxic Spark Build
283.42M
DPS
-
EHP
3.57K
Life
~26![]()
Min Budget

Path of Exile - 3.3 ARC Totem Hierophant - Safe and strong!
58529.92K
DPS
-
EHP
6.12K
Life
~1.8![]()
Min Budget

