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SPARKNADO TOTEMS GUIDE!!!
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Firstoff, This is a community created build! Dozens of people have pitched in, tested, shared idea's
Helped with name and provided tons of information that has led to this great starter!
This is a real starter build and requires Z-E-R-O investment, unless you want to push it all the way! (endgame content )
We will add two Different options in terms of leveling through the tree.
A more experienced player can use the offensive option easily
For more novice players we've added a more life-heavy "defensive" skill tree plan.
You can combine/ add / or remove portions as you see fit.
If you feel it's needed swap Wrath for Determination later stages of the acts ( still enough dmg )
The gear in the POB is SSF and was used both for 2 link Act 10 Kitava kill and lvl 76 Uberlab.
Tests have been done in SSF by multiple people in our community.
- Shaper was cleared on a 4 link ( Nebulaforlife)
- Kitava act 10 on a 2 link ( myself) ( spell totem + spark ) with ( tornado + light pen )
- Uberlab complete at lvl 76 SSF gear. (on 4 link as well)
* * * * * Like always the PoB Numbers don't tell the whole story, This Starter Slaps Ham!! * * * * *
So......Always wanted to be a lightning Pooping Kangaroo?!?! Here GOES!!
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Quick step-by-step Guide through the Acts
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Act 1.
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Character Creation!
1. Mule a Ranger to get pierce support
- Use ranger if you have to ( mule char for pierce support )
- Open chest mid-way to hillock and grab pierce.
- Kill Hillock and enter Town.
- Stash pierce any rare / magic item you have have dropped and all flasks.
- in town check vendor for both MS boots ( Search NN in vendor for runner mod) and BBG Sceptres or other articles of clothing.
**For speed running, remember a chestpiece lowers your MoveSpeed by 5%.**
2. Now you can delete the Ranger Mule char and make your templar!
- After Hillock, run through coast and go to the mudflats (dont get the QuickS flask from Hailrake yet)
- Use spark + pierce (BG) to clear mudflats and get the 3 thingys.
- Try and be lvl 4 when you complete this quest and enter the next zone : Underground passage.
- WP to town.
- Check again for your desired links (BBG). You can now use two of them!
- For the first BBG you can use ele prof, spark, pierce ( at lvl 1)
- For the 2nd BBG use Frostbomb, Orb of storms and Onslaught ( onslaught = free MS and power! ) <--- after Hailrake kill
For even more dmg add flame wall as well. ( shoot projectiles through the fire wall and the dmg goes up quite a lot! )
This might take practice for newer players though.
As another layer of extra dmg, if you dont mind * 200 * button setups, you could add Holy Flame Totem and use the fire wall mechanics as well.
- Now we go and get the QuickSilver flask. Kill Hailrake VERY easy with the above combinations.
- Continue on through the Ledge to the lower Prison (do the trial)
If possible, add Steelskin to your setup. This skill "breaks" bleeding and provides some extra toughness for your character.
When allocated to your movement button it will autoactivate off cooldown, when you are moving.
At lvl 8, you will use Spark, Pierce, Added Lightning dmg.
At lvl 8, you will also want to do the first powerfull vendor recipe for added flat elemental spell damage on your weapon!
There are a total of 3. I suggest the SAPHIRE FOR CHILL/FREEZE. as extra defence.
If none of these Rings are available we use the Iron Ring + Gem, recipe!
Iron Ring + Blue gem = Saphire Ring
Iron Ring + Green gem = Topaz Ring
Iron Ring + Red gem = Ruby Ring
Ruby = Fire dmg to spells
Saphire = Cold dmg to spells
Topaz = Lightning dmg to spells!
Then:
Lvl 8 = magic wand/sceptre + alteration + *normal*ele ring ( ruby saphire or Topaz )
Lvl 14 = magic wand/sceptre + alteration + Magic ele ring ( ruby saphire or Topaz )
Lvl 20 = magic wand/sceptre + alteration + Rare ele ring ( ruby saphire or Topaz )
This last recipe is powerfull enough to carry you to act 7+ On a 4 link without changes.
**** At lvl 10 we will take Clarity + Leapslam****
*****Leapslam will be our movement skill of choice ****
### Make sure you grab all rares/magics early on. Sell Un-identified if you need Transmute sell identified if you need Alterations! ###
### For 3 links on floor, every 3 link that has 3 different colors can be vendored for a chromatic orb! This will come in handy at some point! ###
### MAKE SURE YOU ALWAYS COLLECT ESSENCES! you will potentially need them for your lvl 20 Vendor recipe! ###
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Act 2.
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- At lvl 17 Link Leapslam to Faster Attacks support!!! ( much faster movement! )
Apart from the recipe nothing changes till lvl 20.
At which point we will use Ancestral Bond and swap from manual cast to these Links : spelltotem support - spark - Pierce Support
This lvl also makes the lvl 20 vendor recipe possible ( Use those essences you've collected to make the rings rare if needed!! )
This Sharp Increase in power negates the loss of dmg through speccing into totems and then some!
From this point we can be far less picky about the packs we will engage.
No longer big packs only! Just leapslam once - summon totem - leapslam again - summon totem.
In Act 2 we also get Herald of Ice ( nice early on!! Explosions + freeze + scales with weapon recipe )
We will remove this lateron, due to lack of scaling and needed defence.
If you chose to path to "Sovereignty" early you can use "skitterbots Herald of ice and a decent level Clarity!
Skitterbot's chil = defensive
Skitterbots Shock = added dmg early on.
Skitter bot's "chill effects are clearly visible in the Video showcase VS Uberlab izaro
From lvl 24 and onwards 4-links drop.
We need BGGR (Spark - Pierce-Fasterproj - Spell totem)
Or BBGR ( Spark - LightningPen- Pierce - Spelltotem)
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Act 3.
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We will get acces to curses here. Choose Elemental weakness!
For aura's level up Determination and Wrath ( we don't use this yet, but off-hand)
At lvl 34 we can use "TORNADO"
But we cannot get this skill through library, nor any other queststate means at this point!
Have a friend (Ranger, Shadow, Scion) get you one Or wait untill (clear strand act 6 ) "not prefered"
At around level 33-40 depending on your speed, we ascend and become a hierophant by cheesing lab!!
The first node we take is persuith of faith. This ends the clunkyness and then some!
Again, Jump cast totem, Jump Cast totem. ( will be much more smooth now!! )
Your totem's now also "taunt" ( totem mastery )
If you cycle through your jump-cast correctly, you will rarely ever even be targeted by monsters!
Combined with cold dmg for freeze and it feels defensively surprisingly sound.
* * * * This is why we dont prioritise life nodes during act 1-10 offensive templar tree. if you feel you need more life to progress in
accordance with your playstyle or comfort, we've added a defensive tree pathing option as well * * * *
For links with tornado you will want Tornado - Faster casting - Incr AoE - LightningPen
The interaction with your tornado and ( now 3 totems) Means the loads of projectiles hitting the tornado! This cap's
It very quickly whithc promts it to add quite a bit of extra dmg!
We use this skill mainly when some extra POWER is needed.
Think """extensively tested Archnemesis""" monsters
But also act/map bosses etc..
During your leveling progress you will want to be on the lookout for items with a str (armour) or int/str base
Resist caps quite easy, phys reduction does not. (Armour)
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Act 4 and beyond.
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In act 4 we get Increased AOE And lightning golem. Both are interesting!
AOE support for tornado and Lightning golem for even more cast speed/ output.
At lvl 55 ish we do Lab #2 and take Ritual of awakening!
*!*!*!If by this point you have trouble survivng Phys based problems, swap herald of ice for Determination!*!*!*!
You have plenty of dmg now and dont need the herald!
Dont forget to check vendor when you're in town, 5 links at vendors can happen at this level as well.
for 5 link you'd want BBGGR
Spark-LightningPen-FasterProj-Pierce-Spelltotem
For 6 link Add 1 B for Faster casting
Usually we want faster casting in totems.. but our tree provides a very big chunk of cast speed by design in this build!
Pick up Rare sceptres and ID them.
Do/pick essences that add either cold "Suffering" or lightning dmg "Torment" to spells as well to self craft ez Sceptres.
Open prefix = Craft Increased % Spell damage
Open Suffix = Craft Increased % Cast speed.
For Playstyle:
When you cycle through your jump-cast correctly, you will rarely ever even be targeted by monsters!
Combined with cold dmg for freeze and it feels defensively surprisingly sound.
* * * * This is why we dont prioritise life nodes during act 1-10 tree. if you feel you need more life to progress in accordance with your playstyle,
prioritise the constitution wheel over heart of thunder / breath of lightning wheel first! * * * *
For 3rd lvl68 lab we take Divine Guidance!
Uberlab lvl75 Gives us Sanctuary of thought!
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Early Maps / Heist.
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Some Uniques to watch aim for at early maps.
- Call of the brotherhood x2
- Bitterdream ( new 3.19 beast for cold)
- KaruiWard ( might seem dumb but don't underestamate the 30% proj Speed /dmg and 10% MovementSpeed.)
- If you have COTB's, pandemonius will be gg as well!!
Don't wory however, you wont "need" them. you'll be fine without!
*Essences to watch our for during leveling and maps
Greed ( life )
Suffering ( Cold dmg to spells )
Torment ( Lightning dmg to spells )
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A couple more handly suggestions by the community,
Damage Scaling can be enhanced with Mines.
- Ancestral Bond Does not effect Mines and their output ( not self-tested )
--> Meaning we can use mines with, for intance, Wave of Conviction For lightning exposure!
Movement Enhancement with frostblink.
We can combine Leapslam with Frostblink for extra speed.
We can link curse on hit ( hextouch ) to leapslam and apply curses this way.
We can Link Curses to Tornado and apply curses this way.
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Have fun with the Starter
And if you have any suggestions we'd love to hear them!!
Join our Community Discord!
https://discord.gg/HmQHZEJGUW
On behalf of all who helped make this build,
GL in PoE 3.19 Lake of Kalandra and Have Fun!!!!