
15MIL DOT FACE MELTING IGNITES - Atziri's Rule Build - Update 2 - 3.17 Archnemesis - Path of Exile
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8.5MIL IGNITE DOT with a 3 Chaos Item - Atziri's Rule Build - 3.17 Archnemesis - Path of Exile
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3.17 SSF Ignite Explosive arrow totem V.S Sirus
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Divine Ire Elementalist build guide 3.18 archnemesis (league start viable)
691.15M
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36.98K
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Traded my golems for damage... || ArchSSF ep.5
2860.57K
DPS
36.98K
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~2.5![]()
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Some insane progress today! || ArchSSF ep.2
51.05M
DPS
36.98K
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6.02K
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~1.4![]()
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For all who league-started with or thinking about Explosive Arrow Ballistas. Here is a mini guide on playstyle, budget and commonly made mistakes in Archnemesis League (TL,DR in comments)
31154.62K
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Divine Ire was a solid choice for a starter || ArchSSF ep.1
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I made a ignite divine ire for 3.17 and would love some tips on how to make it better Edit .1 Forgot to say ill be playing in SSF
Hey guys! I'm theorycrafting Fire Trap dot-based build for myself, so I added some random items from other builds. It's not min-maxed at all, my goal is lazy mapping and killing bosses when you just running around them with minimum buttons on low budget. Please let me know what you think of this and feel free to add any adjustments you think would help. POB:

My fastest hipster league starter ever: Frostblink Ignite Prolif
142992.33K
DPS
73.99K
EHP
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Explosive Arrow: Now has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target" (previously just Hits). Change Hydrosphere to have a one second cooldown before it can be hit again. This maintains the ailment mechanic on Hydrosphere to still allow for some special skill interactions but is no longer such a significant single target damage multiplier for so many skills. I have been playing EA Totems in the Deli HCSSF event and was fairly successful with it. The build was hit-based, and with the change to Hydrosphere I doubt it will be competitive with ot
Caster League? Let's play Explosive Arrow Ignite
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My SSF Delve Build - Infernal Warcry Ignite Elementalist(Currently #3 Overall, #2 Ele)
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HCSSF Flameblast + Fireburst Elementalist Final Thoughts/Review [PoE 3.16 Scourge]
250
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HCSSF Flameblast + Fireburst Elementalist Build Diary Ep.2 [PoE 3.16 Scourge]
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3.16 Scourge SSFSC The Feared Fire Burst Ignite Showcase- Day 6 of League
161.6M
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[3.16] Hexblast Ignite Elementalist Day 2-3 Build Diary
561.52M
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Hello guys, Just crafted a generic POB for ignite elementalist using divine ire, i've got up to 750k ignite dmg/ 4.2m total ignite dmg, 171%hp, purity of elements for elemental immunity, determination to avoid 1 shots and also golems stuff. The build doesn't relly on the EE because it's way too far on the tree, the good thing is that you can get it through scourge implicits :), either way the dmg is still good. If u happen to obtain the EE from scourge implicit, remove Divine from the tree as it's gonna messup the EE. I plan going this build for SSF, since it doesn't require any speci
3.16 League starter - Ignite elementalist - Diviner ire
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One-Shotting Bosses on League Start! ~ Discharge Elementalist Build Guide [PoE 3.16]
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Scaling IGNITE in Scourge League! ~ Tips, Tricks, and BIG BURNS [PoE 3.16]
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As I was interested in starting Fire Burst I thought I'd write up what changed using the character of u/killeen22's recent post as reference. First I'll give a quick overview over what's changed Skill changes: - base damage was nerfed by about 26% - damage effectiveness was nerfed by about 26% (I will be adjusting Immolate to compensate) - cooldown is only relevant for clearspeed (especially after the blowback nerfs) Cluster changes: - shock from cold conduction is dead. (-23%

WHY Fire Burst Ignite Will Be an OP League Starter in 3.15 (IF It Doesn't Get Nerfed)
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The Most OP Build I've Played - Ignite Discharge Elementalist ~ FULL Build Guide
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The New Atlas is crazy for making currency - Here's what I did. [PoE 3.13]
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Herald of Thunder Igniting ENTIRE Maps - Autobombers are Back! [PoE 3.13]
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[PoE 3.13] FIRST ATTEMPT at a Maven 10 Boss Fight - Deadly, but not for the reason you think!
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[PoE 3.13] Streamer RNG Confirmed, Time to BLAST (Echoes of the Atlas Launch)
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Welcome exiles, There's been a lot of interest in this sub for divine ire ignite thanks to the recent elementalist rework. I've spent way too much time theorycrafting and absorbing everything people discussed here (slurp), so I thought I would share my version. (already posted it in response to another thread but I thought it deserved its own thread, and I tidied up a few things since then). So here the focus is on survivability, because I'm really not convinced the other versions posted here are reasonable on that aspect (sorry creator of the "tankyer version", we still love you <3 ), an
Divine Ire ignite elementalist, an actually tanky version (2M shaper dps)
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Fireball Ignite Elementalist Build Guide - Budget Boss Killer!
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