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Posted in the other subreddit but this one might find a lot of things about it more interesting. The mechanics all synergize very well, and whereas other builds are stretching for points, I went straight down and infact had taken two dex notables when I was first to 850.
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Gameplay loop: Run with Instant Warcry on leftclick -> Dynamite to start some explosions -> Run new spawns around burning corpses -> cycle continues
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Uses starter mace for easy corruptions and super long ignites
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Uses starter shield for lots of block
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No jewels or cluster jewels necessary
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Damage scales with mob HP, so clearing speed at depth 100 is similar to depth 1000 (not entirely true since there is hidden curse scaling in Delve and you get some bad mod combos)
I feel the tree is fairly min/maxed as I borrowed heavily from a Wave of Conviction build I found in Hardcore Scourge. The links, however, are suboptimal. Since the build does damage as a percentage of life, Cruelty would excel a lot here. Unfortunately at the time of the video I was playing fast and loose, so at times I would rely on ignites finishing nodes after I was dead.
Life
4737
Mana
136.12
Energy Shield
305
DPS
67K
Effective Hit Pool
Chaos Res
-46
Fire Res
80
Cold Res
79
Lightning Res
79
Armour
19K
Evasion
929
Block
75 | 72
Crit Chance
6%
Crit Multi
100%
Rage
0
Strength
255
Intelligence
182
Dexterity
125
Ward
0
Item Quantity
0%
Item Rarity
19%
Movement Speed
74%