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First I'll give a quick overview over what's changed
Skill changes:
-
base damage was nerfed by about 26%
-
damage effectiveness was nerfed by about 26% (I will be adjusting Immolate to compensate)
-
cooldown is only relevant for clearspeed (especially after the blowback nerfs)
Cluster changes:
-
shock from cold conduction is dead. (-23%)
-
burning bright is close to useless (-5% total dps each) *3
-
blowback is heavily nerfed (-5% total dps each) *3
Support changes:
-
ignite prolif, unbound ailments, burning damage and deadly ailments can pretty closely compared to gem lvl 1 now and swift affliction lvl 7 (-50%)
-
immolate loses about 3-4 levels because of the damage effectiveness, so I'll calc with a lvl 17 one (-14%)
Ascendancy:
- if you didn't go golems as elementalist nothing changed
Calculations:
Just combining the numbers we get:
0.74 * 0.77 * 0.85 * 0.85 * 0.5 * 0.86 = 0.177
So roughly a 82% damage nerf and a cdr nerf for clear as well.
I threw together an adjusted PoB to visualise this: https://pastebin.com/b9YCn5pD
Conclusions:
-
Fire Burst was hit pretty brutal, I haven't played it before but 400k with very good gear seems rough.
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That said I haven't looked into alternative passive tree / cluster options, so maybe there are better options now (this is especially true for the cold conduction cluster)
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Maybe staff is better for better dot multi values now that there is less on clusters
Life
8448
Mana
60
Energy Shield
166
DPS
446K
Effective Hit Pool
Chaos Res
-25
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
7K
Evasion
635
Block
43 | 30
Crit Chance
8%
Crit Multi
100%
Rage
0
Strength
249
Intelligence
278
Dexterity
130
Ward
Item Quantity
0%
Item Rarity
43%
Movement Speed
109%