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As I was interested in starting Fire Burst I thought I'd write up what changed using the character of u/killeen22's recent post as reference.
First I'll give a quick overview over what's changed
Skill changes:
-
base damage was nerfed by about 26%
-
damage effectiveness was nerfed by about 26% (I will be adjusting Immolate to compensate)
-
cooldown is only relevant for clearspeed (especially after the blowback nerfs)
Cluster changes:
-
shock from cold conduction is dead. (-23%)
-
burning bright is close to useless (-5% total dps each) *3
-
blowback is heavily nerfed (-5% total dps each) *3
Support changes:
-
ignite prolif, unbound ailments, burning damage and deadly ailments can pretty closely compared to gem lvl 1 now and swift affliction lvl 7 (-50%)
-
immolate loses about 3-4 levels because of the damage effectiveness, so I'll calc with a lvl 17 one (-14%)
Ascendancy:
- if you didn't go golems as elementalist nothing changed
Calculations:
Just combining the numbers we get:
0.74 * 0.77 * 0.85 * 0.85 * 0.5 * 0.86 = 0.177
So roughly a 82% damage nerf and a cdr nerf for clear as well.
I threw together an adjusted PoB to visualise this: https://pastebin.com/b9YCn5pD
Conclusions:
-
Fire Burst was hit pretty brutal, I haven't played it before but 400k with very good gear seems rough.
-
That said I haven't looked into alternative passive tree / cluster options, so maybe there are better options now (this is especially true for the cold conduction cluster)
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Maybe staff is better for better dot multi values now that there is less on clusters
Life
8448
Mana
60
Energy Shield
166
DPS
446K
Effective Hit Pool
Phys Max Hit Taken
Chaos Res
-25
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
7K
Evasion
635
Block
43 | 30
Crit Chance
8%
Crit Multi
100%
Rage
0
Strength
249
Intelligence
278
Dexterity
130
Ward
Item Quantity
0%
Item Rarity
43%
Movement Speed
109%




















