Welcome exiles,
There's been a lot of interest in this sub for divine ire ignite thanks to the recent elementalist rework. I've spent way too much time theorycrafting and absorbing everything people discussed here (slurp), so I thought I would share my version. (already posted it in response to another thread but I thought it deserved its own thread, and I tidied up a few things since then).
So here the focus is on survivability, because I'm really not convinced the other versions posted here are reasonable on that aspect (sorry creator of the "tankyer version", we still love you <3 ), and we should have more than enough damage anyway. I'm not sure if it is hardcore viable, but it's a lot tankier than the average softcore build at the very least.
Here's the POB before any more blabla :
So let's highlight a few things.
The gear is in the POB is not quite thrash league starter gear, but it's not a multiple mirror monster either. I plan to play this as my second character as pseudo-ssf (buying uniques if they're too hard to farm, crafting everything else). Only the 3-notables large jewel is a bit ambitious, but you really don't lose much by crafting a 2-notables one, and most of the notables are roughly equivalent damage increase in some way. I've checked that every rare is craftable in 10 to 20 tries with common fossils (except for the hunter items, that can be alt + regaled reasonably well).
Let's move on to the defensive layers :
In terms of damage, we reach 2M ignite shaper damage per second (not total ignite damage), which is really good for a dot because the uptime is much higher than with a regular hit build. You should multiply it by 2 to have a feel of what it means compared to a non-dot build.
We do use an arcanist brand with wave of conviction/combustion/flammability setup, but with multiple brand and our high cast speed it should be up all the time except against thrash. Same goes for EE from two lightning golems in malachai's artifice (ring).
We get to around 10 cast per second, which means against either a boss or multiple thrash (since divine ire gain bonus stages in both of these cases), we channel to 20 stages in one second.
For clear, we don't use a quicksilver flask, but we have flame dash + second wind and a lot of cast speed, + 30% speed from cinderswallow, and tailwind if you manage to harvest craft it. The clear should be pretty good with the ignite proliferation and the cast speed to make it smooth.
​
Here you go, I'm available for ideas/feedback/questions :)
Disclaimer : I stole a lot of ideas from other posts, so thanks redditors <3
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