You can use Trade Helper to generate links for custom builds.















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Explosive Arrow: Now has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target" (previously just Hits).
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Change Hydrosphere to have a one second cooldown before it can be hit again. This maintains the ailment mechanic on Hydrosphere to still allow for some special skill interactions but is no longer such a significant single target damage multiplier for so many skills.
I have been playing EA Totems in the Deli HCSSF event and was fairly successful with it. The build was hit-based, and with the change to Hydrosphere I doubt it will be competitive with other builds. Ignite however just got a huge "adjustment" which should push it past the ~28% nerf to Ignite damage overall.
I came up with two variants that I deem league start worthy.
SC Elementalist: https://pastebin.com/VW6i8Gfs
HC Hierophant: https://pastebin.com/zdVe6CX6
Hierophant version has less damage, but far greater defences. With the minimum endurance charges a great choice for gloves are Wyrmsigns for permanent Rampage.
SC Elementalist can substitute Grace for Malevolence for even more damage of course. I was mostly looking into options for the HC league start, so it's somewhat geared for that.
Hope y'all are having a great time tinkering builds! Will be here to answer questions or you can find me at twitch.tv/artcrusader
Life
5523
Mana
88.93
Energy Shield
60
DPS
2M
Effective Hit Pool
Phys Max Hit Taken
Chaos Res
75
Fire Res
60
Cold Res
36
Lightning Res
36
Armour
24K
Evasion
17K
Block
0 | 0
Crit Chance
14%
Crit Multi
100%
Rage
0
Strength
134
Intelligence
232
Dexterity
249
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
167%
























