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Explosive Arrow: Now has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target" (previously just Hits).
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Change Hydrosphere to have a one second cooldown before it can be hit again. This maintains the ailment mechanic on Hydrosphere to still allow for some special skill interactions but is no longer such a significant single target damage multiplier for so many skills.
I have been playing EA Totems in the Deli HCSSF event and was fairly successful with it. The build was hit-based, and with the change to Hydrosphere I doubt it will be competitive with other builds. Ignite however just got a huge "adjustment" which should push it past the ~28% nerf to Ignite damage overall.
I came up with two variants that I deem league start worthy.
SC Elementalist: https://pastebin.com/VW6i8Gfs
HC Hierophant: https://pastebin.com/zdVe6CX6
Hierophant version has less damage, but far greater defences. With the minimum endurance charges a great choice for gloves are Wyrmsigns for permanent Rampage.
SC Elementalist can substitute Grace for Malevolence for even more damage of course. I was mostly looking into options for the HC league start, so it's somewhat geared for that.
Hope y'all are having a great time tinkering builds! Will be here to answer questions or you can find me at twitch.tv/artcrusader
Life
5523
Mana
88.93
Energy Shield
60
DPS
2M
Effective Hit Pool
Chaos Res
75
Fire Res
60
Cold Res
36
Lightning Res
36
Armour
24K
Evasion
17K
Block
0 | 0
Crit Chance
14%
Crit Multi
100%
Rage
0
Strength
134
Intelligence
232
Dexterity
249
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
167%