Imperial BowSkirmishTriumphant LamellarNightmare BascinetGripped GlovesAmethyst RingAmethyst RingJade AmuletFugitive BootsLeather BeltSearching Eye JewelRain of Splinters
Granite FlaskQuicksilver FlaskSilver Flask
  • Explosive Arrow: Now has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target" (previously just Hits).

  • Change Hydrosphere to have a one second cooldown before it can be hit again. This maintains the ailment mechanic on Hydrosphere to still allow for some special skill interactions but is no longer such a significant single target damage multiplier for so many skills.

I have been playing EA Totems in the Deli HCSSF event and was fairly successful with it. The build was hit-based, and with the change to Hydrosphere I doubt it will be competitive with other builds. Ignite however just got a huge "adjustment" which should push it past the ~28% nerf to Ignite damage overall.

I came up with two variants that I deem league start worthy.

SC Elementalist: https://pastebin.com/VW6i8Gfs

HC Hierophant: https://pastebin.com/zdVe6CX6

Hierophant version has less damage, but far greater defences. With the minimum endurance charges a great choice for gloves are Wyrmsigns for permanent Rampage.

SC Elementalist can substitute Grace for Malevolence for even more damage of course. I was mostly looking into options for the HC league start, so it's somewhat geared for that.

Hope y'all are having a great time tinkering builds! Will be here to answer questions or you can find me at twitch.tv/artcrusader

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Life

5523

Mana

88.93

Energy Shield

60

DPS

2M

Effective Hit Pool

Chaos Res

75

Fire Res

60

Cold Res

36

Lightning Res

36

Armour

24K

Evasion

17K

Block

0 | 0

Crit Chance

14%

Crit Multi

100%

Rage

0

Strength

134

Intelligence

232

Dexterity

249

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

167%