
PATH OF EXILE | 3.23] – Unleash Blazing Salvo – MINOTAUR MAP
1428.01M
DPS
64.31K
EHP
7.31K
ES
~259![]()
Min Budget
Hi. This char started from me seeing new brands (armagedon brand of volatility + peneance brand of conduction) and thinking that you can do something funny with them. Big thing is very short and lack of duration that can be abused with brand mastery for big mana regen.Big mana regen is very useful for every arcane build. Kitavas thirst with 2 new brands + wintertide + swiftbrand support gave me enough sustain for MoM + Agnostic on t16 with otherwise trashy build. Char is a proof of the concept and prolly life version is not the way, but conept is proofed and i think its funny. Prolly

POE 3.22 CAST ON CAST 40 explosion per second, Meme build and it SLAPS! Detonate dead
2313.74M
DPS
70.64K
EHP
4.1K
Life
~38![]()
Min Budget
Just sharing a short footage of my last build since it turned out pretty great!
Blazing salvo archmage has potential
1380.08M
DPS
182.8K
EHP
18.92K
ES
~1219![]()
Min Budget

[3.22] Unearth + Volatile Dead Necromancer - vs Drox
322.6M
DPS
344.27K
EHP
4K
Life
~1076![]()
Min Budget

[POE 3.21] TRIGGER ARCHMAGE FIRESTORM ELEMENTALIST - AUTOBOMBER - WALKING SIMULATOR - NEW ARCHETYPE
44312.78M
DPS
25.41K
EHP
3.33K
Life
~17![]()
Min Budget

Kitava's Thirst Corpseblaster! - Path of Exile 3.21 Crucible League Build Guide
1861.27M
DPS
105.22K
EHP
2.1K
Life
~9.4![]()
Min Budget

[POE 3.21] MoM Agnostic Archmage ArmaBrand Raider lag showcase - Crucible
51.04M
DPS
55.74K
EHP
2.95K
Life
~5.6![]()
Min Budget

Kitava's Thirst as only source of dmg (proof of concept). Build showcase.
26402.67K
DPS
225.58K
EHP
3.43K
ES
~912![]()
Min Budget

Resuscitating Archmage - where to go from here?
145.09M
DPS
155.09K
EHP
4.11K
Life
~13![]()
Min Budget
This guide has been a long time in coming. Some may remember my previous post, roughly outlining the mathematics behind sustaining Indigon's mana cost. I went back and formalized the mathematics behind it; if anyone is interested, I wrote it out in LaTeX and uploaded it here. But for those who didn't read over that post or are unaware of what "sustained Indigon" refers to, I'll do a quick overview. \---
Guide to the Sustained Indigon Build Archetype - Explanations of Mechanics, Proofs attached, and Scorching Ray Indigon 2mil to 8mil DPS Examples
5072.34M
DPS
19.21K
EHP
3.16K
Life
~3.6![]()
Min Budget
For automod: This build is a dragon I've been chasing since failing to get Jungroan's doublecoc witch working because I was poor and skimped on all the important bits. This is it running like a headless chicken away from an all at once, ~150% quant Hidden. It's hard to pob the damage, but it's somewhere past 15m altogether I think. Build Fundamentally, this build uses a CWC forbidden rite to proc a CWDT forbidden rite, which then procs CWDT Desecrate/Unearth and a CWDT Volatile Dead. FR is just here to self harm. It's fully recoup based, rather than ward (atm
It's 147% now. Ed: I bunged up, I just now realise the Catarina mod only affects Support Gem Quality. This is bad. Sadly this mean 140% Quality can only be reached with a double implicit synth item with unveiled Gem Quality from Haku. Makes the Catarina mod pretty useless tbh, I will revise my crafting now, I have to think a bit about this. Sadge. Yet another ed: Some Gems can still go up to 149% in total with everything perfect, it's just that the Active Skill Gem needs to also have the Support Gem Tag (Predator for example). Any other Active Skill can only ever go to 141%, and those 2 last
Wake up babe, new max Gem Quality just dropped
122507.47
DPS
1.41K
EHP
141
Life
~450![]()
Min Budget

I finally got my EoW Tornado build to do some damage. It's a pretty fun unique build. Pob in video description.
5038.44K
DPS
18.66K
EHP
4.91K
Life
~12![]()
Min Budget

3 More League Starter Shells || (PoB only NO gameplay)
1125.05K
DPS
-
EHP
3.7K
Life
~5.8![]()
Min Budget
Guard skill: Arcane Cloak is offensive, Immortal Call is defensive. If you get Jugg or maybe the Deflection node, End Charges should be easily supplied so IC's cost should be largely negligible. Archmage: Fireball used because of high damage effectiveness. Cast speed is bypassed via CWDT. AoE is unnecessary because this is a bossing setup (though adds might mess this up, but Fireball has a little AoE iirc). Discharge has the highest damage effectiveness and its threshold jewel (Endless Misery) changes its cooldown to CWDT's, but if the 60% less damage affects Archmage then
Starchmage - STR Stacking Archmage
281.06M
DPS
-
EHP
5.81K
Life
~8.9![]()
Min Budget

[3.16]Cast Speed 500%↑The Agnostic Necromancer Archmage Fireball The Interrogation
6026.23M
DPS
-
EHP
3.69K
Life
~59![]()
Min Budget

Live 13 Expedition | Cremation Archmage เราจะฟาร์มอะไรดี
24411.13K
DPS
-
EHP
3.48K
Life
~7![]()
Min Budget

POE Ultimatum 3.14, Archmage Cremation Ascendant.
61.14M
DPS
-
EHP
4.11K
Life
~46![]()
Min Budget

POE || A9 Deadly Encounters Ultimatum
1113.88K
DPS
-
EHP
4.87K
Life
~39![]()
Min Budget

Path of Exile 3.14 USC - lvl99 Archmage Cremation Scion AW9 Mapping
14309.99K
DPS
-
EHP
4.51K
Life
~61![]()
Min Budget

Path of Exile 3.14 USC - Cremation Scion vs AW8 Sirus
4171.02K
DPS
-
EHP
4.2K
Life
~57![]()
Min Budget

Path of Exile 3.14 USC - Cremation Scion T16(AW8) Crusader Map
2113.03K
DPS
-
EHP
4.35K
Life
~40![]()
Min Budget

Path of Exile 3.14 USC - Archmage Cremation Scion T16 mapping
2462.89K
DPS
-
EHP
4.26K
Life
~36![]()
Min Budget

Armageddon Brand Ignite Elementalist - 8.5m Ignite DPS - Decent All-Around Endgame Build
148.64M
DPS
-
EHP
4.79K
Life
~15![]()
Min Budget

Path of Exile 3.13 RSC - Cremation Necro AW9 Double Guardian Map Farming
17270.01K
DPS
-
EHP
5.75K
Life
~39![]()
Min Budget
I usually don't follow through with POB to an entire build, just slap it in and see if it works and go play once I'm confident with it. This one, however, I built all the way to 85 in POB because I was couldn't really decide how 9 golem, voltaxic archmage max shock, big boom chaos burn fireballs would work. Let me know what you think, I'd like to play golems for second build, but if this won't work I'll go back to the drawing board. EDIT: (new one without the enemy ch

Path of Exile 3.13 RSC - Cremation Necro vs AW9 Sirus
17255.48K
DPS
-
EHP
4.7K
Life
~38![]()
Min Budget

Path of Exile 3.13 RSC - Cremation Necro vs Maven(AW9) 1death
8237.77K
DPS
-
EHP
4.99K
Life
~38![]()
Min Budget

Path of Exile 3.13 RSC - Cremation Necro T16 Chimera(day 3)
27165.55K
DPS
-
EHP
4.62K
Life
~35![]()
Min Budget

Fireball Archmage Trickster - 3.13 League Start Abridged Guide | Path of Exile: Echoes of The Atlas
19659.54K
DPS
-
EHP
3.66K
Life
~5.1![]()
Min Budget

(3.12) Archmage/Agnostic WITH NO MANA FLASK Build Guide (2-3 Million DPS) w/ POB
171.14M
DPS
-
EHP
4.46K
Life
~1.5![]()
Min Budget
Is this viable for the end game? I'm currently just at the start of mapping, I think I have reached T4 and fought Baran once, but I want to respec this character into the build above, because I started to die way too often to my liking, so I adopted as much defensive layers I figured I can realistically do while still doing enough damage not to get stuck on each magic monster pack. This character currently runs pretty much all the same build, but with a different tree and different utility gem setups because initially I had a different build in mind before findi

Path of Exile 3.12 HSC - Cremation Necro vs AW8 Sirus
2829.31K
DPS
-
EHP
5.04K
Life
~36![]()
Min Budget

POE 3.12 Archmage Cremation vs Sirus A8 (Deathless)
3405.44K
DPS
-
EHP
5.26K
Life
~35![]()
Min Budget

Path of Exile 3.12 HSC - RF Cremation Necro Minotaur Map
1435.43K
DPS
-
EHP
4.71K
Life
~36![]()
Min Budget

POE 3.12 Archmage Cremation vs Elder Guardians
1208.44K
DPS
-
EHP
4.76K
Life
~6.3![]()
Min Budget

Path of Exile 3.12 HSC - RF Archmage Cremation Necro T16 Mapping
5271.11K
DPS
-
EHP
4.65K
Life
~33![]()
Min Budget

POE 3.12 Archmage Cremation Day 4 Update
195.42K
DPS
-
EHP
4.55K
Life
~2.7![]()
Min Budget

POE 3.12 Archmage Cremation Day 3 Update
1210.28K
DPS
-
EHP
4.43K
Life
~2.7![]()
Min Budget

POE 3.12 Archmage Cremation Day 2 Update
12112.36K
DPS
-
EHP
4.09K
Life
~1.5![]()
Min Budget
Discharge changes from patch notes: Now has an added damage effectiveness of 450%. Now deals 56 to 203 base lightning damage per power charge removed at gem level 1, up to 394 to 1422 base lightning damage at gem level 20. Now deals 30% less damage with Ailments. Despite the 30% less damage from ignite, the added damage effectiveness seems to me like this will be the strongest skill for ignites. So I threw together a build with medium-budget items and it turns out to deal decent damage. Clearing might be a pain due to the cooldown and reliance on secondary spells for charges, though.
So discharge will receive a large damage buff, but will be on a cooldown. I'm thinking about ways to make self-casting Discharge work, and i've come up with some archetypes, although none of them feel 100% satisfying. First i thought of an Archmage build to make use of the fact that Discharge now is on a cooldown anyways, so handling the mana cost would be a lot easier. Here is my pastebin for an Occultist Archmage build: The Problem with Occultist Archmage is the fact that while Forbidden Power does reliably generate charges with Archmage, it only generates
Self-cast Discharge :thonking: ? Would love some some ideas and critique
134.39M
DPS
-
EHP
3.1K
ES
~2.5![]()
Min Budget






