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PoE 3.16·Scourge·Champion

Starchmage - STR Stacking Archmage

by whywouldichooseaname4 years ago28

DPS
1.06M
Life
5.81K
Level
90
Min budget

Overview

Starchmage - STR Stacking Archmage is a Path of Exile Champion build by whywouldichooseaname, made for the Scourge league (3.16). It is centered on Fireball and plays as a intelligence, projectile, spell, area archetype. In Path of Building it reaches 1.06M DPS with 5.81K life, 2.28K energy shield. Suited for: Mapping, Bossing. Key uniques include Shaper's Touch, Indigon, Aegis Aurora, Pledge of Hands, Essence Worm.

whywouldichooseaname's Notes

Edit: I want to make it clear that this is not a finalized PoB. Things like the CWDT breakpoints, flasks, and resistances were things that I intended to polish when I had a character in-game to test with, but I never ended up making that character. Resistances can be filled in on gear where undesirable/open affixes end up, considering I doubt anyone will actually make the PoB gear 1:1. Flagellant flasks were an idea that I ended up disproving (for this build), but I had bigger issues to fix at the time. I have almost no experience in building, so I'd like to think that many of the build's issues could be fixed up by someone more experienced, if they wanted to do so.

PoB (has notes - not finalized, just providing it for an idea): https://pastebin.com/5Ptc6hNa

I haven't seen a build quite like this yet, so I thought I'd post it in case anyone's interested (or to be told it was tried and failed already). I had hoped to try it myself, but I just don't have the currency or time (I'm not even sure I have time to get my last 12 challenges). This was originally conceived as a bossing setup for a few reasons, but I think it could be adapted to mapping easily, maybe with just a weapon swap or gem swaps.

There are 2 independent ideas here:

Strength stacking: Get a bunch of Str and scale it with Iron Will and Shaper's Touch. Str now gives flat life, flat mana, % energy shield, and % spell damage. Iron Will getting on the tree was a blessing for this.

Cast When Damage Taken: Trigger CWDT by spamming either Forbidden Rite (plus Cast While Cycloning?) or Boneshatter (what I originally decided on, hence the bossing focus). Use life and mana recoup to manage the self-damage as well as recover mana quickly for further high-mana casts. Boneshatter is easier to manage the damage (especially as a Jugg), but is melee and needs Trauma stacks. Forbidden Rite wouldn't have to ramp up at all and doesn't need a target, but will need you to manage your chaos res (which has the benefit of you having chaos res).

I know some of the gear in the PoB is a little over the top, but I was trying to get an idea of the build's ceiling to decide if it was worth trying. I never really finished fine-tuning it, but I'm also not an experienced build maker, so I expect that there's a ton of room for improvement (which also makes me hopeful that it has real potential, mostly the strength stacking). I also know the CWDT archmage isn't entirely novel, but I wanted to work it in originally and I don't have time to pull it out of the PoB.

Loadouts

Gear

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GG
Indigon
GG
GG
Essence Worm
GG
Shaper's Touch
GG
GG
Aegis Aurora
Split Personality
Lethal Pride
nice
Split Personality
nice
Tempered Mind
nice
Unnatural Instinct

Skills

Tap a skill to open trade.

Body Armour

  • FireballFireball20/20WMain
  • ArchmageArchmage20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W
  • Lightning PenetrationLightning Penetration20/20W
  • Controlled DestructionControlled Destruction20/20W
  • Concentrated EffectConcentrated Effect20/20W

Gloves

  • Arcane CloakArcane Cloak20/20W
  • Sigil of PowerSigil of Power20/20W
  • Vaal Immortal CallVaal Immortal Call20W
  • Increased DurationIncreased Duration20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W

Helmet

  • BoneshatterBoneshatter20/20W
  • Faster AttacksFaster Attacks20/20W
  • Onslaught20/20W
  • RageRage20/20W

Boots

  • Wave of ConvictionWave of Conviction20/20W
  • ConductivityConductivity20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W
  • Arcane SurgeArcane Surge9/20W

Ring 1

  • DeterminationDetermination20/20W
  • WrathWrath20/20W
  • Vaal GraceVaal Grace20/20W

Weapon 1

  • BerserkBerserk20/20W
  • PortalPortal1/20W

Weapon 2

  • PortalPortal1W
  • Cast on DeathCast on Death1W

Gloves

  • Commandment of Light1W

Passive Tree

Passive tree 3.18
scroll to zoom
Champion
Champion
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Garukhan

Character Stats

Level
90

Damage

Full DPS
0
Combined DPS
1.06M
Hit DPS
1.06M
With Poison DPS
1.06M
With Ignite DPS
1.06M
With Bleed DPS
1.06M
Damage over Time
2.57K
Ignite DPS
2.57K
Average Hit
617.51K
Average Damage
617.51K

Attack & Crit

Attack/Cast Rate
1.72/s
Cooldown
0.26s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
100%
Mana Cost
6.14K
Life Cost
0

Defence

Life
5.81K
Energy Shield
2.28K
Mana
4.54K
Ward
0
Armour
87.12K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
50%
Spell Block
50%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
69%
Cold Resistance
80% (+37%)
Lightning Resistance
69%
Chaos Resistance
-52%

Recovery

Life Regen
458.91/s
ES Regen
0/s
Mana Regen
231.8/s
Life Leech
999.15/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
2.07K
Intelligence
262
Dexterity
132
Movement Speed
65%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0