PoE 3.13·Ritual·Elementalist
Armageddon Brand Ignite Elementalist - 8.5m Ignite DPS - Decent All-Around Endgame Build
by sindabad155 years ago7
- DPS
- 8.64M
- Life
- 4.79K
- Level
- 94
- Min budget
Overview
Armageddon Brand Ignite Elementalist - 8.5m Ignite DPS - Decent All-Around Endgame Build is a Path of Exile Elementalist build by sindabad15, made for the Ritual league (3.13). It is centered on Armageddon Brand and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 8.64M DPS with 4.79K life, 1.18K energy shield. Key uniques include Crown of the Inward Eye, Atziri's Promise, Cinderswallow Urn, The Searing Touch, Malachai's Artifice.
Build Video
sindabad15's Notes
Youtube showcase (timestamps in description): https://www.youtube.com/watch?v=xTRwI8BcFM4
PoB: https://pastebin.com/ZyLsXmHc
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League started with arma brand as I wanted to try something that took advantage of the new Elementalist buffs, but wasn't a fan of the DI playstyle or trying to snipe bosses with Fireball. Made it to endgame and then rotated onto another build, came back once I had more currency and decided to push it a bit further. Not nearly as OP as Cold BV, but it was able to comfortably handle all endgame content, and was able to run Maven / Feared, etc.
The main build mechanics are arma brand + WoC applying ele weakness and despair for offense, and 5 golems(phys dmg reduction/life regen/taunt) + 40% MoM + Blind + Block + Arcane Cloak for defense. Arma brand has some nice interactions with Elemental Overload, frenzy charge on hit, and short duration ignites due to the way the skill quickly hits repeatedly over the duration of the brand, meaning we don't need to worry about using a secondary skill to proc anything as you would in a build that's hitting less regularly. The “auto-aim” on brands is also really helpful for some of the more hectic boss fights, as casting anywhere roughly near the boss is usually enough to get it into attachment range, and from there the brand will track any further movements the boss makes.
Overall price for the build wasn't too crazy (~60 ex) as most all the gear was self-crafted, and some of the more expensive stuff is definitely not necessary to have it run nicely. League starting this I cleared UE with a 6L searing touch, 50c cluster jewels, and no watchers eye or awakened hextouch. A few of the choices (like not running Flame Wall) were intentional so as to not mess with EE applied by lightning golem, but as this was something I made up as I went along I'm sure there are definitely improvement points. If there is anything glaring I missed other than crafting a more GG weapon I would be curious to hear.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 94
Damage
- Combined DPS
- 8.64M
- Hit DPS
- 110.84K
- With Poison DPS
- 110.84K
- With Ignite DPS
- 8.64M
- With Bleed DPS
- 110.84K
- Damage over Time
- 8.53M
- Ignite DPS
- 8.53M
- Average Hit
- 39.4K
- Average Damage
- 39.4K
Attack & Crit
- Attack/Cast Rate
- 5.28/s
- Hit Rate
- 2.81/s
- Hit Chance
- 100%
- Crit Chance
- 21%
- Crit Multiplier
- 100%
- Mana Cost
- 868
Defence
- Life
- 4.79K
- Energy Shield
- 1.18K
- Mana
- 4.59K
- Armour
- 1.29K
- Evasion
- 1.17K
- Phys Damage Reduction
- 25%
Mitigation & Avoidance
- Block
- 33%
- Spell Block
- 21%
- Evade (Melee)
- 51%
- Evade (Projectile)
- 51%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+21%)
- Cold Resistance
- 75% (+9%)
- Lightning Resistance
- 1%
- Chaos Resistance
- -2%
Recovery
- Life Regen
- 527.18/s
- ES Regen
- 0/s
- Mana Regen
- 547.4/s
- Life Leech
- 244.86/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 143
- Intelligence
- 304
- Dexterity
- 95
- Movement Speed
- 122%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0