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Armageddon Brand Ignite Elementalist - 8.5m Ignite DPS - Decent All-Around Endgame Build



3.13 Ritual

Elementalist

4.79K-8.64M

(14)


Hypnotic Eye JewelViridian JewelMedium Cluster JewelThe Anima StoneMedium Cluster JewelWatcher's EyeLarge Cluster JewelCobalt JewelIntuitive LeapViridian JewelFoul Staff
Frontier LeatherCrown of the Inward EyeSamite GlovesEssence WormMalachai's ArtificeAtziri's FoibleTwo-Toned Boots (Armour/Evasion)Stygian Vise
Divine Life FlaskCinderswallow UrnQuicksilver FlaskAtziri's PromiseDivine Mana Flask

Youtube showcase (timestamps in description): https://www.youtube.com/watch?v=xTRwI8BcFM4

PoB: https://pastebin.com/ZyLsXmHc

​

League started with arma brand as I wanted to try something that took advantage of the new Elementalist buffs, but wasn't a fan of the DI playstyle or trying to snipe bosses with Fireball. Made it to endgame and then rotated onto another build, came back once I had more currency and decided to push it a bit further. Not nearly as OP as Cold BV, but it was able to comfortably handle all endgame content, and was able to run Maven / Feared, etc.

The main build mechanics are arma brand + WoC applying ele weakness and despair for offense, and 5 golems(phys dmg reduction/life regen/taunt) + 40% MoM + Blind + Block + Arcane Cloak for defense. Arma brand has some nice interactions with Elemental Overload, frenzy charge on hit, and short duration ignites due to the way the skill quickly hits repeatedly over the duration of the brand, meaning we don't need to worry about using a secondary skill to proc anything as you would in a build that's hitting less regularly. The “auto-aim” on brands is also really helpful for some of the more hectic boss fights, as casting anywhere roughly near the boss is usually enough to get it into attachment range, and from there the brand will track any further movements the boss makes.

Overall price for the build wasn't too crazy (~60 ex) as most all the gear was self-crafted, and some of the more expensive stuff is definitely not necessary to have it run nicely. League starting this I cleared UE with a 6L searing touch, 50c cluster jewels, and no watchers eye or awakened hextouch. A few of the choices (like not running Flame Wall) were intentional so as to not mess with EE applied by lightning golem, but as this was something I made up as I went along I'm sure there are definitely improvement points. If there is anything glaring I missed other than crafting a more GG weapon I would be curious to hear.

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Life

4788

Mana

4592

Energy Shield

1178

DPS

9M

Effective Hit Pool

Chaos Res

-2

Fire Res

75

Cold Res

75

Lightning Res

1

Armour

1K

Evasion

1K

Block

33 | 21

Crit Chance

21%

Crit Multi

100%

Rage

0

Strength

143

Intelligence

304

Dexterity

95

Ward

Item Quantity

0%

Item Rarity

0%

Movement Speed

122%

Shaper of Flames
Shaper of Flames
Elemancer
Elemancer
Shaper of Storms
Shaper of Storms
Liege of the Primordial
Liege of the Primordial
Mind Over Matter
Mind Over Matter
Elemental Overload
Elemental Overload
Agility
Agility
Arcane Capacitor
Arcane Capacitor
Arcane Will
Arcane Will
Arcanist's Dominion
Arcanist's Dominion
Ash, Frost and Storm
Ash, Frost and Storm
Battle Rouse
Battle Rouse
Breath of Flames
Breath of Flames
Constitution
Constitution
Cruel Preparation
Cruel Preparation
Deep Thoughts
Deep Thoughts
Deep Wisdom
Deep Wisdom
Devotion
Devotion
Discipline and Training
Discipline and Training
Dynamo
Dynamo
Enigmatic Defence
Enigmatic Defence
Forethought
Forethought
Golem Commander
Golem Commander
Heart and Soul
Heart and Soul
Holy Dominion
Holy Dominion
Holy Fire
Holy Fire
Mystic Bulwark
Mystic Bulwark
Prodigal Perfection
Prodigal Perfection
Purity of Flesh
Purity of Flesh
Quick Recovery
Quick Recovery
Shaper
Shaper
Whirling Barrier
Whirling Barrier
View full passive skill tree

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sindabad15

Divinia collected this build from this reddit post.

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