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PoE 3.13·Ritual·Elementalist

Armageddon Brand Ignite Elementalist - 8.5m Ignite DPS - Decent All-Around Endgame Build

by sindabad155 years ago7

DPS
8.64M
Life
4.79K
Level
94
Min budget

Overview

Armageddon Brand Ignite Elementalist - 8.5m Ignite DPS - Decent All-Around Endgame Build is a Path of Exile Elementalist build by sindabad15, made for the Ritual league (3.13). It is centered on Armageddon Brand and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 8.64M DPS with 4.79K life, 1.18K energy shield. Key uniques include Crown of the Inward Eye, Atziri's Promise, Cinderswallow Urn, The Searing Touch, Malachai's Artifice.

Build Video

sindabad15's Notes

Youtube showcase (timestamps in description): https://www.youtube.com/watch?v=xTRwI8BcFM4

PoB: https://pastebin.com/ZyLsXmHc

​

League started with arma brand as I wanted to try something that took advantage of the new Elementalist buffs, but wasn't a fan of the DI playstyle or trying to snipe bosses with Fireball. Made it to endgame and then rotated onto another build, came back once I had more currency and decided to push it a bit further. Not nearly as OP as Cold BV, but it was able to comfortably handle all endgame content, and was able to run Maven / Feared, etc.

The main build mechanics are arma brand + WoC applying ele weakness and despair for offense, and 5 golems(phys dmg reduction/life regen/taunt) + 40% MoM + Blind + Block + Arcane Cloak for defense. Arma brand has some nice interactions with Elemental Overload, frenzy charge on hit, and short duration ignites due to the way the skill quickly hits repeatedly over the duration of the brand, meaning we don't need to worry about using a secondary skill to proc anything as you would in a build that's hitting less regularly. The “auto-aim” on brands is also really helpful for some of the more hectic boss fights, as casting anywhere roughly near the boss is usually enough to get it into attachment range, and from there the brand will track any further movements the boss makes.

Overall price for the build wasn't too crazy (~60 ex) as most all the gear was self-crafted, and some of the more expensive stuff is definitely not necessary to have it run nicely. League starting this I cleared UE with a 6L searing touch, 50c cluster jewels, and no watchers eye or awakened hextouch. A few of the choices (like not running Flame Wall) were intentional so as to not mess with EE applied by lightning golem, but as this was something I made up as I went along I'm sure there are definitely improvement points. If there is anything glaring I missed other than crafting a more GG weapon I would be curious to hear.

Gear

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Carrion Gnarl
Crown of the Inward Eye
Fate Carapace
Atziri's Foible
Essence Worm
Malachai's Artifice
Corpse Caress
Gale Snare
Doom Slippers
Whispering Iridescence
Sol Desire
Sol Bliss
The Anima Stone
Dusk Essence
Watcher's Eye
Ghoul Heart
Cataclysm Glisten
Intuitive Leap
Carrion Bloom

Skills

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Weapon 1

  • Armageddon BrandArmageddon Brand21/23WMain
  • Awakened Swift AfflictionAwakened Swift Affliction5/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/18W
  • ArchmageArchmage20/20W
  • Awakened Burning DamageAwakened Burning Damage5/20W
  • Ignite ProliferationIgnite Proliferation20/20W

Body Armour

  • Wave of ConvictionWave of Conviction20W
  • Elemental WeaknessElemental Weakness20/23W
  • DespairDespair20/20W
  • CombustionCombustion20/15W
  • Awakened HextouchAwakened Hextouch5/20W
  • EnhanceEnhance4W

Gloves

  • Summon Flame GolemSummon Flame Golem20/20W
  • Summon Chaos GolemSummon Chaos Golem20/20W
  • Meat ShieldMeat Shield20/20W
  • Minion LifeMinion Life19/20W

Helmet

  • Arcane CloakArcane Cloak21W
  • Flame DashFlame Dash20/20W
  • Second WindSecond Wind20/20W
  • Arcane SurgeArcane Surge20W

Boots

  • Summon Ice GolemSummon Ice Golem21W
  • Summon Stone GolemSummon Stone Golem20/20W

Ring 1

  • MalevolenceMalevolence21W

Ring 2

  • Summon Lightning GolemSummon Lightning Golem20/20W

Boots

  • ClarityClarity1W

Boots

  • Infernal CryInfernal Cry17/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
94

Damage

Combined DPS
8.64M
Hit DPS
110.84K
With Poison DPS
110.84K
With Ignite DPS
8.64M
With Bleed DPS
110.84K
Damage over Time
8.53M
Ignite DPS
8.53M
Average Hit
39.4K
Average Damage
39.4K

Attack & Crit

Attack/Cast Rate
5.28/s
Hit Rate
2.81/s
Hit Chance
100%
Crit Chance
21%
Crit Multiplier
100%
Mana Cost
868

Defence

Life
4.79K
Energy Shield
1.18K
Mana
4.59K
Armour
1.29K
Evasion
1.17K
Phys Damage Reduction
25%

Mitigation & Avoidance

Block
33%
Spell Block
21%
Evade (Melee)
51%
Evade (Projectile)
51%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+21%)
Cold Resistance
75% (+9%)
Lightning Resistance
1%
Chaos Resistance
-2%

Recovery

Life Regen
527.18/s
ES Regen
0/s
Mana Regen
547.4/s
Life Leech
244.86/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
143
Intelligence
304
Dexterity
95
Movement Speed
122%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0