- DPS
- 5.83M
- Effective HP
- 49.55K
- Energy Shield
- 3.4K
- Level
- 94
- Min budget
Overview
"Triple CWC" Volatile Dead Inquisitor is a Path of Exile Inquisitor build by Thisoncetime, made for the Sentinel league (3.18). It is centered on Volatile Dead and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 5.83M DPS with 49.55K effective HP, 3.06K life, 3.4K energy shield. Suited for: Delve. Key uniques include Bottled Faith, Crown of the Inward Eye, The Squire, The Stampede.
Thisoncetime's Notes
For automod: https://pastebin.com/mrYiVV96
This build is a dragon I've been chasing since failing to get Jungroan's doublecoc witch working because I was poor and skimped on all the important bits. This is it running like a headless chicken away from an all at once, ~150% quant Hidden. It's hard to pob the damage, but it's somewhere past 15m altogether I think.
Build
Fundamentally, this build uses a CWC forbidden rite to proc a CWDT forbidden rite, which then procs CWDT Desecrate/Unearth and a CWDT Volatile Dead. FR is just here to self harm.
It's fully recoup based, rather than ward (atm) with about ~90% raw life recoup, a 38% mom and petrified blood. If a hit doesn't onetap, it's almost not noticed (ES recovery is leech based, and can get overwhelmed, as you can see in the linked video).
A side effect of this is that it has a loooooooooot of mana regen, so we can turn CWDT into a really good damage support by leveraging it's 250% cost multiplier with Archmage. With a squire, we can push this even further but before I had this I was using a spell damage/spell crit 7 link elder staff, which was ~66% of the damage.
Stygian VD for performance of course. I tried void, but the constant summoning turns the whole screen into a blurry mess.
Build improvements
If you look at the POB, you'll note that I only have 11 VD, as I haven't pathed to undertaker yet: with some optimisation I think I can pick this up for another ~20% damage boost. In addition, if I can pick up extra projectiles for unearth, this would also be great, I'm just incredibly socket limited. I've gone with 40% damage, as VD consuming an extra projectile is actually enough to start hitting the 60 VD limit (extra movement speed is a relic of this, which should probably be swapped for 21/20 standard), as well as requiring GVolley + GMP on the unearth, which I don't have sockets for.
Ward is also probably the best way to go. This build suffers a lot in the max hit department, as it has the potential to have just inflicted a 3.6k chaos hit onto itself at any point. Even 1k ward with olroths is reachable, and would halve the self damage.
It also suffers a lot against big elemental hits, Aul in particular gets very scary with any phys as ele.
TLDR: I need a mageblood lul - even a 3 flask corrupted one.
#Nine Lives?
I tried, but witch was just way worse for the build than inquis's sustain and crit scaling. I was messing around with a poision BFBB, but ended up selling the jewel so I could afford a squire. I was so excited for it as well.
#Archnemisis
Rejuvinator: Hurts, but won't kill. It pushes the recoup barely negative, so in isolation the build survives the debuff duration, but it can cause the build to get overwhelmed.
Manasiphoner: Scary. Actually stops mana recovery as well as draining it, so even though the build recoups 5000 + mana per second, it just turns everything off. Including the self harm, so it isn't instant death in isolation, but again can contribute to overwhelming.
Stormstrider: Terrible. Why do they hit so hard, why are there so many of them, I'm scared.
Temporal bubble: Annoying, and makes anything else bad waaaaay worse.
Gear
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Skills
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Gloves
Righteous Fire20W
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 94
Damage
- Full DPS
- 5.83M
- Combined DPS
- 532.36K
- Hit DPS
- 529.58K
- With Poison DPS
- 529.58K
- With Ignite DPS
- 532.36K
- With Bleed DPS
- 529.58K
- Damage over Time
- 2.78K
- Ignite DPS
- 2.78K
- Culling DPS
- 0
- Average Hit
- 385.15K
Attack & Crit
- Attack/Cast Rate
- 1.38/s
- Cooldown
- 0.26s
- Crit Chance
- 88%
- Crit Multiplier
- 415%
- Mana Cost
- 1.04K
- Life Cost
- 0
Defence
- Effective Hit Pool
- 49.55K
- Life
- 3.06K
- Energy Shield
- 3.4K
- Mana
- 2.67K
- Ward
- 0
- Armour
- 43.08K
- Evasion
- 1.21K
- Phys Damage Reduction
- 75%
Mitigation & Avoidance
- Block
- 29%
- Spell Block
- 0%
- Spell Suppression
- 7%
- Evade (Melee)
- 1%
- Evade (Projectile)
- 1%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+80%)
- Cold Resistance
- 75% (+52%)
- Lightning Resistance
- 75% (+35%)
- Chaos Resistance
- 45%
Max Hit Taken
- Physical
- 55.02K
- Fire
- 52.11K
- Cold
- 41.68K
- Lightning
- 41.68K
- Chaos
- 14.7K
Recovery
- Life Regen
- 871.71/s
- Net Life Regen
- 372.73/s
- ES Regen
- 799.73/s
- ES Recharge
- 3.4K/s
- Mana Regen
- 152.7/s
- Life Leech
- 0/s
- ES Leech
- 467.64/s
- Mana Leech
- 0/s
- Total Degen
- 1.58K/s
Attributes & Utility
- Strength
- 345
- Intelligence
- 354
- Dexterity
- 105
- Movement Speed
- 50%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 4
- Devotion
- 0