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PoE 3.18·Sentinel·Inquisitor

"Triple CWC" Volatile Dead Inquisitor

by Thisoncetime4 years ago63

DPS
5.83M
Effective HP
49.55K
Energy Shield
3.4K
Level
94
Min budget

Overview

"Triple CWC" Volatile Dead Inquisitor is a Path of Exile Inquisitor build by Thisoncetime, made for the Sentinel league (3.18). It is centered on Volatile Dead and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 5.83M DPS with 49.55K effective HP, 3.06K life, 3.4K energy shield. Suited for: Delve. Key uniques include Bottled Faith, Crown of the Inward Eye, The Squire, The Stampede.

Thisoncetime's Notes

For automod: https://pastebin.com/mrYiVV96

This build is a dragon I've been chasing since failing to get Jungroan's doublecoc witch working because I was poor and skimped on all the important bits. This is it running like a headless chicken away from an all at once, ~150% quant Hidden. It's hard to pob the damage, but it's somewhere past 15m altogether I think.

Build

Fundamentally, this build uses a CWC forbidden rite to proc a CWDT forbidden rite, which then procs CWDT Desecrate/Unearth and a CWDT Volatile Dead. FR is just here to self harm.

It's fully recoup based, rather than ward (atm) with about ~90% raw life recoup, a 38% mom and petrified blood. If a hit doesn't onetap, it's almost not noticed (ES recovery is leech based, and can get overwhelmed, as you can see in the linked video).

A side effect of this is that it has a loooooooooot of mana regen, so we can turn CWDT into a really good damage support by leveraging it's 250% cost multiplier with Archmage. With a squire, we can push this even further but before I had this I was using a spell damage/spell crit 7 link elder staff, which was ~66% of the damage.

Stygian VD for performance of course. I tried void, but the constant summoning turns the whole screen into a blurry mess.

Build improvements

If you look at the POB, you'll note that I only have 11 VD, as I haven't pathed to undertaker yet: with some optimisation I think I can pick this up for another ~20% damage boost. In addition, if I can pick up extra projectiles for unearth, this would also be great, I'm just incredibly socket limited. I've gone with 40% damage, as VD consuming an extra projectile is actually enough to start hitting the 60 VD limit (extra movement speed is a relic of this, which should probably be swapped for 21/20 standard), as well as requiring GVolley + GMP on the unearth, which I don't have sockets for.

Ward is also probably the best way to go. This build suffers a lot in the max hit department, as it has the potential to have just inflicted a 3.6k chaos hit onto itself at any point. Even 1k ward with olroths is reachable, and would halve the self damage.

It also suffers a lot against big elemental hits, Aul in particular gets very scary with any phys as ele.

TLDR: I need a mageblood lul - even a 3 flask corrupted one.

#Nine Lives?

I tried, but witch was just way worse for the build than inquis's sustain and crit scaling. I was messing around with a poision BFBB, but ended up selling the jewel so I could afford a squire. I was so excited for it as well.

#Archnemisis

Rejuvinator: Hurts, but won't kill. It pushes the recoup barely negative, so in isolation the build survives the debuff duration, but it can cause the build to get overwhelmed.

Manasiphoner: Scary. Actually stops mana recovery as well as draining it, so even though the build recoups 5000 + mana per second, it just turns everything off. Including the self harm, so it isn't instant death in isolation, but again can contribute to overwhelming.

Stormstrider: Terrible. Why do they hit so hard, why are there so many of them, I'm scared.

Temporal bubble: Annoying, and makes anything else bad waaaaay worse.

Gear

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Tempest Spiker
Crown of the Inward Eye
Wrath Wrap
Phoenix Medallion
Brimstone Finger
Ghoul Loop
Fate Knuckle
Storm Leash
The Stampede
The Squire
Whispering Gaze
Transcendent Mind
Glorious Vanity
Whispering Oculus
Watcher's Eye
Forbidden Flesh
Hollow Lens
Forbidden Flame

Skills

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Weapon 1

  • Volatile DeadVolatile Dead20/20WMain
  • Awakened Spell CascadeAwakened Spell Cascade5/20W
  • Cast when Damage TakenCast when Damage Taken21W

Body Armour

  • DesecrateDesecrate20W
  • Sigil of PowerSigil of Power21W
  • Assassin's MarkAssassin's Mark21/20W
  • UnearthUnearth1W
  • Cast when Damage TakenCast when Damage Taken21W
  • Spell CascadeSpell Cascade20W

Boots

  • ClarityClarity1W
  • FrostblinkFrostblink20W
  • Petrified BloodPetrified Blood21/20W
  • ArroganceArrogance20/20W

Weapon 2

  • ArchmageArchmage20/20W
  • Arcane SurgeArcane Surge20/18W
  • Concentrated EffectConcentrated Effect21/20W

Gloves

  • CycloneCyclone1W
  • Forbidden RiteForbidden Rite1W
  • Awakened Cast While ChannellingAwakened Cast While Channelling5/20W

Helmet

  • Forbidden RiteForbidden Rite1W
  • Cast when Damage TakenCast when Damage Taken1W

Helmet

  • DeterminationDetermination20/11W
  • Eternal BlessingEternal Blessing20/20W

Gloves

  • Righteous FireRighteous Fire20W

Passive Tree

Passive tree 3.18
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
94

Damage

Full DPS
5.83M
Combined DPS
532.36K
Hit DPS
529.58K
With Poison DPS
529.58K
With Ignite DPS
532.36K
With Bleed DPS
529.58K
Damage over Time
2.78K
Ignite DPS
2.78K
Culling DPS
0
Average Hit
385.15K

Attack & Crit

Attack/Cast Rate
1.38/s
Cooldown
0.26s
Crit Chance
88%
Crit Multiplier
415%
Mana Cost
1.04K
Life Cost
0

Defence

Effective Hit Pool
49.55K
Life
3.06K
Energy Shield
3.4K
Mana
2.67K
Ward
0
Armour
43.08K
Evasion
1.21K
Phys Damage Reduction
75%

Mitigation & Avoidance

Block
29%
Spell Block
0%
Spell Suppression
7%
Evade (Melee)
1%
Evade (Projectile)
1%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+80%)
Cold Resistance
75% (+52%)
Lightning Resistance
75% (+35%)
Chaos Resistance
45%

Max Hit Taken

Physical
55.02K
Fire
52.11K
Cold
41.68K
Lightning
41.68K
Chaos
14.7K

Recovery

Life Regen
871.71/s
Net Life Regen
372.73/s
ES Regen
799.73/s
ES Recharge
3.4K/s
Mana Regen
152.7/s
Life Leech
0/s
ES Leech
467.64/s
Mana Leech
0/s
Total Degen
1.58K/s

Attributes & Utility

Strength
345
Intelligence
354
Dexterity
105
Movement Speed
50%
Endurance Charges
3
Frenzy Charges
3
Power Charges
4
Devotion
0