Self-Chill Forbidden Rite Pathfinder - delirious t12 - Crucible 3.21
Forbidden Rite·Pathfinder·Simulacrum
4.07MDPS20.5KEHP4.05KLife~1.9
Budget
On ssf standard. Wondering if i should create a build around both of these or drop one. Most people I saw on ninja were only running one or the other. If I run both i am thinking about putting an aura set up in staff for lvl 7 enlighten. With both I hit dot cap rather easily, but I might struggle with defences a bit. I want this to be a bosser. So mainly wondering how i fit in more defence. Main things i can think of is purity watchers eye and progenesis. POB (Just something I threw together quickly, needs a few more things) &x200B;
36.1MDPS60.4KEHP2.96KLife~18
Budget
PoE 3.21 - [Lv. 83] Winter Orb - CwC - Eye of Winter - Bodyswap Slayer
Winter Orb·Slayer
84.7KDPS21.3KEHP3.49KLife~1.5
Budget
PoE 3.21 - [Lv. 68] Winter Orb - CwC - Bodyswap Slayer
Winter Orb·Slayer
51.2KDPS9.91KEHP2.11KLife~1.1
Budget
My Evolved Armageddon Brand Inquisitor Starter | Path of Exile 3.21 Crucible
Armageddon Brand·Inquisitor·Sanctum
3.79MDPS48.4KEHP4.21KLife~5.5
Budget
Build Philosophy I haven't played my favorite ailment builds in a while - ignite. Chieftain is much more tanky than Elementalist, with less damage. Chieftain, however, leverages its physical damage reduction with decent damage. It also is my most played ascendancy pog. This build utilizes the shift from phys to fire on gear, with a combination of the consistency of Endurance Charges, to pretty much tank all phys damage. Dawnbreaker is a two-fold synergy, as it does not only shift phys to fire and cold/ lightning to fire, but also supplies the only sour
Ignite Reaperman - Igntie Reap Chieftain
Reap·Chieftain
783KDPS333KEHP5.6KLife~4.6
Budget
“You are not an emperor if none will kneel before you.”
poe cast when stunned assasin
Blade Vortex·Assassin
13.8MDPS18.9KEHP2.19KLife~2.3
Budget
Been trying to build a Storm Brand Raider for HCSSF because of the following synergies: - Onslaught gives MS and damage - Frenzy Charges double dip with More Damage and Cast Speed - Easy acces to Spell Suppression & Elemental Ailment Avoidance - Can path through Armour and Evasion nodes on my way to the Brand Nodes - Can path to a lot of Mana Reservation Efficiency However I seem to hit a ceiling in both damage and survivability. Especially Damage. I'm looking for a secondary skill that could boost single target, but I don't see it. Tried Lightning Spire
3.21 HCSSF Storm Brand Raider
Storm Brand·Raider·Mapping
134KDPS24.8KEHP4.05KLife~1.3
Budget
I've been trying to cook and pretty much have concluded that using Prismatic Burst as a main skill will end up underwhelming (without Shako at least). (Rolling Magma has similar base damage and same damage effectiveness so should pretty accurately reflect PB DPS) Here's my non-budget lvl 100 take using mine auras to get almost 7x damage as well as Annihilating Light. I've gotten enough CDR so PB has a 2.52 hit rate which matches perfectly with lvl 1 Static Strike's 2.5 beam hit rate. This ends up with a build that has a clunky play
For all the Prismatic Burst theorycrafters out there
Rolling Magma·Saboteur
4.43MDPS121KEHP4.95KLife~114
Budget
SST Raider updated for 3.21
Poisonous Concoction·Raider
116KDPS47.7KEHP4.77KLife~1.5
Budget
Wave of Conviction Ignite Elementalist Ruthless Sanctum League Path of Exile
Arcanist Brand·Elementalist·Mapping·Sanctum
243KEHP4.65KES~3.5
Budget
Vengeant Cascade Splitting Steel Champion - Mid-range PoB with 18-19m dps
Splitting Steel·Champion·Sanctum·Bossing
18.7MDPS6.33KEHP4.18KLife~5.3
Budget
[3.20] Path of Exile - Minotaur Burning Arrow Snipe
Vaal Burning Arrow·Champion
1.1MDPS20.3KEHP3.44KLife~5.1
Budget
ImExile's Detonate Dead ignite Elementalist
Flame Surge·Elementalist·Essence
3.32MDPS104KEHP5.35KLife~7
Budget
[3.20] Path of Exile - T16 Burning Arrow Snipe
Vaal Burning Arrow·Champion
1.1MDPS20.3KEHP3.44KLife~5.1
Budget
[PoE 3.21] SMOOTHEST STARTER - Detonate Dead ignite Elementalist
Vaal Detonate Dead·Elementalist·Bossing·Essence
9.52MDPS114KEHP5.64KLife~8.9
Budget
My fellow exiles, well-versed in the art of pob, I am looking for optimization on my Arc Ignite Elementalist. Trying to build a decently tanky character for legion farming (no bossing except Hillock), with the 100% more life sextant. It still rocks a cast on death portal. Here's the pob for a mid-high investment : May your wisdom guide me to improve the build at a similar level of investment, as well as with higher budgets. Thanks and Cheers &x200B; Main mechanics Offence \- classic ignite elementalist backbone, wi
23.8MDPS68.2KEHP3.5KLife~25
Budget
Fizecs Vaal Reap Ascendant
Corrupting Fever·Ascendant
2.69MDPS137KEHP6.02KLife~5.6
Budget
I think its a fairly straightforward tree. Lioneye's glare is giving a fairly decent amount of damage. The additional projectiles and snakebite to give decent clear, I will be looking to thread the additional projectiles fairly quickly. Life is low (partly due to low flat life rolls I am using), and defenses are weak (it is literally just evasion, spell suppression, and ailment avoidance). The mirage archer is keep everything combusted. If I think I can make this work at league-start, I might try to make a higher budget version. I
League Start Burning Arrow
Burning Arrow·Raider
367KDPS7.58KEHP3.29KLife~2.3
Budget
СТАРТОВЫЕ БИЛДЫ НА ВСЕ ПОДКЛАССЫ В ПОЕ 3.21 ГОРНИЛО | CRUCIBLE
Vaal Lightning Strike·Pathfinder
922KDPS25KEHP3.71KLife~3
Budget
POE 3.21 WOC IGNITE ELEMENTALIST LEAGUE STARTER BUILD GUIDE Path of Exile Crucible
Determination·Elementalist·Mapping
27KEHP3.78KLife~3
Budget
“A throne is the most devious trap of them all.”
POE 3.21, 3.22 Starter Build: Occultist Creeping Frost + Cold Snap, 1.5M DPS, 4L
Creeping Frost·Occultist·Simulacrum·Legion
1.57MDPS51.5KEHP5.05KLife~2.7
Budget
League Starter Test For PoE 3.21 Crucible | Cold Dot Occultist
Vortex·Occultist
1.43MDPS60.8KEHP3.87KLife~2.2
Budget
[Path of Exile 3.21](League Start Guide) Champion Cold DoT 3.21 league starter - Hardcore viable
Vortex·Champion
216KDPS175KEHP4.48KLife~1.9
Budget
ENDGAME POE 3.21 Wave of conviction Elementalist Build Changes Path of Exile Crucible
Wave of Conviction·Elementalist·Simulacrum·Sanctum
11.3MDPS38.7KEHP4.71KLife~21
Budget
Original Sin Build #11 Poison & Ignite Explosive Arrow
Explosive Arrow·Ascendant·Mapping·Sanctum
12.6MDPS22.9KEHP4.26KLife~1018
Budget
Right before patch notes, I figure I'd share another build I've been working on. One unlikely to get bonked, because it's so off-meta. Note that this isn't the final PoB, and more optimizations are in the works. The question of "how many blades" can I generate per-second has always been a fun to explore with Venom Gyre. But recently, I realized I was asking the wrong question: Just how many of the returning projectiles can I get to hit? This build can hit a single solo enemies with approximately 84 Returning Blades per second. Pob here: Explanation below.
POE Sanctum - Wave of Conviction Ignite Elementalist - Eater of Worlds
Wave of Conviction·Elementalist·Sanctum
16.7MDPS25.8KEHP3.77KLife~19
Budget
I've once again re-lapsed like a Spiderman villain. Putting on his yellow spandex to rob a bank with his latest invention, one part to pass the time, another as quite cry for help. Anyway, here's the PoB, explanation below. The TL:DR is that we have 5.83m dps (ignore full DPS), ~~and more than 36.7k life regen, but are vulnerable to true one-shots.~~ Warning: do not play this. It isn't worth the investment, and it's untested. It works in theory, but don't do it unless you already have everything you need and want to have some fun. What am I even lookin
Scuffed Phantasm Auto Bomber
Triggered Summon Phantasm·Necromancer·Legion·Mapping
5.92MDPS26KEHP4.57KLife~59
Budget
PoE 3.20 - Melee Bleed Gladiator needs some buffs - Build showcase
Bladestorm·Gladiator·Mapping
4.32MDPS65.3KEHP4.07KLife~3.6
Budget
182KDPS8.54KEHP3.2KLife~106
Budget
Original Sin Build #6 Atziri's Rule Necromancer
Flames of Judgement·Necromancer·Mapping·Sanctum
31.1KDPS18.7KEHP2.79KLife~841
Budget
One Divine Challenge: Bladefall / Blade Blast Occultist
Blade Blast·Occultist
6.28MDPS18KEHP3.38KLife~3.1
Budget
8link Trigger Archmage Galvanic Field Feat. CwC Shock Nova 100% delirium Showcase
Galvanic Field·Hierophant·Simulacrum·Delirium
12MDPS130KEHP15.5KES~246
Budget
Path of exile EK Ignite+NIMIS @ELDER 3.20
Ethereal Knives·Elementalist
17.3MDPS104KEHP3.19KLife~194
Budget
“Triumphant at last!”
Original Sin Build #2 Pathfinder Poison Winter Orb
Winter Orb·Pathfinder·Mapping·Sanctum
3.54MDPS42.3KEHP4.42KLife~852
Budget
Testing Herald of Thunder Poison Assassin with Binos... going shockingly well | Path of Exile 3.20
Herald of Thunder·Assassin
1.76MDPS31KEHP3.83KLife~9
Budget
Path of Exile 3.20 - Witch Occultist - Ethereal Knives (Poison) - Uber Blight Showcase
Ethereal Knives·Occultist·Blight
35.9MDPS83.7KEHP2.63KLife~22
Budget
FASTEST Leaguestarter for 5 Divines! KING OF MAPS! POE 3.20
Ethereal Knives·Elementalist·Mapping
4.42MDPS45.5KEHP4.02KLife~6.8
Budget
The curious case for level 1 stormbind (theorycraft + 3 min testrun showcase video)
Stormbind·Occultist·Mapping·Simulacrum
1.34MDPS16.4KEHP4.08KLife~9.1
Budget
Gauntlet Endeavours - Basic Rolling Magma Inquis & Impending Doom Occultist
Temporal Chains·Occultist
182KDPS314KEHP4.48KLife~1.8
Budget
Sanctum Gauntlet 3.20 | Hexblast Totem Hierophant Final Build Update
Temporal Chains·Hierophant·Mapping·Bossing
2.27MDPS169KEHP5.83KLife~4.6
Budget
1.28MDPS78.8KEHP5.71KLife~4.5
Budget
I don't have much experience doing builds, just wondering if someone can double check this POB for any glaring issues. I used FyreGrass EA calculator from 3.18 - so I assume maybe 10% damage loss. But it seems I am hitting 100 Mill DPS with 3 uniques (average 5c each), 3 x T3 mods on 2 rares and 106/123 (level 83) skill points. I think there should a bug / issue somewhere in the POB coz this seems to good to be true... Fyregrass video for the custom modifiers explanation is here [
EA Elemntalist stupid cheap and stupid strong
Explosive Arrow·Elementalist
113KDPS430EHP270Life~2.4
Budget







































