- DPS
- 133.83K
- Effective HP
- 24.79K
- Life
- 4.05K
- Level
- 85
- Min budget
Overview
3.21 HCSSF Storm Brand Raider is a Path of Exile Raider build by FDL42, made for the Crucible league (3.21). It is centered on Storm Brand and plays as a lightning, intelligence, spell, area archetype. In Path of Building it reaches 133.83K DPS with 24.79K effective HP, 4.05K life, 296 energy shield. Suited for: Mapping.
FDL42's Notes
Been trying to build a Storm Brand Raider for HCSSF because of the following synergies:
- Onslaught gives MS and damage
- Frenzy Charges double dip with More Damage and Cast Speed
- Easy acces to Spell Suppression & Elemental Ailment Avoidance
- Can path through Armour and Evasion nodes on my way to the Brand Nodes
- Can path to a lot of Mana Reservation Efficiency
However I seem to hit a ceiling in both damage and survivability. Especially Damage.
I'm looking for a secondary skill that could boost single target, but I don't see it. Tried Lightning Spire Trap but PoB shows weak numbers and it didn't feel good in game. OoS kinda defeats the purpose of fire and movea round, as does Lightning Conduit. WoC felt like it actually dealt damage but I once again have to stand still while dealing damage.
I can get to 130k Pinnacle DPS per Brand on Level 21 with 6 Links. Looking at PoE Ninja, most players seem to hit 100k to 200k.
That is with early mapping gear, but there isn't taht much room on items for increased DPS.
I could dual wield Singularity and drop a defensive Aura for Wrath and I double my DPS but survivability takes a decent hit. I can get another 10% by going from level 85 to 95.
Anything I'm not seeing?
I get that it might not be a top Tier skill, but it'd be nice to hit harder.
Gear
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Skills
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Passive Tree






- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 85
Damage
- Full DPS
- 0
- Combined DPS
- 133.83K
- Hit DPS
- 133.83K
- With Poison DPS
- 133.83K
- With Ignite DPS
- 133.83K
- With Bleed DPS
- 133.83K
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 29.35K
- Burst Damage
- 29.35K
Attack & Crit
- Attack/Cast Rate
- 3.04/s
- Hit Rate
- 4.56/s
- Hit Chance
- 100%
- Crit Chance
- 8%
- Crit Multiplier
- 100%
- Mana Cost
- 87
- Life Cost
- 0
Defence
- Effective Hit Pool
- 24.79K
- Life
- 4.05K
- Energy Shield
- 296
- Mana
- 99
- Ward
- 0
- Armour
- 14.59K
- Evasion
- 27.65K
- Phys Damage Reduction
- 56%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 77%
- Evade (Projectile)
- 77%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+16%)
- Cold Resistance
- 75% (+36%)
- Lightning Resistance
- 75% (+31%)
- Chaos Resistance
- -52%
Max Hit Taken
- Physical
- 7.93K
- Fire
- 20.71K
- Cold
- 20.71K
- Lightning
- 20.71K
- Chaos
- 3.56K
Recovery
- Life Regen
- 101.4/s
- ES Regen
- 0/s
- ES Recharge
- 296/s
- Mana Regen
- 47/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 149
- Intelligence
- 219
- Dexterity
- 162
- Movement Speed
- 47%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 3
- Devotion
- 0