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PoE 3.21·Crucible·Chieftain

Ignite Reaperman - Igntie Reap Chieftain

by Puf_tehMejick3 years ago3

DPS
783.29K
Effective HP
333.14K
Life
5.6K
Level
99
Min budget

Overview

Ignite Reaperman - Igntie Reap Chieftain is a Path of Exile Chieftain build by Puf_tehMejick, made for the Crucible league (3.21). It is centered on Reap and plays as a strength, spell, physical, area archetype. In Path of Building it reaches 783.29K DPS with 333.14K effective HP, 5.6K life, 570 energy shield. Key uniques include Dawnbreaker, Cloak of Flame.

Puf_tehMejick's Notes

Build Philosophy I haven't played my favorite ailment builds in a while - ignite. Chieftain is much more tanky than Elementalist, with less damage. Chieftain, however, leverages its physical damage reduction with decent damage. It also is my most played ascendancy pog. This build utilizes the shift from phys to fire on gear, with a combination of the consistency of Endurance Charges, to pretty much tank all phys damage. Dawnbreaker is a two-fold synergy, as it does not only shift phys to fire and cold/ lightning to fire, but also supplies the only source of armour in the build, and a significant amount at that. With our phys damage taken solved, the logical step is to run the right side of the tree for immense spell supression and evasion. We run Grace, instead of Determination, and Immortal Call, instead of Molten Shell. 3.21 Changes The life mastery giving us 15% increased life on chest with no life modifiers allows us to sustain Cloak of Flame, which has 40% physical damage taken as fire. It's important to note that both Cloak of Flame and Dawnbreaker applies generic physical damage taken as fire - that means it applies to physical DoT, too. With the combination of high regen, it's possible to tank through physical degen. The suppress chance is lucky mastery allows us to run at least 67% Spell Supression (mathematically the most bang for your buck) and get as close as possible to supress cap. This makes gearing more flexible. When Reap was initially introduced, many wanted to play an ignite Reap build because of its high base damage but also its mutiplier to its base damage. Unfortunately, Reap ended up playing a lot more annoying with its hitbox but also it doesn't innately have a chance to ignite, which makes it more difficult to apply ignites. This is where Elementalist shines as it doesn't have this problem at all with Shaper of Flames. We can alleviate this with the Combustion gem, change to ignite on gear and Flammability. Vaal Reap introduced +4 to maximum Blood Charges, which also increases the damage further. If there was a time to try ignite Reap, it'll be this time. Levelling non-important active use Mule over Shattering Steel to your Marauder from Duelist. Shattering Steel + Added Fire Damage + Maim Leap Slam Vitality War Banner Frostblink Enduring Cry Combustion Level with Shattering Steel until Exsanguinate @lv 12. Exsanguinate + Added Fire + Maim Leap Slam Vitality War Banner Frostblink Enduring Cry Combustion @Act 2 Exsanguinate + Added Fire + Cruelty Leap Slam Vitality War Banner Frostblink Enduring Cry Combustion Herald of Purity Corrupting Fever @Act 3 Exsanguinate + Swift Affliction + Cruelty + Efficacy Corrupting Fever + Swift Affliction + Efficacy Leap Slam Vitality War Banner Frostblink Enduring Cry Combustion Herald of Purity Burning Damage Flammability Vulnerability Reap Infernal Cry Urgent Orders Second Wind Wave of Conviciton Grace Arctic Armour Faster Casting @Act 4 Exsanguinate + Swift Affliction + Cruelty + Efficacy Corrupting Fever + Swift Affliction + Efficacy Leap Slam Vitality War Banner Frostblink Enduring Cry Combustion Herald of Purity Burning Damage Flammability Vulnerability Reap Infernal Cry Urgent Orders Second Wind Wave of Conviciton Grace Arctic Armour Faster Casting Ignite Proliferation @Act 7 Run both labs for Ngamahu and Ramako Vaal Reap + Combustion + Ignite Proliferation + Cruelty Flammability + Faster Casting Enduring Cry + Infernal Cry + Urgent Orders + Second Wind Swift Affliction Efficacy Burning Damage Leap Slam Frostblink Vitality Wave of Conviction Grace Arctic Armour Herald of Purity

Loadouts

Gear

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New Item
Evasion/Energy Shield Helmet
Cloak of Flame
Amulet
Ring
Ring
Energy Shield Gloves
Energy Shield Belt
Evasion/Energy Shield Boots
Dawnbreaker
Lethal Pride
Jewel

Skills

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Body Armour

  • ReapReap21/20WMain
  • ExsanguinateExsanguinate21/20W
  • Ignite ProliferationIgnite Proliferation20/20W
  • CrueltyCruelty20/20W
  • Burning DamageBurning Damage20/20W
  • Swift AfflictionSwift Affliction20/20W
  • Awakened Added Fire DamageAwakened Added Fire Damage5/20W
  • Awakened EmpowerAwakened Empower4/20W
  • Awakened Burning DamageAwakened Burning Damage5/20W
  • EfficacyEfficacy20/20W
  • CombustionCombustion20/20W
  • EmpowerEmpower3W

Gloves

  • MalevolenceMalevolence20/20W
  • Vaal Immortal CallVaal Immortal Call20W
  • Purity of FirePurity of Fire20W
  • Divine BlessingDivine Blessing20/20W
  • Increased DurationIncreased Duration20/20W

Helmet

  • Infernal CryInfernal Cry20/20W
  • Enduring CryEnduring Cry20/20W
  • Second WindSecond Wind20/20W
  • Urgent OrdersUrgent Orders20/20W

Boots

  • FlammabilityFlammability20/20W
  • Elemental WeaknessElemental Weakness20/20W
  • Arcanist BrandArcanist Brand20/20W
  • Flame SurgeFlame Surge20W

Weapon 1

  • Wave of ConvictionWave of Conviction20W
  • VitalityVitality13W
  • CombustionCombustion20W

Weapon 2

  • GraceGrace20W
  • Arctic ArmourArctic Armour20W
  • Herald of PurityHerald of Purity20W

Ring 1

  • Vaal SmiteVaal Smite20W

Ring 2

  • Flame DashFlame Dash20W

Passive Tree

Passive tree 3.21
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Chieftain
Chieftain
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Garukhan

Character Stats

Level
99

Damage

Full DPS
781.03K
Combined DPS
783.29K
Hit DPS
114.92K
With Poison DPS
114.92K
With Ignite DPS
649.62K
With Bleed DPS
114.92K
Damage over Time
668.37K
Ignite DPS
534.69K
Culling DPS
0
Reservation DPS
0
Average Hit
85.13K
Burst Damage
85.13K

Attack & Crit

Attack/Cast Rate
1.35/s
Hit Chance
100%
Crit Chance
11%
Crit Multiplier
100%
Mana Cost
0
Life Cost
462

Defence

Effective Hit Pool
333.14K
Life
5.6K
Energy Shield
570
Mana
1
Ward
0
Armour
2.89K
Evasion
16.92K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
46%
Spell Block
0%
Spell Suppression
96%
Evade (Melee)
66%
Evade (Projectile)
66%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
81% (+130%)
Cold Resistance
77% (+8%)
Lightning Resistance
77% (+9%)
Chaos Resistance
75%

Max Hit Taken

Physical
68.14K
Fire
67.17K
Cold
52.24K
Lightning
52.24K
Chaos
28.02K

Recovery

Life Regen
1.33K/s
ES Regen
150/s
ES Recharge
570/s
Mana Regen
12.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
282
Intelligence
166
Dexterity
184
Movement Speed
75%
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Devotion
0