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PoE 3.21·Crucible·Elementalist

The COOLEST Leaguestarter for Crucible! - Cold DoT Elementalist

by Zizaran3 years ago4.82KSubscribe

DPS
5.49M
Effective HP
164.75K
Life
6.29K
Level
95
Min budget

Overview

The COOLEST Leaguestarter for Crucible! - Cold DoT Elementalist is a Path of Exile Elementalist build by Zizaran, made for the Crucible league (3.21). It is centered on Vortex and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 5.49M DPS with 164.75K effective HP, 6.29K life, 812 energy shield. Suited for: Harvest, Essence. Key uniques include Eye of Malice.

Build Video

Zizaran's Notes

> FAQ < I'm having mana issues, how do I solve this? You can pick up some mana on the tree for 2 points, like Mind Drinker. You can also roll -7 mana cost on a ring (or 2) for all your skills to cost a bit less. Also make sure your clarity is not too highly leveled. You want to be able to cost Vortex and Creeping Frost at the same time. Worst case you temporarily replace your Jade flask with a mana flask Can I press less buttons somehow? While you could technically replace Creeping Frost in your chest with a damage link like Swift Affliction, I wouldn't recommend doing this. You could remove Hexbloom from your weapon, put Frost Bomb in there and craft "socketed spells trigger" on there, this cooldown makes it so you have much less dps though. You could remove Frost Bomb entirely and roll Exposure on your gloves using the Eater of Worlds implicit, this is slightly weaker but does mean one less button to press. How does the non-armour version survive? Why does it exist? We stack physical damage taken as elemental damage to mitigate most of the incoming physical damage from big hits. For small hits we just get a bit more evasion. Doing this enables us to get a lot more energy shield(and thus a larger total life pool) and allows us to run Malevolence over Determination. With Molten Shell being nerfed this is a really interesting option, but only switch to it when you have the gear for it, or you might die to something like a Drox auto attack. Why is there no life on your chest? We use the mastery that gives us 15% life when there are no life mods on your chest. This is slightly weaker than a good life roll on your chest, BUT it means we can much more easily get a chest with a bunch of defensive prefixes on it. Huh, Eye of Malice increases enemy resistances, why do we use it? Because Path of Exile works in funny ways. If enemy resistances are negative, and you increase them, you increase a negative. So this makes the resistances go even more into the negatives! > LEVELING < When leveling this in SSF, start out by making a ranger, getting past mud flats and picking up sniper's mark. If you can trade just ask a friend to give it to you! When you're on the witch we're going to start out with freezing pulse and frost bomb. Use frost bomb on packs of mobs whenever you can, it could very well one shot them. Spam freezing pulse when you need a bit more damage or "Momentum"(at the time of writing this guide it was not completely clear what Momentum does yet). After level 12 we slowly transition into damage over time. The general principle here is that any damage link you can add to your cold dot skills are good, and that we stack all the cold dot skills we can on single target(2 creeping frosts won't stack, but 1 creeping frost and 1 cold snap will) Flat damage to spells on gear won't really matter after act 1, so try to get some % spell damage if you can. cap your resists, overlevel if your damage is falling behind, and you should be good to go! > CRAFTING < +2 amulet https://www.youtube.com/watch?v=KoyLvvx6S7o Endgame Chest Best way is probably just to reforge defence in Harvest until you get something decent. If you're going for the armour version using reforge phys can work as well, as this will make physical damage reduction more likely. Remember that if the chest rolls life that you should either unspec the life mastery that gives you life if your chest has life, or roll over it. Endgame Shield Roll the shield WITHOUT INFLUENCE with essences. When you have an open prefix you now fill up the suffixes, then use a Hunter Exalt on the shield. This guarantees the % life as this is the only Hunter prefix on shields.

Gear

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Endgame Wand
Eye of Malice
Endgame Chest
Endgame Amulet
Endgame Ring
Endgame Ring
Endgame Gloves
Endgame Belt
Endgame Boots
Endgame Shield
New Item
Jewel
Jewel
Jewel

Skills

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Body Armour

  • VortexVortex21/20WMain
  • Creeping FrostCreeping Frost21/20W
  • InspirationInspiration20/20W
  • Controlled DestructionControlled Destruction20/20W
  • HypothermiaHypothermia20/20W
  • CrueltyCruelty20/20W

Gloves

  • Vaal Cold SnapVaal Cold Snap20/20W
  • BonechillBonechill20/20W
  • Controlled DestructionControlled Destruction20/20W
  • CrueltyCruelty20/20W
  • GraceGrace20/20W
  • DeterminationDetermination20/20W
  • Defiance BannerDefiance Banner20/20W
  • ClarityClarity1/20W

Weapon 1

  • Elemental WeaknessElemental Weakness20/20W
  • FrostbiteFrostbite20/20W
  • Hex BloomHex Bloom20/20W
  • Shield ChargeShield Charge20/20W
  • Flame DashFlame Dash20/20W
  • Faster AttacksFaster Attacks20/20W
  • Frost BombFrost Bomb20/20W
  • Vaal Molten ShellVaal Molten Shell10/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • Primal Aegis20W

Passive Tree

Passive tree 3.21
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Ralakesh

Character Stats

Level
95

Damage

Full DPS
5.49M
Combined DPS
1.47M
Hit DPS
339.94K
With Poison DPS
339.94K
With Ignite DPS
339.94K
With Bleed DPS
339.94K
Damage over Time
1.13M
Culling DPS
0
Reservation DPS
0
Average Hit
325.32K
Burst Damage
325.32K

Attack & Crit

Attack/Cast Rate
0/s
Hit Rate
1.04/s
Cooldown
0.96s
Hit Chance
100%
Crit Chance
2%
Crit Multiplier
150%
Mana Cost
26
Life Cost
0

Defence

Effective Hit Pool
164.75K
Life
6.29K
Energy Shield
812
Mana
121
Ward
0
Armour
17.31K
Evasion
23.15K
Phys Damage Reduction
76%

Mitigation & Avoidance

Block
24%
Spell Block
6%
Spell Suppression
100%
Evade (Melee)
73%
Evade (Projectile)
73%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+9%)
Cold Resistance
76% (+2%)
Lightning Resistance
76% (+14%)
Chaos Resistance
34%

Max Hit Taken

Physical
12.58K
Fire
38.88K
Cold
38.88K
Lightning
38.88K
Chaos
9.54K

Recovery

Life Regen
251.8/s
ES Regen
150/s
ES Recharge
812/s
Mana Regen
52/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
158
Intelligence
292
Dexterity
178
Movement Speed
24%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0