
PoE 3.22 - The White Wind #3 : Spellblade Vortex
22M
DPS
29.55K
EHP
4.76K
Life
~4.6![]()
Min Budget

Fire Trap Elementalist Week 1 Update
3256.52M
DPS
59.37K
EHP
5.07K
Life
~4.2![]()
Min Budget
Basically the cookie cutter uniques in the title to leverage damage, spectral throw/spectral helix multi hit mechanic to scale damage (PoB is configured for single hit, should be x4 for spectral throw and like x2.5 for spectral helix). Wind Ward + Wind Dancer for defenses, although the build is by no means a defensive powerhouse, just 95% evade if hit recently and some basic mitigation. I put starter in many quotation marks because heatshiver/yoke and lethal pride can be kinda expensive so I dont wanna advertise it as a full blo
White Wind + Painseeker + Heatshiver + Yoke of Suffering Spectral Throw/Spectral Helix """"Starter"""" (10 Mil SH single hit)
110.57M
DPS
39.52K
EHP
3.95K
Life
~11![]()
Min Budget

Explosive Trap Trickster Starter Looks GREAT
53533.26M
DPS
51.53K
EHP
3.84K
Life
~4.4![]()
Min Budget
Made a quick delve mockup to see whether blood of summer or fragment of eternity is better for a frenzy stacker, turns out its not even close (turns out nighblade is pretty decent kek)! Thought I'd share my PoB mockup since it seems pretty decent. Between 50/50 block and capped suppression you shouldnt really be in danger of dying unless you fuck up (yes tanking a big phys slam is a fuckup). 75% endurance charge on block chance should keep you topped on endurance charges and give a pretty massive 3 endurance charge immortal call w
40k eva/1.2m single hit DPS Helix Raider for endless Delve (capped suppression, 50/50 block)
1.16M
DPS
129.3K
EHP
4.21K
Life
~3.5![]()
Min Budget
Hey Guys, figured I would share a super rough PoB for Ice Trap for people who still might be looking for ideas at the 11th hour. No endgame gear, no uniques, no cluster jewels, just a PoB template for you to look at and brainstorm. I've even added leveling trees for those who really need help. I'll be running this myself in SSFSC, so feel free to comment or PM me with questions if you end up running this too! PoB:
Ice Trap Saboteur - Reliable League Starter for People Still Searching for a Build
131.92M
DPS
15.29K
EHP
2.75K
Life
~1.4![]()
Min Budget
Raider gives you: - A lot of movement speed - Spell Suppression - Easy damage (Frenzy charges and -20% exposure) - Phasing - Ailment immunity - Lots of evasion Spectral Helix gives you: - Big circle AOE and Pierce all enemies with 0 investment - Huge scaling from added damage (250%) The PoB has an early tree that already gets to 1.2million DPS with a 2 mod claw, WITH 1 SPECTRAL HELIX, people will usually consider that one cast can hit bosses 2-3 times depending on boss size The PoB is also super conservative, no scorch/brittle, no intimidate, no shock
Spectral Helix Raider - League starter for Softcore SSF - Easy one button build
261.2M
DPS
68.2K
EHP
4.21K
Life
~3.8![]()
Min Budget
18 masteries = 54% more dmg 18 es mana life per kill escape artist - soul drinker - polymath - spellbreaker ( overcharge support? )
Barebones Spectral Helix Trickster for 3.19
1048.13K
DPS
13.41K
EHP
1.57K
Life
~1.2![]()
Min Budget

(Dead On Arrival 🙃)Sunblast Ice Trap Inquisitor League Starter [Path of Exile 3.19]
1.15K4.42M
DPS
78.88K
EHP
5.95K
Life
~3![]()
Min Budget
I've tried to explore alternate defensive setups for a couple of archetypes and this is what I've came up with for Pure Evasion Characters. I've chosen Deadeye on purpose because its quite a bit easier to get a lot of Evasion on Raider. This build uses the lowest tier of the Body Armour Flask per 3 sec Implicit and the utility flask charges gained mastery to permanently maintain 5 flasks (Jade Flask has only 92% uptime so a good chunk of a second downtime sadly). Again we Convert around 55% of our phys Damage taken to Elemental
Tankyness on Pure Evasion Archetype
1565.08M
DPS
215.47K
EHP
5.04K
Life
~11![]()
Min Budget
10 Days ago or so I posted my White Wind Deadeye Starter, now I thought it would be nice to give an Endgame update and some thoughts. Levelling: Had a late start (sunday morning), bought some leveling weapons for the random currency I dropped, helped me clear campaign in 4:30, nothing special but Helix is top tier for going fast. Mapping: White Wind+5L, Capped Res, Capped Suppression and basic Defiance Banner+grace+determination setup was enough to clear exarch and eater questline, swapped to 6l and better jewelry once progression started to slow down in high red maps. Bossing: Everything I
White Wind Helix Endgame Update (16Mil DPS, 56k Max Hit)
1716.7M
DPS
273.91K
EHP
4.71K
Life
~2.6![]()
Min Budget
After playing similar variants over the last few patches I've worked on a White Wind Helix Deadeye for this league. This build only has a bunch of rares with spell suppression, elemental resistances and attributes to cover int/str requirements. An exception are the gloves which have 2 of the most impactful eldritch implicits which you should be able to consistently hit while naturally progressing your exarch/eater quest line. If you tick off the flasks the config drops to 4.5Mil/33k Max Hit which is still very respectable. The PoB has a couple of points allocated in QoL nodes, adjust this t
White Wind Spectral Helix Deadeye Starter (40k Max Hit/6.6 Mil Sirus DPS)
436.61M
DPS
119.28K
EHP
4.72K
Life
~4.7![]()
Min Budget

ICE TRAP is killing the end game - Full Update! [PoE 3.17]
3981.95M
DPS
57.33K
EHP
5.06K
Life
~1.8![]()
Min Budget

The SIMPLEST Mapping Build for 3.17! - Pohx's Righteous Fire Inquisitor
3.59K2.14M
DPS
91.36K
EHP
4.78K
Life
~8.4![]()
Min Budget
Hey guys, reviewed my 3.16 league starter - now featuring more armour. After some playtesting, I also dropped Herald of Ice because it did not add a lot towards clear (not as much as commonly anticipated). With 45k phys/90k ele damage max hit taken (10k hit PoB Input), this build is quite tanky despite its low HP pool. If you have Molten shell up, this goes up to 70k/160k. Real DPS might be a bit lower - you need a couple of seconds till you get power charges and frenzy charges from Assassins Mark, then you also need to have t
7.5M DPS White Wind Spectral Helix Starter
25.72M
DPS
-
EHP
3.99K
Life
~3.8![]()
Min Budget
Hey, recently started theorycrafting possible league starters. I tried to rely mostly on proven concepts. In this build this happens to be Spectral Helix, a bit of Elusive stacking, Spell Suppression (may get nerfed but It is so easy to cap with Raider so it will still be used). With just Frenzy Charges (Raider), Elusive (refreshed with Withering Step regularly) and Chill (Vortex+Bonechill on LMB) ticked against a Sirus config, this setup nets 3.6Mil Dps assuming 2 Hits (should be the average) but with good positioning, 3 hits are possible; this would net 5.4 Mil dps. Build is a bit glass ca
White Wind Spectral Helix Raider League Starter
83.31M
DPS
-
EHP
4.05K
Life
~2.9![]()
Min Budget
Hey there. Recently theorycrafted around the endless delve unique blood of summer, first I came up with elemental Hit but that didnt look as promising. This time around, I chose Spectral Helix for its immense scaling with flat damage. Main Idea is to use Ice Bite+9 Frenzy for flat Ele scaling, then stack evasion on gear and convert to armour for Big Molten Shell+Phys Mitigation. For Ele Mitigation, 76% max res and 100% spell suppression should work out rather nicely. This is not a build for Aul or other bosses, but I am confid
50k Armour//720k Dps Blood of Summer Spectral Helix Raider for Endless Delve
3369.28K
DPS
-
EHP
4.84K
Life
~3.2![]()
Min Budget

Path of Exile - Cold Convert Exsanguinate/Seismic Saboteur [Scourge]
1.93M
DPS
-
EHP
4.06K
Life
~1.8![]()
Min Budget

3.16 Best League Starter - March of the Legion Cold Seismic Trapper [Path of Exile 3.16]
4732.67M
DPS
-
EHP
5.49K
Life
~2.1![]()
Min Budget


