PoB ArchivesPoB Archives
PoE builds

PoE 3.18·Sentinel·Deadeye

Tankyness on Pure Evasion Archetype

by metalonorfeed4 years ago156

DPS
5.08M
Effective HP
215.47K
Life
5.04K
Level
95
Min budget

Overview

Tankyness on Pure Evasion Archetype is a Path of Exile Deadeye build by metalonorfeed, made for the Sentinel league (3.18). It is centered on Spectral Helix and plays as a trap, dexterity, attack, projectile archetype. In Path of Building it reaches 5.08M DPS with 215.47K effective HP, 5.04K life. Suited for: Simulacrum. Key uniques include White Wind, Taste of Hate, Yoke of Suffering.

metalonorfeed's Notes

https://pastebin.com/JcZxPCn6

I've tried to explore alternate defensive setups for a couple of archetypes and this is what I've came up with for Pure Evasion Characters. I've chosen Deadeye on purpose because its quite a bit easier to get a lot of Evasion on Raider.

This build uses the lowest tier of the Body Armour Flask per 3 sec Implicit and the utility flask charges gained mastery to permanently maintain 5 flasks (Jade Flask has only 92% uptime so a good chunk of a second downtime sadly).

Again we Convert around 55% of our phys Damage taken to Elemental - this should be far more generic than having to use dawnbreaker or chieftain ascendancy - it takes a helmet implicit, a helmet craft, a body armour mod and a flask.

Then, we get into heavily stacking %less Damage taken multipliers. This build ends up with an x0.078 damage taken multiplier for elemental Damage, capable of tanking a 10k phys hits with 100% phys as every element (simulated in config) during immortal call. These %less damage multipliers include wind ward, ele flask less damage taken, strength of blood+vaal pact, wind dancer and then we of course have capped spell suppression.

We forego investment into life on the tree and fit in dissolution of flesh - with the slightly reworked wind dancer we will be at 95% chance to evade after getting hit - together with elusive chance to avoid it should be very rare to get hit twice with a big enough attack hit to kill us. The 0,078 damage taken multi for Ele should make sure that we dont get onehit by an elemental hit - if this proves to be a problem (=issues with multiple ele hits preventing dissolution recovery) its possible to opt for 75% spell dodge with slight adjustments to the tree to make sure dissolution recovers enough HP in time.

I didnt try too much to optimize the offensive portion of this build, this hits around 5 mil per helix projectile which should be around 10 mil DPS in most circumstances. I didnt do calcs on Elusive effect, it probably needs to be lowered a fair bit, probably putting the build at 9m Damage. There are still a lot of ways to scale Damage further, an option would be getting some crit on gear and using wise oak as the 5th flask which would free up almost all suffixes to customize this build to your needs.

This is meant as a skeleton for Evasion Characters, I expect it to be usable for Bow builds and most likely also Assassin/Trickster (if the rework is good) Casters.

Gear

Tap an item to open trade or craft it.

White Wind
Evasion Helmet
Evasion Chest
Yoke of Suffering
Chaos Resistance Ring
Chaos Resistance Ring
Evasion Gloves
Belt
Evasion Boots
Lethal Pride
Dissolution of the Flesh

Skills

Tap a skill to open trade.

  • Spectral HelixSpectral Helix21/20WMain
  • NightbladeNightblade21/20W
  • Added Cold DamageAdded Cold Damage21/20W
  • Cold PenetrationCold Penetration20/20W
  • InspirationInspiration20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W

Helmet

  • VortexVortex1/20W
  • Ancestral ProtectorAncestral Protector20/20W
  • BonechillBonechill20/20W
  • Unbound AilmentsUnbound Ailments20/20W

Gloves

  • Assassin's MarkAssassin's Mark20/20W
  • Whirling BladesWhirling Blades20/20W
  • Mark On HitMark On Hit20/20W
  • Faster AttacksFaster Attacks20/20W

Boots

  • Immortal CallImmortal Call1/20W
  • Withering StepWithering Step20/20W
  • Summon Lightning GolemSummon Lightning Golem20/20W
  • Cast when Damage TakenCast when Damage Taken1/20W

Weapon 1

  • GraceGrace21/20W
  • PrecisionPrecision21/20W
  • HatredHatred21/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
5.08M
Hit DPS
4.57M
With Poison DPS
4.57M
With Ignite DPS
4.57M
With Bleed DPS
4.57M
Damage over Time
128.58
Ignite DPS
128.58
Culling DPS
508.22K
Average Damage
751.95K

Attack & Crit

Attack/Cast Rate
6.08/s
Hit Chance
100%
Crit Chance
98%
Crit Multiplier
694%
Totem Limit
1
Mana Cost
7
Life Cost
0

Defence

Effective Hit Pool
215.47K
Life
5.04K
Energy Shield
0
Mana
88
Ward
0
Armour
0
Evasion
42.05K
Phys Damage Reduction
4%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
87%
Evade (Projectile)
87%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+12%)
Cold Resistance
75% (+12%)
Lightning Resistance
75% (+12%)
Chaos Resistance
69%

Max Hit Taken

Physical
34.63K
Fire
65.01K
Cold
65.01K
Lightning
65.01K
Chaos
35.39K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
11.7/s
Life Leech
2.72K/s
ES Leech
0/s
Mana Leech
134.2/s

Attributes & Utility

Strength
155
Intelligence
135
Dexterity
274
Movement Speed
135%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0