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White Wind Helix Endgame Update (16Mil DPS, 56k Max Hit)



3.18 Sentinel

Deadeye

4.71K273.91K16.70M

(30)


White Wind
General's BrigandineFluted BascinetDragonscale GauntletsRuby RingTopaz RingJade AmuletDragonscale BootsVanguard Belt
Divine Life FlaskGranite FlaskAmethyst FlaskSilver FlaskDiamond Flask

10 Days ago or so I posted my White Wind Deadeye Starter, now I thought it would be nice to give an Endgame update and some thoughts.

Levelling: Had a late start (sunday morning), bought some leveling weapons for the random currency I dropped, helped me clear campaign in 4:30, nothing special but Helix is top tier for going fast.

Mapping: White Wind+5L, Capped Res, Capped Suppression and basic Defiance Banner+grace+determination setup was enough to clear exarch and eater questline, swapped to 6l and better jewelry once progression started to slow down in high red maps.

Bossing: Everything I attempted was successful so far, for a better player I think everything should be doable on this build, maybe not degen heavy fights (?)

https://pobb.in/0z3sppfKOy6- this is the final PoB I am building towards. I have mostly this setup already, just need to slam some eldritch implicits when I get to play again on friday.

Some notes on crafting the gear:

Gloves and Amulet shouldnt be self-made, plenty of cheap amulets out there who do the trick, incursion gloves need to be bought aswell.

Rings: Buy fractured t1 accuracy rings, slam with t2 strength essence till high life and ideally chaos res. Didnt feel the need to get chaos res so I stopped rolling rings. Craft reduced mana cost.

Body Armour: Spam Resistance essences till high tier suppression and another good resistance mod. Make sure you have 1 or 2 prefixes with eldritch currency, then reroll prefix with eldritch chaos until high life roll, then finish off with gravicious craft. My body took me a 50c base, 40x 1c essences and 2x eldritch chaos Orb

Boots: I just bought mine, however you can do a similar crafting method as explained for the body armour.

Helmet: T1 Loathing Essence on helix enchant helmet until you hit satisfying suffixes, then either reroll prefixes with eldritch chaos orb or hit a nice life roll, craft either hybrid life+eva/ar or phys taken as fire.

Belt: Vanguard Belt with a good fractured mod, make sure to get an open prefix when spamming the belt with t2 strength essences so you can craft hybrid eva+ar later on. Ideally you would want another resistance mod to reduce gear pressure, but the t1 flask duration acts as a 30% more multi to my flask uptime, so on bosses with adds or multihit abilities I can actually sustain flasks very well.

Boots and Gloves still have a lot of room for improvement, rerolling prefixes to get in 100 life territory on both pieces of gear and crafting attack speed on gloves will be my next goal. Then I could work again on my jewelry and get chaos res on them, lots of items to improve in this build, but I think I might move on sooner than later.

Overall Budget was 20c amulet, 60c roughly for each ring (30c base 30 essences each ring), 130c crafting material for body armour, 1c white wind, 170c crafting material and base for helmet, 10c for boots, 100c for gloves, 30c for the belt and around 500 alts to make the flasks. Calculating the eldritch currency ive used on the way I think you could estimate I've spent like 700-800c worth of currency on this build. EDIT: Forgot the awakened gems! those were 2ex each.

Atlas Tree: I specced into breach, expedition and abyss+ some betrayal nodes, those ensure a steady income and are also quite rewarding in terms of exp, especially lvl83 betrayal safehouses still netted me 7-10% in the middle 90s. I rounded out my atlas tree with bossing nodes in the end.

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Life

4714

Mana

59

Energy Shield

515

DPS

17M

Effective Hit Pool

273.91K

Chaos Res

-25

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

34K

Evasion

32K

Block

0 | 0

Crit Chance

100%

Crit Multi

680%

Rage

0

Strength

179

Intelligence

138

Dexterity

268

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

109%

Gathering Winds
Gathering Winds
Focal Point
Focal Point
Wind Ward
Wind Ward
Far Shot
Far Shot
Vaal Pact
Vaal Pact
Ghost Dance
Ghost Dance
Backstabbing
Backstabbing
Ballistics
Ballistics
Blood Drinker
Blood Drinker
Charisma
Charisma
Dazzling Strikes
Dazzling Strikes
Depth Perception
Depth Perception
Entrench
Entrench
Fangs of Frost
Fangs of Frost
Finesse
Finesse
Flash Freeze
Flash Freeze
Flaying
Flaying
Forces of Nature
Forces of Nature
From the Shadows
From the Shadows
Graceful Assault
Graceful Assault
Heart of Oak
Heart of Oak
Herbalism
Herbalism
Influence
Influence
Intuition
Intuition
Lethality
Lethality
Marked for Death
Marked for Death
One With Nature
One With Nature
Relentless Pursuit
Relentless Pursuit
Revenge of the Hunted
Revenge of the Hunted
Thick Skin
Thick Skin
Vitality Void
Vitality Void
Written in Blood
Written in Blood
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