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Warbringer ascendancy

Tanky Battershout Warcry Explosion Warbringer (Mini-guide and build explanation).

7

8.38K

DPS

19.82K

EHP

2.28K

Life

~2exalted orbs

Min Budget

Champion ascendancy

Bringing Bleed Bow into 2024, featuring Adorned abuse.

107

35.9M

DPS

301.66K

EHP

3.05K

Life

~229divine orbs

Min Budget

Hierophant ascendancy

Scorching Ray Totems Hierophant - Uber DoT Cap on a 30-40 div investment.

54

35.85M

DPS

55.88K

EHP

4.01K

Life

~23divine orbs

Min Budget

Hierophant ascendancy

Eye of Winter Brander - Most Efficient Build I Have Ever Played (Jungroan)

41

111.25K

DPS

69.41K

EHP

4.18K

Life

~93divine orbs

Min Budget

Gear 22% AS/15% Chaos Pen Paradoxica with Great Crucible Tree - 20 Div Redblade Banner with 4% Max Chaos Res for Divine Flesh + 50 Life on Block + 15% Explicit Life Modifiers - 1 Div Double Elevated Warlord/Hunter Royal Burgonet with Molten Strike Enchant - 15 Div 30% Quality + 120 Strength Roll Iron Fortress with Strength per quality Enchant and White Sockets for Clear Swap - 8 Div 55 Strength + 78 Life + Perfect rolled Essence Attack Speed Gloves with some elemental res, Eldritch Implicits, and damage during flask effect craft - 5 D

Juggernaut ascendancy

An unnecessarily expensive build. (Strength Stack Chaos Molten Strike)

33

410.67M

DPS

435.87K

EHP

6.04K

Life

~319divine orbs

Min Budget

One of my all-time favorite builds is back baby! At face value SR totems seem like an absolute meme, but I've been playing the build every other league or so since 3.15, and have a mildly successful build series about it on my YT channel from 3.16. It caught a solid nerf in subsequent leagues due to various changes, but with the latest change to Hierophant's Arcane Blessing ascendancy notable, and the curse changes from last league, it's absolutely back. The general idea is to get 4 Scorching Ray totems and 9 Searing Bond totems through the use of Phantasmal Searing Bond, which grants an ad

Hierophant ascendancy

Scorching Ray totems are back with a vengeance!

63

15.93M

DPS

63.05K

EHP

4.55K

Life

~21divine orbs

Min Budget

Juggernaut ascendancy

Simulacrum Waves 28-30 with my Arakaali's Fang Juggernaut.

50

13.7M

DPS

627.71K

EHP

4.61K

Life

~30divine orbs

Min Budget

A little bit back u/Inevitable_Spring928 made a [wonderful post] ( detailing the defensive power of Eternal Damnation + Loreweave, and especially the Juggernaut node 'Unbreakable' in conjunction with strong armour investment. Essentially what it boils down to is that your elemental damage reduction becomes absurdly high for rather cheap passive and gear investment, leaving you able to scale your DPS in any way you want. They went with EA ballistas, and since I had never actually ran a

Juggernaut ascendancy

Taking u/Inevitable_Spring928's Juggernaut EA Ballistas to the next level and beyond.

69

35.66M

DPS

321.59K

EHP

4.9K

Life

~14divine orbs

Min Budget

Champion ascendancy

An unnecessarily expensive Cold SST Champion.

29

20.04M

DPS

144.73K

EHP

2.07K

Life

~24divine orbs

Min Budget

Levelling 1-12 - mule Splitting Steel with a Duelist start, link with Onslaught and Chance to Bleed Early links Splitting Steel - Onslaught - Chance to Poison / Chance to Bleed Key Act 1 Vendor Gems - Precision - Whirling Blades - Smoke Mine - Spectral Helix - Withering Step - Steelskin 12-55 - Spectral Helix - Onslaught - Chance to Poison (swaps to Added Chaos after Normal Lab) ^

Assassin ascendancy

Jungroan's Poison Spectral Helix Assassin (Tree highly optimized by me, without changing any of the budget gearing). Complete with new leveling progressions from Level 2 to 95 and everything in between.

259

14.05M

DPS

111.32K

EHP

4.71K

Life

~3.1divine orbs

Min Budget

Hierophant ascendancy

Scorching Ray was buffed again, which is great news for SR totems builds!

52

6.63M

DPS

157.76K

EHP

4.82K

Life

~48divine orbs

Min Budget

Inquisitor ascendancy

Update on my Seismic Trap Inquisitor (With gameplay footage)

12

3.09M

DPS

110.93K

EHP

3.1K

ES

~27divine orbs

Min Budget

Inquisitor ascendancy

Seismic Trap Inquisitor - Insane Damage, insane sustain.

51

2.31M

DPS

110.93K

EHP

3.09K

ES

~26divine orbs

Min Budget

After finishing my first build and wracking my brain trying to figure out what to play next I re-read the patch notes looking for anything that popped out. The ignite changes are what prompted my first build, but the changes to Scorching Ray and Searing bond really caught my eye. Yes EE is effectively dead for these skills, and EO is literally dead (they can't hit therefore can't crit whatsoever), but their base damages were raised so enormously (exactly 58% more for both) that it doesn't even matter. In addition, no longer needing a 4l to proc both EE and EO and just straight getting almo

Hierophant ascendancy

Scorching Ray Totems + Searing Bond is actually pretty strong.

82

1.99M

DPS

-

EHP

5.49K

Life

~4divine orbs

Min Budget