Popular PaleoclassicalPants skills: Scorching Ray, Seismic Trap, Spectral Shield Throw, Spectral Helix, Searing Bond, Rolling Slam.

Tanky Battershout Warcry Explosion Warbringer (Mini-guide and build explanation).
78.38K
DPS
19.82K
EHP
2.28K
Life
~2![]()
Min Budget
Bringing Bleed Bow into 2024, featuring Adorned abuse.
10735.9M
DPS
301.66K
EHP
3.05K
Life
~229![]()
Min Budget

Scorching Ray Totems Hierophant - Uber DoT Cap on a 30-40 div investment.
5435.85M
DPS
55.88K
EHP
4.01K
Life
~23![]()
Min Budget

Eye of Winter Brander - Most Efficient Build I Have Ever Played (Jungroan)
41111.25K
DPS
69.41K
EHP
4.18K
Life
~93![]()
Min Budget
Gear 22% AS/15% Chaos Pen Paradoxica with Great Crucible Tree - 20 Div Redblade Banner with 4% Max Chaos Res for Divine Flesh + 50 Life on Block + 15% Explicit Life Modifiers - 1 Div Double Elevated Warlord/Hunter Royal Burgonet with Molten Strike Enchant - 15 Div 30% Quality + 120 Strength Roll Iron Fortress with Strength per quality Enchant and White Sockets for Clear Swap - 8 Div 55 Strength + 78 Life + Perfect rolled Essence Attack Speed Gloves with some elemental res, Eldritch Implicits, and damage during flask effect craft - 5 D
An unnecessarily expensive build. (Strength Stack Chaos Molten Strike)
33410.67M
DPS
435.87K
EHP
6.04K
Life
~319![]()
Min Budget
One of my all-time favorite builds is back baby! At face value SR totems seem like an absolute meme, but I've been playing the build every other league or so since 3.15, and have a mildly successful build series about it on my YT channel from 3.16. It caught a solid nerf in subsequent leagues due to various changes, but with the latest change to Hierophant's Arcane Blessing ascendancy notable, and the curse changes from last league, it's absolutely back. The general idea is to get 4 Scorching Ray totems and 9 Searing Bond totems through the use of Phantasmal Searing Bond, which grants an ad
Scorching Ray totems are back with a vengeance!
6315.93M
DPS
63.05K
EHP
4.55K
Life
~21![]()
Min Budget

Simulacrum Waves 28-30 with my Arakaali's Fang Juggernaut.
5013.7M
DPS
627.71K
EHP
4.61K
Life
~30![]()
Min Budget
A little bit back u/Inevitable_Spring928 made a [wonderful post] ( detailing the defensive power of Eternal Damnation + Loreweave, and especially the Juggernaut node 'Unbreakable' in conjunction with strong armour investment. Essentially what it boils down to is that your elemental damage reduction becomes absurdly high for rather cheap passive and gear investment, leaving you able to scale your DPS in any way you want. They went with EA ballistas, and since I had never actually ran a
Taking u/Inevitable_Spring928's Juggernaut EA Ballistas to the next level and beyond.
6935.66M
DPS
321.59K
EHP
4.9K
Life
~14![]()
Min Budget

An unnecessarily expensive Cold SST Champion.
2920.04M
DPS
144.73K
EHP
2.07K
Life
~24![]()
Min Budget
Levelling 1-12 - mule Splitting Steel with a Duelist start, link with Onslaught and Chance to Bleed Early links Splitting Steel - Onslaught - Chance to Poison / Chance to Bleed Key Act 1 Vendor Gems - Precision - Whirling Blades - Smoke Mine - Spectral Helix - Withering Step - Steelskin 12-55 - Spectral Helix - Onslaught - Chance to Poison (swaps to Added Chaos after Normal Lab) ^
Jungroan's Poison Spectral Helix Assassin (Tree highly optimized by me, without changing any of the budget gearing). Complete with new leveling progressions from Level 2 to 95 and everything in between.
25914.05M
DPS
111.32K
EHP
4.71K
Life
~3.1![]()
Min Budget

Scorching Ray was buffed again, which is great news for SR totems builds!
526.63M
DPS
157.76K
EHP
4.82K
Life
~48![]()
Min Budget

Update on my Seismic Trap Inquisitor (With gameplay footage)
123.09M
DPS
110.93K
EHP
3.1K
ES
~27![]()
Min Budget

Seismic Trap Inquisitor - Insane Damage, insane sustain.
512.31M
DPS
110.93K
EHP
3.09K
ES
~26![]()
Min Budget
After finishing my first build and wracking my brain trying to figure out what to play next I re-read the patch notes looking for anything that popped out. The ignite changes are what prompted my first build, but the changes to Scorching Ray and Searing bond really caught my eye. Yes EE is effectively dead for these skills, and EO is literally dead (they can't hit therefore can't crit whatsoever), but their base damages were raised so enormously (exactly 58% more for both) that it doesn't even matter. In addition, no longer needing a 4l to proc both EE and EO and just straight getting almo
Scorching Ray Totems + Searing Bond is actually pretty strong.
821.99M
DPS
-
EHP
5.49K
Life
~4![]()
Min Budget