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PoE 3.19·Kalandra·Pathfinder

The Progenesis Flask + Petrified Blood + Life Recoup may allow hit immunity

by Electrical_Sort_55863 years ago4

Effective HP
804
Life
693
Level
41
Min budget

Overview

The Progenesis Flask + Petrified Blood + Life Recoup may allow hit immunity is a Path of Exile Pathfinder build by Electrical_Sort_5586, made for the Kalandra league (3.19). It is centered on Petrified Blood and plays as a strength, spell archetype. Defensively it sits at 804 effective HP, 693 life, 229 energy shield. Key uniques include Maw of Conquest, Stand-In.

Electrical_Sort_5586's Notes

The basic tech here feels like it became popular with dissolution of the flesh builds. Getting 30% Life recoup and a 21/20 Petrified Blood basically voided 40% of the hit damage you took by counteracting and perfectly matching the life loss from damage taken over time effect with life recouped.

If Progenesis stacks additively with the petrified blood, stacking enough recoup and flask effect can basically give you REALLY high amount of hit nullification. Some basic framework like this: https://pobb.in/7QArhaYUSxC4 (25% of Life Loss From Damage Occurs Over 4 Seconds * 1.6 Flask Effect) coupled with 21/20 petrified blood would basically ignore 80% of hit damage.

This is definitely scalable to the extreme, with potentials of higher flask effect with eldritch body implicit, micro-distillery belt etc to push 99% hit damage nullification while fighting pinnacle bosses: https://pobb.in/LslZgfSLevf-

You could instead probably run the flask with the 70% increased effect enchant and choose to scale flask duration instead of pathfinder flask uptime like in soulthirst builds to get full 100% hit immunity.

This is not a build, guide or recommendation, just wanted to point out something I noticed that may or may not be pretty busted depending on how the mechanics work in practice. I imagine finding a few builds that abuse this won't be hard if it works correctly, though.

Gear

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Maw of Conquest

Skills

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  • Petrified BloodPetrified Blood21/20WMain

Passive Tree

Passive tree 3.19
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Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
41

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Average Hit
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
1.02s
Crit Chance
0%
Crit Multiplier
150%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
804
Life
693
Energy Shield
229
Mana
265
Ward
0
Armour
0
Evasion
21
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-60%
Cold Resistance
-60%
Lightning Resistance
-60%
Chaos Resistance
-60%

Max Hit Taken

Physical
959.17
Fire
599.48
Cold
599.48
Lightning
599.48
Chaos
360.94

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
229/s
Mana Regen
7.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
14
Intelligence
144
Dexterity
212
Movement Speed
0%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0