PoE 3.19·Kalandra·Pathfinder
The Progenesis Flask + Petrified Blood + Life Recoup may allow hit immunity
by Electrical_Sort_55863 years ago4
- Effective HP
- 804
- Life
- 693
- Level
- 41
- Min budget
Overview
The Progenesis Flask + Petrified Blood + Life Recoup may allow hit immunity is a Path of Exile Pathfinder build by Electrical_Sort_5586, made for the Kalandra league (3.19). It is centered on Petrified Blood and plays as a strength, spell archetype. Defensively it sits at 804 effective HP, 693 life, 229 energy shield. Key uniques include Maw of Conquest, Stand-In.
Electrical_Sort_5586's Notes
The basic tech here feels like it became popular with dissolution of the flesh builds. Getting 30% Life recoup and a 21/20 Petrified Blood basically voided 40% of the hit damage you took by counteracting and perfectly matching the life loss from damage taken over time effect with life recouped.
If Progenesis stacks additively with the petrified blood, stacking enough recoup and flask effect can basically give you REALLY high amount of hit nullification. Some basic framework like this: https://pobb.in/7QArhaYUSxC4 (25% of Life Loss From Damage Occurs Over 4 Seconds * 1.6 Flask Effect) coupled with 21/20 petrified blood would basically ignore 80% of hit damage.
This is definitely scalable to the extreme, with potentials of higher flask effect with eldritch body implicit, micro-distillery belt etc to push 99% hit damage nullification while fighting pinnacle bosses: https://pobb.in/LslZgfSLevf-
You could instead probably run the flask with the 70% increased effect enchant and choose to scale flask duration instead of pathfinder flask uptime like in soulthirst builds to get full 100% hit immunity.
This is not a build, guide or recommendation, just wanted to point out something I noticed that may or may not be pretty busted depending on how the mechanics work in practice. I imagine finding a few builds that abuse this won't be hard if it works correctly, though.
Gear
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Skills
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Petrified Blood21/20WMain
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 41
Damage
- Full DPS
- 0
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 0
Attack & Crit
- Attack/Cast Rate
- 0/s
- Cooldown
- 1.02s
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 804
- Life
- 693
- Energy Shield
- 229
- Mana
- 265
- Ward
- 0
- Armour
- 0
- Evasion
- 21
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- -60%
- Cold Resistance
- -60%
- Lightning Resistance
- -60%
- Chaos Resistance
- -60%
Max Hit Taken
- Physical
- 959.17
- Fire
- 599.48
- Cold
- 599.48
- Lightning
- 599.48
- Chaos
- 360.94
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 229/s
- Mana Regen
- 7.1/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 14
- Intelligence
- 144
- Dexterity
- 212
- Movement Speed
- 0%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0