
LIGHTNING WARP HEIST RUNNER | 3.29 CURSE OF THE ALLFLAME
1.03K14.95
DPS
108.04K
EHP
6.71K
Life
~2.8![]()
Min Budget

Bloodsoaked Banner Champion - Breach Map Showcase
135.79M
DPS
229.94K
EHP
7.33K
Life
~112![]()
Min Budget

[3.28] Chains of Command Rallying Cry Champion, Guide
1485.67M
DPS
760.26K
EHP
4.4K
Life
~43![]()
Min Budget

Bloodsoaked Banner Champion Endgame Showcase
17732.12M
DPS
∞
EHP
5.75K
Life
~82![]()
Min Budget

Bloodsoaked Banner breach strat zoom 3.28 Mirage league
311.53M
DPS
76.16K
EHP
5.48K
Life
~33![]()
Min Budget

PoE | Getting Rich with Aurabot & Merc Culler at 3.26
10202.96K
EHP
9.59K
ES
~251![]()
Min Budget

[PoE 3.26] - HOA CHAMPION BUILD GUIDE // LAZY, TANKY, GREAT AOE CLEARS & FAST.
338244.16K
EHP
4.81K
Life
~34![]()
Min Budget

3.26 Aurasupport & Merc A Few Changes And T17 18 mod Showcase (5x risk scarab)
35∞
EHP
7.39K
ES
~299![]()
Min Budget

[ POE 3.25 ] GUILD: Mercenary Support Build – Carry the Game with Critical Merc and Banner Buff!
16427.23K
EHP
4.65K
Life
~32![]()
Min Budget

3.26 POE Champion Aura Support+ Mercenary Build *Basic Manyshot* Good AI, Good Skillset, Easy To Get
45101.31K
EHP
7.04K
ES
~54![]()
Min Budget

3.26 POE Champion Aura Support + Mercenary Build Update#1 & T17 Showcase
15582.6K
EHP
5.74K
ES
~52![]()
Min Budget

A surprisingly strong Animate Guardian build.
754.11M
DPS
346.21K
EHP
2.36K
Life
~43![]()
Min Budget
Theory tag because I have a PoB and no character to actually show it with. But I've tested the mechanics, and know they work. The question is whether or not my PoB is accurate. Where does the come from? The idea is that buff up , you spawn all your worms, throw the beartrap on your target, then use call of steel 4 seconds later. To do some math: PoB reports that the total stored damage of our Impale is 1 million. The Impaler inflicts 4 additional impales, so each beartrap is 5 million damage in an AOE. With 5 worm flasks and a bit of reduced flask charge

Bladefall of Impaling Blood Magic Sanguimancy Rathpith Champion | POE 3.23
415.23M
DPS
74.12K
EHP
1.77K
Life
~4.2![]()
Min Budget

Билд Призыв Жнеца | Summon Reaper | Path of Exile 3.22
93365.69K
EHP
4.53K
Life
~21![]()
Min Budget

Farm Tota ,Never Fail A Tournament , Void Sphere Tech Near Perma Reverse Knockback Rank 2000
494.18K
DPS
169.43K
EHP
5.21K
Life
~3.9![]()
Min Budget

pure phys champion totem chucker - a fast and tanky alternative if you dont want to play poison
58.68K
EHP
4.55K
Life
~118![]()
Min Budget
TL;DR - I think you can become very tanky as a living punching bag but have no idea how you would actually finish a map sometime before the league ends. There is a new stun mastery that reads Gain Adrenaline when Stunned, for 2 seconds per 100ms of stun duration Using Valyrium or the Stun Threshold ES mastery, you can essentially turn every other hit into a stun if you keep your pool of es tiny and don't leech any. Now of course standing still and tanking hits in this game is absolute suicide, but because you will be gaining adrenaline on every hit you can use First to Stri
Developing a Build Using New Near-Immortality Tech
342.17K
DPS
68.53K
EHP
1.48K
Life
~2.6![]()
Min Budget
Guard skill: Arcane Cloak is offensive, Immortal Call is defensive. If you get Jugg or maybe the Deflection node, End Charges should be easily supplied so IC's cost should be largely negligible. Archmage: Fireball used because of high damage effectiveness. Cast speed is bypassed via CWDT. AoE is unnecessary because this is a bossing setup (though adds might mess this up, but Fireball has a little AoE iirc). Discharge has the highest damage effectiveness and its threshold jewel (Endless Misery) changes its cooldown to CWDT's, but if the 60% less damage affects Archmage then
Starchmage - STR Stacking Archmage
281.06M
DPS
-
EHP
5.81K
Life
~8.9![]()
Min Budget

10-Way-Maven Bossfight - Max Block Glad [Dreaming of Immortality]
-
EHP
3.19K
Life
~4.3![]()
Min Budget





