I've been working on an AG build this league and it's been pretty fun to optimize. I'm sharing where it's at so far.
The build scales damage by turning the AG into an armor stacker. We scale auras on the player and use Pyroclast Mines for flat damage.
Overall the build has strong offense and defense, but can be a bit challenging to play, with several buttons that need to be managed, reliance on minion AI, and a theoretical possibility of losing your AG (though we'll talk about that later). It can also be challenging to build, with multiple gear sets and many different interactive mechanics at play. It is very rewarding though, as there are a lot of optimizations and improvements to make over time, and the sheer novelty is fun. It's viable for doing most endgame things, even on a relative budget.
50k armour
The skill rotation normally goes something like:
If at any point you don't have your minion linked, your banner down, or your pyroclast mines thrown, you lose a lot of effectiveness. So it's important to always keep those things active.
The build shines at mechanics where you can just sit and watch Bob go to work, like Ritual, or Harvest.
The build uses The Hand of Phrecia and Ceinture of Benevolence, which means we need to link the AG at all times. Link skills are a bit clunky, and there isn't any easy solution to this. I personally just spam the skill in the general direction of the AG during any downtime, which seems to work well enough.
It's definitely possible, but it's only happened once to me, and that was before I had solved many of the build's problems (e.g. I was using Flame Link instead of Protective Link, didn't have Empower linked, etc). Generally it's difficult to get into a situation where the AG dies before you do, as it is far tankier than you. One of the most likely ways for the AG to die is if it gets "stuck" trying to attack something it can't reach, and thus stops leaching/killing. This will only happen if you're not paying attention and don't have your Quartz flask active, which shouldn't be very often.
It's also worth noting that none of the AG's gear is expensive (unless you want it to be). So the AG dying is more of an annoyance of having to rebuy/craft the gear, than a meaningful expense.
The build is extremely socket starved. It'd be great to run flesh offering, a second curse, vaal haste, stormblast mine, feeding frenzy, etc. But the current POB is the best balance I've found so far. You can give up CWDT+Molten Shell at your own risk.
It's definitely possible to go crit. At a minimum you'd probably need a much better weapon on the Player, with additional links to Crit Strikes and Crit Damage. I haven't theory crafted it much though.
Just do whatever to get to 68ish and then respec. You should be able to do this from the beginning of maps, just be careful in the beginning since your AG can die if you really mess up.
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