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A surprisingly strong Animate Guardian build.

1 year ago7

by Sw1fft1

54.11M

DPS

346.21K

Effective HP

2.36K

Life

Overview

A surprisingly strong Animate Guardian build. is a Path of Exile Champion build by Sw1fft1, made for the Kalguur league (3.25). It is centered on Animate Guardian of Smiting and plays as a strength, spell, minion, lightning archetype. In Path of Building it reaches 54.11M DPS with 346.21K effective HP, 2.36K life, 138 energy shield. Suited for: T17, Legion, Mapping, Ritual, Harvest. Key uniques include The Hand of Phrecia, Ceinture of Benevolence, Replica Dragonfang's Flight, The Squire, Perfidy.

Build Video

Sw1fft1's Notes

I've been working on an AG build this league and it's been pretty fun to optimize. I'm sharing where it's at so far.

Path of Building

Videos

Summary

The build scales damage by turning the AG into an armor stacker. We scale auras on the player and use Pyroclast Mines for flat damage.

Overall the build has strong offense and defense, but can be a bit challenging to play, with several buttons that need to be managed, reliance on minion AI, and a theoretical possibility of losing your AG (though we'll talk about that later). It can also be challenging to build, with multiple gear sets and many different interactive mechanics at play. It is very rewarding though, as there are a lot of optimizations and improvements to make over time, and the sheer novelty is fun. It's viable for doing most endgame things, even on a relative budget.

Offensive Mechanics

Increased Damage

  • AG has a lot of base armor (40k at gem level 33)
  • AG uses The Formless Flame for Increased Armour per overcapped Fire Resistance
  • Player uses a juiced up Purity of Fire, Purity of Elements, Defiance Banner (with Rallying Icon notable), and other things, to give the AG roughly 700% fire resistance (and thus Increased Armour)
  • Player scales that armour further by using Determination with high aura effect (123% more armour in current POB) and flasks via Ceinture of Benevolence
  • In the end, the AG has >1M armour
  • The AG dual wields Replica Dreamfeathers to turn this into more than 5000% increased damage

Flat Damage

Movement Speed

  • Defiance Banner provides 264% increased movement speed in the current setup, which is vital to making clear feel okay with a single (melee) minion.
  • As a Champion using Perfidy, this has 100% uptime

Defensive Mechanics

Block/suppress/other

  • 70 block/65 spell block from the passive tree
  • 100% spell suppress from Defiance Banner
  • -400 damage taken of each damage type from suppressed hits, from Defiance Banner
  • Significant "Reduced Damage Taken" from Champion's Fortitude and Conqueror nodes
  • 10%+ life regeneration from Defiance Banner with Champion's Inspirational node
  • Ailment immunity through Purity of Elements

Physical Mitigation

  • 50k armour

  • 3 endurance charges (from Defiant Stand notable)

Elemental Mitigation

  • 90 all res from Melding of the Flesh. This is easy to do with 12 max fire res from Purity of Fire and a Ruby flask.

Playstyle

General playstyle

The skill rotation normally goes something like:

  1. Link minions
  2. Use convocation
  3. Use banner
  4. Throw pyroclast mines
  5. Curse (if necessary)

If at any point you don't have your minion linked, your banner down, or your pyroclast mines thrown, you lose a lot of effectiveness. So it's important to always keep those things active.

The build shines at mechanics where you can just sit and watch Bob go to work, like Ritual, or Harvest.

Link skill

The build uses The Hand of Phrecia and Ceinture of Benevolence, which means we need to link the AG at all times. Link skills are a bit clunky, and there isn't any easy solution to this. I personally just spam the skill in the general direction of the AG during any downtime, which seems to work well enough.

FAQ

Does the AG die?

It's definitely possible, but it's only happened once to me, and that was before I had solved many of the build's problems (e.g. I was using Flame Link instead of Protective Link, didn't have Empower linked, etc). Generally it's difficult to get into a situation where the AG dies before you do, as it is far tankier than you. One of the most likely ways for the AG to die is if it gets "stuck" trying to attack something it can't reach, and thus stops leaching/killing. This will only happen if you're not paying attention and don't have your Quartz flask active, which shouldn't be very often.

It's also worth noting that none of the AG's gear is expensive (unless you want it to be). So the AG dying is more of an annoyance of having to rebuy/craft the gear, than a meaningful expense.

Why aren't you using <<some gem>>?

The build is extremely socket starved. It'd be great to run flesh offering, a second curse, vaal haste, stormblast mine, feeding frenzy, etc. But the current POB is the best balance I've found so far. You can give up CWDT+Molten Shell at your own risk.

Why not crit?

It's definitely possible to go crit. At a minimum you'd probably need a much better weapon on the Player, with additional links to Crit Strikes and Crit Damage. I haven't theory crafted it much though.

How should I level this?

Just do whatever to get to 68ish and then respec. You should be able to do this from the beginning of maps, just be careful in the beginning since your AG can die if you really mess up.

Gear

Plague Beak
Behemoth Guardian
Perfidy
Replica Dragonfang's Flight
Fate Circle
Chimeric Nail
The Hand of Phrecia
Ceinture of Benevolence
March of the Legion
The Squire
Impossible Escape
Melding of the Flesh
Elegant Hubris
The Light of Meaning

Skills

Weapon 1

  • Animate Guardian of SmitingAnimate Guardian of Smiting21/20WMain
  • EmpowerEmpower4/20W
  • Elemental ArmyElemental Army21/20W

Body Armour

  • Protective LinkProtective Link1/23W
  • Flame DashFlame Dash20W
  • Defiance BannerDefiance Banner20/20W
  • General's CryGeneral's Cry1W
  • AutoexertionAutoexertion20/20W
  • More DurationMore Duration20/20W

Boots

  • Pyroclast Mine of SabotagePyroclast Mine of Sabotage21W
  • EmpowerEmpower4W
  • ArroganceArrogance20/12W
  • MinefieldMinefield19/20W

Helmet

  • FlammabilityFlammability20W
  • Purity of ElementsPurity of Elements20/20W
  • ClarityClarity12W
  • Purity of FirePurity of Fire21/19W

Weapon 2

  • Awakened Minion DamageAwakened Minion Damage5/11W
  • Awakened Fire PenetrationAwakened Fire Penetration5/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/19W

Gloves

  • ConvocationConvocation1/20W
  • Raise SpectreRaise Spectre20/20W

Gloves

  • Molten ShellMolten Shell6W
  • Cast when Damage TakenCast when Damage Taken1W

Weapon 2

  • DeterminationDetermination23W

Passive Tree

Passive tree 3.25
scroll to zoom
Champion
Champion
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Ralakesh

Character Stats

Level
94

Damage

Full DPS
54.11M
Hit DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
2.2/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Mana Cost
117
Life Cost
0

Defence

Effective Hit Pool
346.21K
Life
2.36K
Energy Shield
138
Mana
46
Ward
0
Armour
56.8K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
70%
Spell Block
65%
Spell Suppression
100%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+275%)
Cold Resistance
90% (+158%)
Lightning Resistance
90% (+193%)
Chaos Resistance
66%

Max Hit Taken

Physical
23.55K
Fire
114.19K
Cold
114.19K
Lightning
114.19K
Chaos
37.71K

Recovery

Life Regen
473.5/s
ES Regen
0/s
ES Recharge
138/s
Mana Regen
77.4/s

Attributes & Utility

Strength
196
Intelligence
29
Dexterity
59
Movement Speed
320%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0