PoE [3.29] Crab Totem | Bodyswap of Sacrifice Hierophant vs Uber Cortex
Bodyswap of Sacrifice·Hierophant
34.1MDPS74.7KEHP6.61KES~275
Budget
sabo tings x new olympus v5 wildcard pexn legends path of exile fnbr rs arpg steam np fyp
Flame Dash·Saboteur
2.86KDPS44.2KEHP5.96KES~299
Budget
35 Popcorn SRS of Enormity per second Saboteur (100M pinnacle DPS) *Build Concept*
340MDPS147KEHP8.06KES~68
Budget
10000% DAMAGE PER CAST!!! - Rolling Magma Brand Saboteur League Start Guide [Path Of Exile 3.26]
Rolling Magma·Saboteur
1.01MDPS32.1KEHP4.23KES~8.9
Budget
So I was thinking about what spells would benefit from the Brand Recall tech that was brought forth by a random redditor. Overall, with \~1s brand recall and 7 brands, it's equivalent of casting a spell an additional 7 times a second, but spells are triggered on top of you, have less aoe, proj range and fire in random directions(tested this briefly, not sure). Most spells would be very clunky to use, we need specific proprieties: Triggerable by Arcanist Brand. Benefit from pseudo cast speed/burst. Good coverage despite drawbacks. Something like Eye of Winter, Arc or Forbidden Rite woul
[jungroan snitching time] QUADRUPLE your Armageddon Brand DPS... for real
Armageddon Brand·Hierophant
6.48MDPS37.6KEHP4.43KLife~3.4
Budget
“The people kneel before their true sovereign.”
[Path of Exile Scourge 3.16] Arcanist Brand Detonate Dead Necromancer Maven kill
Detonate Dead·Necromancer
1.98MDPS4.4KLife~12
Budget
A9 Sirus Arcanist Brand Necro Volatile Dead vs Detonate Dead comparison
Volatile Dead·Necromancer
2.3MDPS4.5KLife~5.7
Budget
Deleting Endgame with Arcanist Brand (VD/Desecrate) Day 16 Final Update ft. Queen (We Will Rock You)
Volatile Dead·Necromancer·Abyss·Mapping
371KDPS5.11KLife~3.1
Budget
[Build Update] VD Arcanist Brand chunking the A8 Conqs + Sirus!
Volatile Dead·Necromancer·Mapping·Harvest
1.24MDPS4.96KLife~19
Budget
[PoE 3.11] Necro VD Arcanist Brand vs Heart of the Grove (Harvest league)
Volatile Dead·Necromancer·Mapping·Bossing
411KDPS5.01KLife~3.8
Budget
I've spent some time theory crafting this, if it works I'll be very happy, it has 8k phys ehp, the items are fairly idealized but most rolls are set to average since I dont want to plan around 6x t1 rares, having the right mid tier rolls is enough for me on most numbers. Hopefully this isn't as far fetched as I'm worried it is, the jewels are probably very expensive but there are a lot of rolls in those categories that should increase the dps in similar ways. Criticism and tips are very much appreciated.










