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--> PoB <--
Yo! Unfortunately I don't have time this league and wanted to share a potentially meme-y build I cooked up in case anyone wants to try it. Since it's not tested and there are no similar builds on poe.ninja, be warned! But I think it should work because the core build mechanics have been used before.
Basically the idea uses Triggerbots + Brand Recall + Arcanist Brand along with 2x Replica Midnight Bargain + Dark Monarch to reach a max summon limit of 36 SRS of Enormity. The calculation should be (6 base + 12 wands) x 2 = 36. Since the SRS are being spawned every ~1 second, it makes sense to use Minion Instability and let them explode before new SRS are spawned.
- I took heavy inspiration from the Falling Zombie guide by Surgeon General. I'd strongly suggest watching the video to understand how the trigger setup works. In my PoB, the Brand Recall trigger rate is 1.01/sec and Arcanist Brand hit rate is 1.69/sec, which equates to (1.01 x 28) + (1.69 x 4) = 35.04 SRS/sec.
- I also referenced this popcorn SRS guide by Gryphenprey, which I found very helpful.
Some notes about the PoB:
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The Full DPS is MISLEADING and should actually be the Full DPS divided by the hit rate, so it should be ~340 million/3.38 = 100 million DPS. Also note that this is boss DPS with Stormblast Mines and Portal linked to High-Impact Mine support. Without any mines, it's closer to 37 million DPS. I'm sure it can be bumped up further with an optimized Merc. (If you're out of your mind, you can go for a +8 Focused Amulet lol.)
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I put a very rough Kineticist Merc setup in the Configuration tab (Custom Modifiers section). Kineticist is great for Haste and the application of Curses, Exposure, etc. It can also be used for explosions (Asenath's Mark), charge generation, and Cull.
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It requires reflected Bone/Gloam rings to get -% minion res to kill the SRS fast enough. My mock setup has SRS at -25% fire res and taking 15% increased damage from the Gloam ring. This is equivalent to taking 57.5% life/sec from Infernal Legion support, which should make the SRS explode within 1 second before Brand Recall triggers again. I didn't bother to fine-tune the explosion time, but this will counteract the minion regen from passives and Vitality.
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Notice that the rings have crafted -mana cost values as well. To allow Brand Recall and Arcanist Brand to trigger without investing heavily into reduced mana cost passives, you will need good -mana cost rings. (Based on Surgeon General's video, it doesn't seem like you need to pay the cost of triggering 50 Zombies because his mana pool doesn't move even though the Zombies have a positive mana cost. This should be true for triggering SRS as well.)
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To achieve better clear, minion movement speed is beneficial to let SRS spread before exploding. With Heist enchanted Replica Midnight Bargains, Call to the Slaughter, and Haste, the SRS should have ~156% increased MS. This number can definitely be bumped higher if you manage to get the mod on your reflected rings, but the build is pretty suffix starved already.
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Tides of Time + Searing Exarch flask mod on chest should allow for permanent flask uptime even on bosses. You can play around with your preferred flask enchants to essentially automate them. Silver Flask might also have good uptime in maps, but I chose flasks that would have reliable boss uptime.
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Since the build is suffix starved, dropping the Nomadic Teachings anoint for Inveterate or Cleansed Thoughts can free up a suffix. I also didn't bother to optimize the resistances, so you can probably bump up the chaos res by just moving things around.
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It can be played as a Trickster with Perfect Crime FF jewels, but with lower damage and higher defense.
- If you've made it this far and are serious about trying to make the build work (and ideally can record a video), DM me and I might be able to give you the Sol Gyre ring in the PoB.
- And why not, allow me to use this opportunity to feature some of my past meme builds: Trypanon General's Cry Saboteur and Ignite Eviscerate Trickster.
Life
14
Mana
17
Energy Shield
8063
DPS
340M
Effective Hit Pool
146.56K
Phys Max Hit Taken
39.15K
Chaos Res
40
Fire Res
84
Cold Res
84
Lightning Res
85
Armour
538
Evasion
47K
Block
undefined | undefined
Crit Chance
Crit Multi
150%
Rage
0
Strength
36
Intelligence
98
Dexterity
35
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
51%