PoE 3.29 – AFK Simulacrum - Cast on ward break
Hexblast of Contradiction·Reliquarian·Simulacrum
14.4MDPS424KEHP3.94KLife~78
Budget
poe - 3.26 - twink leveling item loadouts - minimal respeccing for every endgame build (eventually)
Vulnerability·Scion·Abyss
958EHP830Life~1.2
Budget
PoE Phrecia Energy Blade Hex blast Scavenger Day 3 gear Maven
Hexblast of Contradiction·Scavenger
18.9MDPS27KEHP4.03KES~4
Budget
Hexblast Mines on a LOW BUDGET My League Starter Affliction | Path of Exile | 3.23
Hexblast·Ascendant
92.9KDPS7.76KEHP2.38KLife~165
Budget
Energy Blade Ascendant - 1 Div challenge! PoE 3.22 Ancestor
Conductivity·Ascendant·Simulacrum·Delirium
1.07MDPS23.3KEHP6.53KES~1.9
Budget
How to Craft Spell Blade Gear
Conductivity·Ascendant
34.4KEHP16.6KES~30
Budget
5.57MDPS22.9KEHP5.19KLife~8.3
Budget
POE 3.22, 3.23 Ascendant Hexblast Mines Build, 168M DPS, S-Tier Mapper/Bosser
Hexblast·Ascendant·Simulacrum·Legion
168MDPS29.8KEHP5.54KLife~28
Budget
Hello :) This is my third league so far. Every League i try and make Scion viable with non-meta skills (managed a Poison Storm Rain Bosser, with your help!) I am still working on a Hexblast-Ignite build (Elementalist would have been the "better" option), however I always prefer tanky builds. This is a pure Mapper, currently at 1.65m "map boss" dps. Guard skill and Endurance charges have been disabled (though when up, I am nearly immortal! 2.08s cd and 2.59s uptime on immortal call) - I couldnt find a good enough dps boost for a second 6-link... Would be happy to hear your thoughts :) [htt
Hi, im trying to craft a build using the Tainted Pact Colar Amulet ("Chaos damage over time taken heals you instead while leeching life") and self poisons via The Golden Rule unique jewel ("poisons you inflict are reflected back to you if you have fewer than 100 poisons"), i have already managed to make a build that is able to tank most bosses without taking damage, the problem was that as soon we werent leeching or getting poisons, we would die very easily. So now im trying to think of ways to always have Tainted Pact active, regardless of monsters being hit or not. I've come up with a few id
Tainted Pact Perma Sustain for poisons and leech? Theory Discussion
Temporal Chains·Ascendant
3.18MDPS150KEHP1.67KES~44
Budget
Ive seen lots of builds talking about how the new Tainted Pact amulet, which gives "chaos dot heals you while leeching life" is not working properly, or how its inconsistent and people keep dying when their leech ends. Im currently playing a Impending Doom Scion, which seems to be working decently with it; it doesnt die to lack of leech and has decently sized poisons, its nothing fancy or expensive but it feels very resilient while taking damage from packs of mobs, or tanking boss mechanics while attacking, and i havent even invested much in defenses. This build does T16 rare maps with ease a
Working-ish Tainted Pact build
Temporal Chains·Ascendant·Mapping
8.29MDPS417KEHP3.29KLife~38
Budget
[SHC Uber Maven] Impending Doom Ascendant
Despair·Ascendant
21.9MDPS175KEHP5.95KLife~7.2
Budget














