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poe - 3.26 - twink leveling item loadouts - minimal respeccing for every endgame build (eventually)

PoE 3.26 · Secrets of the AtlasScionVulnerabilityAbyss

11 months ago14

by AlkurothSubscribe

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958.4

Effective HP

830

Life

15

Energy Shield

Overview

poe - 3.26 - twink leveling item loadouts - minimal respeccing for every endgame build (eventually) is a Path of Exile Scion build by Alkuroth, made for the Secrets of the Atlas league (3.26). It is centered on Vulnerability and plays as a strength, spell, area, duration archetype. Defensively it sits at 958.4 effective HP, 830 life. Suited for: Abyss. Key uniques include Facebreaker, Thrillsteel, Darkness Enthroned, Astramentis, The Deep One's Hide.

Build Video

Alkuroth's Notes

The goal of this PoB is to show a wide array of available items for twink characters. And with those items you can stick as close as possible to your "goal" passive tree / skill you want to use while leveling. This will be a confusing PoB for newer players to follow. If you need help choosing a tree or figuring out how to use this leave a comment somewhere for me. - eg. There are a ton of item choices you can mix and match and you will have to pay close attention to item level requirement in order to have a smooth experience. How to use: Choose an item loadout that has similar scaling vectors as your desired characters passive tree. You do not need to have the same scaling vectors but the setup will feel better if you do. Some archetypes can be used even if passive points don't match up. - eg. traps, mines, totems, that use an elemental spell but take a bunch of trap / mine / totem nodes on the tree. This could use the elemental spell caster setup. Complicated Passive Tree Scenario. - If your endgame tree is using a lot of clusters that you do not have or do not want to equip until later on. - If your tree doesn't really have any scaling vectors. - these are situations where you will want to look at nearby nodes on your tree and choose an archtype based on those. ALERT Level requirements with corrupts are innacurate for a lot of items in this pob, watch out when you are buying them. ----------------Loadouts----------------------- If you think there is an archetype missing or there's some particularly strong setups that are not listed below, lmk, I will add. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- elemental attack widowhail: - passive points - elemental / projectile / area / cold / lightning / bow damage, attack speed, critical strike, elemental penetration, accuracy, frenzy or power charges, stat stacking - keystones - Precise Technique, Resolute Technique, Elemental Overload notes: - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- elemental spell caster: - passive points - elemental / projectile / area / cold / lightning / fire / spell damage, cast speed, critical strike, elemental penetration, frenzy or power charges - keystones - Elemental Overload notes: - put main skill in helmet - can run trap or mines or totems (elemental spell) with this setup ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- energy shield based elemental spell caster: - passive points - elemental / projectile / area / cold / lightning / fire / spell damage, cast speed, critical strike, elemental penetration, frenzy or power charges, attack block - keystones - Elemental Overload, Chaos Innoculation (careful) notes: - put main skill in helmet - be familiar with energy shield builds and how to get recovery / deal with chaos damage before trying this setup ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- facebreaker melee physical (bleed works too) - passive points - melee / physical / area / attack / while holding shield damage, impale, warcry / exerted attack, attack speed, critical strike, accuracy, frenzy or power charges - keystones - Resolute Technique. Precise Technique notes: - swap to great old one's shield at lvl 46 - can use the warden's band ring if you are using a skill that doesn't feel clunky with reduced attack speed (cyclone). Or you already have a lot of increased attack speed (coiling whisper tech) - physical damage with attacks abyss jewel available starting lvl 25 - rigwald's crest + wolves, give 3-6 added phys to attacks per wolf. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- chaos spell dot - passive points - chaos / area / spell damage, damage over time / multiplier, cast speed, frenzy or power charges - keystones - notes: - shade of solaris wand, you need to crit ~once every 8 seconds. use increased critical strike support for main skill - decay shield does big chaos dmg when you hex an enemy, this does not scale with spell damage though - could also use severed in sleep for lvl 25 envy aura - alleopathy gloves also very strong req lvl 40ish ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- cold dot - passive points - cold / area / spell damage, damage over time / multiplier, cast speed, frenzy or power charges - keystones - Elemental Overload notes: - bitter dream is a strong choice if you want to run multiple "main skills" - if using shade of solaris make sure main skills have increased critical strikes linked ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- poison - passive points - chaos / area / poison damage, damage over time / multiplier, attack speed, frenzy or power charges - keystones - notes: - recommend going attack based but can go caster as well. Swap rings if going caster. - decay shield does big chaos dmg when you hex an enemy, this does not scale with spell damage though ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ignite - passive points - ignite chance, elemental / fire / burning damage, damage over time / multiplier, movement speed, frenzy or power charges - keystones - Elemental Overload notes: - this setup is focused around abberath's hooves, make sure you have supports in the boots (I put some example supports in skills tab) - not 100% sure how good this will feel in later acts. PoB looks decent. Needs testing. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- minions - passive points - minion stuffs - keystones - notes: - focused around added base damage with auras and a crap ton of increase damage from helm - not sure if rigwald ring works on minion kill. - not sure if mark of the red covenant bricks other added damage types for srs - work in progress on this one. I don't play a lot of minion builds. If you have tips lmk. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Tech: - multiple quicksilver flasks enkindled with increased effect. (go fast without mageblood) - ixchel's temptation ring with high quality is insane for leveling for many different setups. Can be expensive though - if you can afford a mageblood please use it with enkindled flasks for twink leveling! - the taming only requires level 30 it is really easy to apply multiple ailments in the acts. So 240 - 300% increased elemental damage... - circle of ambition req lvl 20 and corresponding herald (phys, fire, cold, lightning) is an easy 70% increased damage Goals: - portioning out each archetype into it's own PoB with different item loadouts pertaining to the archetype - this would enable having loadouts for seperate level breakpoints, like lvl 1 loadout, lvl 10 loadout, etc. Also would enable expensive vs budget twink loadouts - fixing the corrupted item lvl requirements

Gear

The Deep One's Hide
Thrillsteel
Foxshade
Astramentis
The Warden's Brand
Rigwald's Crest
Facebreaker
Darkness Enthroned
Seven-League Step
attack phys dmg, life
life, mana reg, attr, res, no lvl req

Skills

Weapon 2

  • VulnerabilityVulnerability1WMain

Gloves

  • VulnerabilityVulnerability1WMain

Boots

  • CombustionCombustion20/20W
  • Added Cold DamageAdded Cold Damage20/20W
  • CrueltyCruelty20/20W
  • Ignite ProliferationIgnite Proliferation20/20W

Weapon 2

  • GraceGrace23W

Ring 2

  • AngerAnger21W

Ring 2

  • Summon Spectral Wolf10W

Passive Tree

Passive tree 3.26
scroll to zoom

Character Stats

Defence

Effective Hit Pool
958.4
Life
830
Energy Shield
15
Mana
0
Phys Max Hit Taken
917
Armour
384
Evasion
5.47K
Ward
0

Resistances

Fire Resistance
7%
Cold Resistance
-41%
Lightning Resistance
-41%
Chaos Resistance
-60%

Offence

Crit Multiplier
180%

Attributes & Utility

Strength
168
Intelligence
168
Dexterity
190
Movement Speed
70%