5.36K
Effective HP
2.24K
Life
248
Energy Shield
Overview
3.18 - Ice Trap Ascendant - A10 Pts+Labs - 3h47m04s is a Path of Exile Ascendant build by Balaar, made for the Sentinel league (3.18). It is centered on Frostbite and plays as a intelligence, spell, area, duration archetype. Defensively it sits at 5.36K effective HP, 2.24K life, 248 energy shield. Suited for: Legion.
Build Video
Balaar's Notes
Deathless A10 All Skill Points and Story Labs run using Ice Trap on Ascendant in 3h47m04s. Doing an ascendant A10 run has been something I've wanted to do for quite a while, but had not executed on yet. Creating this build and doing the run was the result of a lot of different experimentation to see what felt good and when. Because of scion start and some other factors the build feels relatively meh until about A4 where you finally have enough access to good tree nodes to start making the build feel good and as solid as builds on other classes. The biggest pain point stems from the fact that the first ascendancy point for scion doesn't provide a power spike at all, which is super noticeable relative to other classes. This to me results in the biggest discrepancy in power between Scion and other classes. Somewhat frustratingly Scion also doesn't get access to Holy Flame Totem to help carry early game. Beyond that though, Scion has excellent gem access as there are only a few gems that scion does not get without Library or Lily. Because of how poor the Scion starting nodes are in terms of immediate power, double crafts are 8 are highly, highly recommend. Likewise, double 20 crafts are essential. Leap Slam is used with sceptres for traveling.
PoB with Some Leveling Notes, Leveling Trees, Gem Acquisition, and Actual Gear/Tree At End of Run: https://pobb.in/zefjKVumA6-u
Vendor Regex Used: Act 1 until Level 23: b-g|g-b|g-r-b|b-r-g|b-b|b-.-b|g-.-g|nn|sceptre 24 and Beyond (for 4Ls or 4 sockets): "sockets .-.-.|([rgbw][ -.]){3}"
Some Questions and Answers:
Why ice trap? So a lot of Scion builds path to the left side of tree either towards EO if they are playing an elemental build or to the physical nodes if they are playing phys dot. I wanted to create a setup that pathed toward the shadow area of tree and utilize traps since the trap nodes and traps in general are quite strong.
Why not cluster traps? I prefer using swift assembly over cluster traps as it it clears well enough with Ice trap and its single target is better than cluster traps. As a result, its a good one size fits all solution.
Why your ascendancy point choices? Traps are super obnoxious mana wise without reduced mana cost and there isn't good access to such nodes in how this tree paths. As a result, taking the sabo ascendancy allows for comfortable use of life tap on ice trap without having to worry about the life cost. As a general matter on non-Sabo trappers (and even still with Sabo), I would recommend using life tap with traps once you can afford life cost as it significantly raises QoL of trap builds. For the 3rd ascendancy point, I began pathing towards elementalist for damage and QoL feature it provides. I would also consider doing Inquisitor.
Why arctic armour over defiance banner? I wanted a second defensive reservation in addition to Grace. You can definitely use Defiance Banner instead here, but I wanted the freeze immunity as well as some conditional physical damage reduction while throwing traps. Additionally, I was having socket color issues, so it was easier to fit Arctic Armour in at the time as I was low on chromatics and didn't want to break the setup I had. Either way works well and I have test both during various attempts at completing this run.
Why is Bonechill on Skitterbots instead of Vortex? Color/socket pressure. Did not have a 3B for Vortex, Arcane Surge, and Bonechill and was low on chromatics. As a result, you can fit Bonechill on Skitters as I had two B-Bs available to still benefit, so it ended up being Vortex-Arcane Surge and Skitters-Bonechill
Why spark over stormblast mine pre-Ice Trap? Stormblast mine is great and will preform better is most single target scenarios than spark. Spark will be competitive in good boss arenas for spark bounces (Brutus room/Weaver's chambers), but will preform significantly worse in boss rooms like Vaal Oversouls where bounces are unlikely. However, spark provides more flexibility than stormblast mine in a number of ways. First, spark + pierce is better in clear situations than stormblast. Second, spark allows for more setup flexibility as if you are seriously socket pressured, it can also serve as your onslaught source instead of frostbomb while OoS stays for single target. Third, it allows for arcane surge as with Leap Slamming you otherwise dont have a source for it. Taken together, this is enough QoL to make some timeloss in single target scenarios worth using Spark over Stormblast Mine, but this is a preference call.
Table of Contents 0:00 - Act 1 22:38 - Act 2 45:17 - Act 3 and Normal Lab 1:17:22 - Act 4 1:38:03 - Act 5 1:55:17 - Act 6 2:20:33 - Act 7 and Cruel Lab 2:46:10 - Act 8 3:08:35 - Act 9 3:29:15 - Act 10 and Merciless Lab
Gear










Skills
Passive Tree






















Character Stats
Defence
- Effective Hit Pool
- 5.36K
- Life
- 2.24K
- Energy Shield
- 248
- Mana
- 113.94
- Phys Max Hit Taken
- 3.23K
- Armour
- 574
- Evasion
- 4.64K
- Block | Spell Block
- 15% | 0%
- Ward
- 0
Resistances
- Fire Resistance
- 33%
- Cold Resistance
- 32%
- Lightning Resistance
- 36%
- Chaos Resistance
- -60%
Offence
- Crit Chance
- 0%
- Crit Multiplier
- 150%
Attributes & Utility
- Strength
- 127
- Intelligence
- 255
- Dexterity
- 137
- Movement Speed
- 2%