Tanky Boss Melting RF on a Budget | Heiro Arcane Righteous Fire | End Game Guide | POE 3.27
Vaal Righteous Fire of Arcane Devotion·Hierophant·Mapping
22.4MDPS71.8KEHP8.25KES~261
Budget
all the mods 10 multiplayer variety apex fnbr rs arpg pc gaming np fyp tv v5
Molten Shell·Hierophant
74.5DPS85.8KEHP7.72KES~51
Budget
[POE 3.25] Don't Die Again! Immortal Mana Man
Volatile Dead of Confinement·Hierophant·Mapping
1.23MDPS149KEHP4.9KES~11
Budget
I liked JUngroan archmage COC so much i dumped a lot of currency into it and turned it into a respectable titanic rarity farmer
Blazing Salvo·Hierophant·Mapping·Bossing
54.4MDPS138KEHP3.74KLife~1081
Budget
Coc Detonate Dead/Volatile Dead Mana man T17 Farming
Volatile Dead of Confinement·Hierophant·T17
26.6MDPS112KEHP3.08KLife~39
Budget
ManaCoC VD/DD Archmage Hierophant Build Guide [Path of Exile 3.25]
Detonate Dead of Chain Reaction·Hierophant
44.1MDPS173KEHP3.33KLife~38
Budget
Updating and Rating my Builds for the 3.25 Path of Exile Leaguestart
Firestorm of Pelting·Hierophant
23.5MDPS46.8KEHP4.25KES~15
Budget
“The sovereign leech leaves but a husk for its descendants.”
PoE 3.24 Incinerate of Expanse Archmage Hierophant
Incinerate of Expanse·Hierophant
60.1MDPS141KEHP11.4KES~229
Budget
Archmage Incinerate feels so good!
Incinerate of Venting·Hierophant
28.4MDPS95.4KEHP3.33KES~34
Budget
&x200B; Archmage firestorm of pelting, can work on all rares, but foible is just really good. Can swap out Grace for whichever aura you want in there, but no offensive aura is particularly good, so I went with grace. Huge hp pool makes for some real nice max hits and solid recovery on all 3 different types of HP makes me think the build should feel pretty good to play.
Archmage Firestorm of Pelting (HC) 3.24
Firestorm of Pelting·Hierophant
5.21MDPS102KEHP4.88KLife~11
Budget
Rolling Magma Mana Miner (Homage to Akane)
Rolling Magma·Hierophant·Bossing·Mapping
2.15MDPS108KEHP3.17KLife~29
Budget
Ever since the Timeless Jewel Chainbreaker Keystone rework last league (Grants 1 Rage regenerated for every 25 Mana Regeneration per second) I've wanted to make a mana-regen stacking character that takes advantage of nearly permanent berserk. This seems too challenging with available sources of flat mana per second, so mana stacking was the way I chose. Berserk favors attacks so Mind of the Council was a no brainer. However, not being able to regenerate mana because of Chainbreaker makes it hard to sustain typical Mind over Matter defenses, so I instead decided to make use of the Hiero
Chainbreaker (Near-)Permanent Berserk Hierophant
Consecrated Path·Hierophant·Mapping·Sanctum
6.58MDPS48KEHP8.39KES~31
Budget
3.15 The Agnostic CWC Firestorm
Firestorm·Hierophant
18.8MDPS3.84KLife~28
Budget
Thoughts Pros \-Decent Damage/Clear \-Very good EHP (Block) \-Simple gear choices (Uniques everywhere lol) \-Budget 10ish ex? Clusters easy to craft. Watchers Eye 2ex Cons \-Chaos bosses can kill you if not careful \-Slow ES sustain, if a lot of damage goes through block you die \-Low physical Resistance, can be one shotted by big phys hits. \-DPS listed is not accurate, probably more like 25-40% less depending on Manapool, easily stays below 50% though.
Heiro Mjolner Manabond A7 - Sirus
Wave of Conviction·Hierophant
1.77MDPS6.92KES~2.5
Budget
Live 13 Expedition | Cremation Archmage เราจะฟาร์มอะไรดี
Cremation·Hierophant·Expedition
411KDPS3.48KLife~7
Budget
tldr: molten shell go boom for \~2M dps, generally invincible, and maximum jank I discovered an interesting interaction with Power of Purpose (PoP) awhile back, namely that any "Gain maximum mana as extra maximum energy shield" modifiers actually use the pre-conversion maximum mana (verified in game). This means mana stacking gives us both armour and energy shield. However, I couldn't figure out how to get reasonable damage out of the build... until this patch! The core of the build is to stack mana to get over 50k armour, to make maximum use of Molten Shell. Molten shell gets popped by atta
PoP Molten Shell Meme Build
Molten Shell·Hierophant
9.45MDPS6.75KES~4.1
Budget
3.14 Hierophant COC FireBall + Rolling Flames performance
Fireball·Hierophant
106MDPS3.91KLife~29
Budget
Been kicking around the idea Hierophants a lot in the past few months, but haven't really had anything spark yet. I'm liking this idea, and certainly have the funds to make it (the cluster jewels don't look like they'll be too pricey, and I've got most of the gear sorted). I look forward to when my connection to the servers isn't being shite, so I can get this character rolling (That AoE is going to feel juicy)
RF Hierophant [Tri-Curse, 4-link Theory]
Vaal Righteous Fire·Hierophant
787KDPS4.14KLife~27
Budget
[Path of Exile - PoE]► Ballista Totem with Explosive Arrow Build - Hierophant Templar
Explosive Arrow·Hierophant
189KDPS6.29KLife~51
Budget
[3.12 Flashback] Searing Bond + Righteous Fire Hierophant - vs Drox
Searing Bond·Hierophant
449KDPS3.27KLife~1.5
Budget
PoE 3 8 Blight Righteous Fire Hierophant Distant Memory
Righteous Fire·Hierophant·Blight
3.7KLife~19
Budget















