
[PoE 3.28 Mirage] Ground Slam of Earthshaking Ignite Elementalist - Map Showcase
516.13M
DPS
48.11K
EHP
3.16K
Life
~8.5![]()
Min Budget

Path of Exile 3.27 Max block staff slam ignite Simu 14 15 test Tank quality!
46.43M
DPS
150.45K
EHP
4.93K
Life
~4.3![]()
Min Budget

Path of Exile 3.27 ice crash ignite Elementalist T17
53.65M
DPS
33.53K
EHP
4.94K
Life
~3.6![]()
Min Budget

PoE 3.26: Return of the Hammer Witch (Elementalist Slam Ignite League start/endgame guide)
19491.34K
DPS
53.18K
EHP
3.11K
Life
~1.7![]()
Min Budget

3.25 Ice Crash Ignite Elementalist-League Starter+10 MILLION DPS by day 3! Queen of Melee LOGIN!
449.34M
DPS
115K
EHP
4.01K
Life
~3.2![]()
Min Budget
Here we go, concept of a build I'm toying since this evening, after someone threw at me the idea of melee elemental hit, me answering it was shit, him holding his ground, and me checking a bit more and finding insane synergies about it. Concept of the build: \- Elementalist, because the damage is just that good and shaper of storm is clutch. Slayer is an alternative. \- Elemental hit, replacing your weapon with an attack doing a large amount of flat damage. You use the usual suspect to block cold and lightning, even if I toyed w
The Freezing Inferno, Melee ignite Elemental hit freezing everything in one hit.
19.55M
DPS
44.06K
EHP
4.98K
Life
~8.3![]()
Min Budget
Introduction Hello there, PinguinTorpedo here with my take on a melee ignite build in 3.20. There was a lot of discussion that melee builds in general are in really bad spot. Especially ignite builds with the removal of the Divine Inferno jewel. I came up with an Ice Crash Ignite Elementalist that should be pumping 5.1m to 26m in a mapping environment, 9m to 17m against standard bosses and arounnd 2.4m to 4.2m Uber dps with 4s ignite uptime. The damage range exisits because of the interaction of the key items. In the Damage Output section i will go in detaill about the dama
[3.20] Ice Crash Ignite Elementalist - from league start to endgame
5825.38M
DPS
76.28K
EHP
4.51K
Life
~8.7![]()
Min Budget

Path of Exile [3.19] Ignite Explosive Concoction + Corrupted Soul testing
18.71M
DPS
39.44K
EHP
2.61K
Life
~68![]()
Min Budget

Path of Exile [3.19] Ignite Explosive Concoction Elementalist t16 testing
712.78M
DPS
62.66K
EHP
2.92K
Life
~54![]()
Min Budget
Hello pob warriors!The current meta is boring me terribly so I wanted to create something of my own. In my poe career I've always had it happen that in some league someone created a very cool starter but in the next league it was already unplayable when I wanted to play it (I'm talking about you guys... flameslinger and burning arrrow...) However, I think I managed to make burning arrow work again, and I mean elemental hit ignite. I read on the wiki that ignite damage is based on the biggest hit so I thought I could convert all damage into fire and block with combat focus. In a nutshell I ac

KRIPP’S 3.19 ICE CRASH ELEMENTALIST BUILD! - Path of Exile
2.94K6.86M
DPS
83.03K
EHP
6.13K
Life
~7.9![]()
Min Budget
A few people have been talking about the potential of ephemeral edge, trying to work around the low attack speed. One way to not care about attack speed is to do ignite build. This has several big more multipliers, a decently fun playstyle if you don't mind slow slamming, big aoe from elementalist and huge tanky potential from a fat ES pool. It also scales very well with gear. Warning: super slow attacking melee build, certainly not for everyone (it might even just be unplayable). PoB: This pob is a fairly realistic day 3-4 version with 9k energy shield, 1.8mi
Potential ephemeral edge ignite league starter
51.86M
DPS
29.58K
EHP
9.07K
ES
~2.9![]()
Min Budget

Path of Exile 3.13 Ritual: Ice Crash Ignite Elementalist A9 Baran and Sirus
57.16M
DPS
-
EHP
4.98K
Life
~46![]()
Min Budget

It's still way too early but my league starter with Ignite Elementalist absolutely slaps rn
22572.54K
DPS
-
EHP
4.64K
Life
~2.5![]()
Min Budget
