
Flicker Strike CoC EnergyBlade/SpellBlade Inquisitor [ 3.22 Ancestor ]
812.92M
DPS
28.97K
EHP
7.26K
ES
~26![]()
Min Budget

Trigger Discharge without consume charges on Flicker
113.1M
DPS
50.68K
EHP
4.13K
Life
~362![]()
Min Budget
Guard skill is not enabled
Pathfinder Flicker Discharge on a budget
73.71M
DPS
48.47K
EHP
2.96K
Life
~7.9![]()
Min Budget
So, damage is up a little bit, and mostly speed is up by a lot! This is starting to get insane really. I usually run deli on my maps as normal mapping is no challenge anymore. Having said that, defenses of this build are still very much lacking. This will be improved but i kinda decided to go full meme build and ditch some defenses. For instance my body armour now has an elevated +1 gems and +1 support gems prefix instead of defenses. This gives flicker strike an additional 18% teleport range. It is possible even to get the elevated %dex suffix for another 8% via +1 dex gems. With the abov
Proof of concept [4]: Flicker trigger (100% no consume) discharge
886.17M
DPS
67.01K
EHP
3.13K
Life
~136![]()
Min Budget
A few leagues ago it became possible with the new awakened enhance gems and some crafting to make divergent discharge reach 100% to not consume charges. Since the origin of divergent discharge i had that goal in mind and i was so glad it was finally possible. However, I had an even crazier idea in mind, and that was to use flicker strike as the trigger skill. I somewhat tried this out in standard with not much success. However the reason for that was twofold. I didnt have the right melee weapon to reach 100% no consume. It only had 94% so sometimes i would lose charges and stop flickering. An
Proof of concept: Flicker trigger (100% no consume) discharge
1673.89M
DPS
5.46K
EHP
2.13K
Life
~350![]()
Min Budget

Flicker Strike Cast on Crit Firestorm [Path of Exile 3.14]
1496.84M
DPS
-
EHP
2.64K
Life
~25![]()
Min Budget