
KiloChad the budget Tank taking down The Formed Deathless
4.8M
DPS
154.88K
EHP
3.99K
Life
~26![]()
Min Budget

Fire Trap KiloChad Inquisitor Twisted Deathless Budget Tank 3.17 PoE
14.8M
DPS
154.88K
EHP
3.99K
Life
~26![]()
Min Budget

[POE 3.17] Low Life Righteous Fire Trickster
66.09M
DPS
123.26K
EHP
5.26K
ES
~10![]()
Min Budget

[PoE 3.17] Righteous Fire / Fire Trap Inquisitor - T16 Infested Valley (build test sub-optimal gear)
1.57M
DPS
12.33M
EHP
5.25K
Life
~15![]()
Min Budget

Finishing The BPL - Level 98 Fire Trap Raider - Team Lunaris
61.37M
DPS
44.46K
EHP
4.86K
Life
~3![]()
Min Budget

Level 92 Fire Trap Raider vs Searing Exarch, Eater of Worlds, & Sirus - BPL Day 2 Team Lunaris
31.18M
DPS
52.83K
EHP
4.39K
Life
~3.1![]()
Min Budget

Level 83 Fire Trap Raider Quick Look - BPL Day 1 Team Lunaris
8282.41K
DPS
29.76K
EHP
3.44K
Life
~1.1![]()
Min Budget

Blue Bosses, 13 Logbooks, More Implicit Crafting Currency Deletion - Archnemesis Day 30
33.44M
DPS
221.87K
EHP
5.27K
Life
~23![]()
Min Budget

Path of Exile 3.17 | Righteous Fire / Fire Trap showcase map
20.5M
DPS
170.1K
EHP
5.88K
Life
~57![]()
Min Budget

500 Times Reaching Into The Void For Profit???? - Archnemesis Day 26
52.49M
DPS
135.59K
EHP
4.97K
Life
~22![]()
Min Budget

Righteous Fire Inquisitor Wave 30 Simulacrum
213.31M
DPS
445.96K
EHP
4.11K
Life
~308![]()
Min Budget

Maven's Invitation: The Elderslayers - Level 96 Fire Trap Elementalist - Archnemesis Day 24
82.26M
DPS
135.59K
EHP
4.89K
Life
~20![]()
Min Budget

【Path of Exile 3.17 Archnemesis】Fire Trap Elementalist Depth 375 Aul
2.5M
DPS
39.44K
EHP
4.64K
Life
~35![]()
Min Budget
I was hoping to hit 100 for the first time on my EA Ele, and while it's a relatively safe mapper, it really excelled about bossing. Still, dying to the occasional one-shot has made pushing past 96 frustrating. I decided to make my own build, which I like to do at least once a league, and I usually play RF once per league cuz I love the skill, so I spent the 40ex or so I had saved up on transitioning her to an Explodey RF Autbomber. The goal was just to map and make money to save up for a real end-game character after I hit 36/38 challenges. So far, the clear is amazing and the visuals are to
Feedback on my RF Explodey Elementalist Autobomber
3.23M
DPS
129.75K
EHP
4.18K
Life
~24![]()
Min Budget

1k Aul vs min-maxed Elementalist WoC + Fire Trap
2615.16M
DPS
60.3K
EHP
6.31K
Life
~261![]()
Min Budget

Level 92 Fire Trap Elementalist Against Black Star & Searing Exarch - Archnemesis Day 20
9831.79K
DPS
98.61K
EHP
4.45K
Life
~16![]()
Min Budget

Righteous Fire / Fire Trap Raider in Review
3824.33M
DPS
40.82K
EHP
6.06K
Life
~87![]()
Min Budget

Righteous Raider Update #2 ~ Sirus/Drox Showcase
3934.31M
DPS
40.82K
EHP
6.06K
Life
~87![]()
Min Budget

3.17 Fire trap Very Low Budget BUT High Efficiency | Archnemesis League
335.43M
DPS
34.4K
EHP
4.07K
Life
~17![]()
Min Budget

For all who league-started with or thinking about Explosive Arrow Ballistas. Here is a mini guide on playstyle, budget and commonly made mistakes in Archnemesis League (TL,DR in comments)
31154.62K
DPS
40.5K
EHP
3.47K
Life
~190![]()
Min Budget
PoB: Here's an idea for a league starter that I've been thinking about for a while. It converts the cold damage hit from Cold Snap into fire to ignite enemies while still dealing cold DoT and chilling, using increased cold and elemental damage and generic DoT multi to scale both DoTs. Normally I just flesh out a tree when theory crafting, but Mathil released a Wave of Conviction ignite starter build and I decided to plug my tree and skill into his gear, just changing the some of the fire modifiers to cold (which I imagine should be cheaper this league anyway)

[Jungroan] Fire Trap Ignite Autobomber guide - 3.17
1081.55M
DPS
-
EHP
6K
Life
~1.9![]()
Min Budget

Fire Trap Ignite Autobomber [Path of Exile 3.17]
1.2K1.55M
DPS
-
EHP
6.05K
Life
~1.9![]()
Min Budget
Hey guys! I'm theorycrafting Fire Trap dot-based build for myself, so I added some random items from other builds. It's not min-maxed at all, my goal is lazy mapping and killing bosses when you just running around them with minimum buttons on low budget. Please let me know what you think of this and feel free to add any adjustments you think would help. POB:
I saw a comment somewhere about a fire trap ignite build. So I made a quick POB: It seems decent with the old numbers. The dot will be increased by roughly 33% (2934.9 -> 4170.7), while the ignite portion will hopefully stay the same, with the 28% nerf and the base damage compensation. Any suggestions for improvements? I tried scaling both parts at the same time with: fire damage, burning damage and fire dot multi.
Hi, I've been playing with this build, already lvl 83 and doing red maps, but would love some tips to make it better. Im doing 1.4 M DPS Sirus at the moment, and 4.5 EHP wich is low, but only invested 50c for current gear. Im not tanky but also im not dying so much at the moment. Thank you very much

Scorching Ray Totems Hierophant (Update #3, new tech and pushing 40M+ DPS) [PoE 3.16]
5111.22M
DPS
-
EHP
4.79K
Life
~10![]()
Min Budget

Scorching Ray Totems Hierophant vs. Sirus A8 [PoE 3.16]
135.75M
DPS
-
EHP
4.96K
Life
~13![]()
Min Budget

Scorching Ray/Searing Bond Totems Hierophant vs Sirus A9
513.13M
DPS
-
EHP
2.81K
Life
~5![]()
Min Budget

Scorching Ray Totems + Searing Bond Hierophant Sneak Peek (PoE 3.16)
181.99M
DPS
-
EHP
5.49K
Life
~4![]()
Min Budget
After finishing my first build and wracking my brain trying to figure out what to play next I re-read the patch notes looking for anything that popped out. The ignite changes are what prompted my first build, but the changes to Scorching Ray and Searing bond really caught my eye. Yes EE is effectively dead for these skills, and EO is literally dead (they can't hit therefore can't crit whatsoever), but their base damages were raised so enormously (exactly 58% more for both) that it doesn't even matter. In addition, no longer needing a 4l to proc both EE and EO and just straight getting almo
Scorching Ray Totems + Searing Bond is actually pretty strong.
821.99M
DPS
-
EHP
5.49K
Life
~4![]()
Min Budget

POE 3.15 Builds - Easy GLACIAL CASCADE MINER Build for Beginners of Path of Exile
15018.37K
DPS
-
EHP
331
Life
~1.2![]()
Min Budget

[3.15] Strongest Trap Combo Fire&Flamethrower Traps Saboteur Guide | League Starter | POE Build
197235.82K
DPS
-
EHP
5.04K
Life
~35![]()
Min Budget

[3.14] Flamethrower Traps Saboteur | 25M+ Burst DPS | League starter | soulsofblack93's Guide Update
3091.52M
DPS
-
EHP
5.51K
Life
~32![]()
Min Budget

3.12 - Fire Trap Uber Atziri/The Elder DOWN 10c Budget | Heist League
20343.33K
DPS
-
EHP
5.12K
Life
~4.7![]()
Min Budget

Flame Wall Blazing Salvo Trickster League Starter Build Guide for 3.12 Heist League
3002.27M
DPS
-
EHP
5.12K
Life
~4.8![]()
Min Budget
Hello exiles, &x200B; just theorycrafted some selfcast blazing salvo builds for ascendant (door + pathfinder), door and elementalist. They all use MoM + EB (specced until devouring diadem). The way i simulated the dps for BS is I took old firestorm lvl 18 which has pretty much the same dps as lvl 20 BS. I also used lvl 15 immolate to simulate the lower added dmg effectivnes of blazing salvo. The gear i used for simulation is in my opinion mediocre. Obviously devouring diadem is not gonna be easy to get on league start but it should get a lot cheaper after a week or two. Since i dont ha

Path of Exile - 3.11 Ready Build - Trickster Ignite Fireball
220804.01K
DPS
-
EHP
4.56K
Life
~102![]()
Min Budget

Holy Flame Totem Hierophant is Back and Still Awesome! (Path of Exile)
151122.69K
DPS
-
EHP
4.44K
Life
~2.9![]()
Min Budget

Pathfinder MoM RF (75% Max Fire Res, No Life Regen) - 3.8 Blight - Toxic Sewers Demo
300
DPS
-
EHP
3.09K
Life
~12![]()
Min Budget

Path of Exile 3.1 ASC - LL ED Trickster - Maze of The Minotaur
1450.47K
DPS
-
EHP
9.19K
ES
~88![]()
Min Budget



