PoE Discharge, Projectile builds without Boneshatter, Hierophant, Juggernaut, Lightning Strike
5 builds
POE Phrecia Discharge Charge Stacker Wildspeaker - Explode the whole screen!
Burning Arrow·Wildspeaker
118KEHP10.3KES~276
Budget
Blazing Salvo Mana Miner feat. Original Sin and… Discharge?
Blazing Salvo·Ascendant
76.5MDPS60.8KEHP2.8KLife~905
Budget
Hello Exiles, I found a broken mechanic from Jungroan, traps can work with mines, so when you detonate a mine, you will launch trap if linked with a trap, but you will say "wtf why you talking about traps and mines with Discharge" ? Let's me explain my idea, since you can generate frenzy/power charge with traps/mines from Charged Traps or Charged Mines support, I instantly thought about Discharge So, what is the best way to scale Discharge when you can cast this spell each 2s ? The answer is Ignite or full Crit, the problem with Ignite is that you are be able to cast Discharge each 2s when I
[SSFHC viable] Critical Discharge Inquisitor 800K DPS with "Basic" Gear !
Lightning Trap·Inquisitor·Simulacrum·Bossing
853KDPS29.5KEHP4.65KLife~1.7
Budget
Hey guys! Wanted to try to make an Explosive Concoction build, but I like fancy stuff, so I wanted to spice it up a bit and include other stuff as well. This started out as a minion-based build but I soon came to realize that mixing up too much stuff isn't getting me anywhere so I dropped it. Anyway, the basis of the build lies in the fact that Explosive Concoction relies on flasks to work so what I wanted to do here is create a build that will rely mostly on flasks to do its work. I thought that the build could maybe work as Pathfinder, but the Pathfinder ascendancy isn't very convenient for
Scion Explosive Concoction + Discharge (Flask-based build)
Explosive Concoction·Ascendant·Mapping
821KDPS4.56KLife~99
Budget
INTRODUCING Path of Walking Simulator v1.0 - The no-flask no-skill build
Cremation·Chieftain·Simulacrum·Mapping
77.9KDPS6.88KLife~2.7
Budget


