Made a quick delve mockup to see whether blood of summer or fragment of eternity is better for a frenzy stacker, turns out its not even close (turns out nighblade is pretty decent kek)! Thought I'd share my PoB mockup since it seems pretty decent. Between 50/50 block and capped suppression you shouldnt really be in danger of dying unless you fuck up (yes tanking a big phys slam is a fuckup). 75% endurance charge on block chance should keep you topped on endurance charges and give a pretty massive 3 endurance charge immortal call w
40k eva/1.2m single hit DPS Helix Raider for endless Delve (capped suppression, 50/50 block)
1.16M
DPS
129.3K
EHP
4.21K
Life
~3.5![]()
Min Budget
I've tried to explore alternate defensive setups for a couple of archetypes and this is what I've came up with for Pure Evasion Characters. I've chosen Deadeye on purpose because its quite a bit easier to get a lot of Evasion on Raider. This build uses the lowest tier of the Body Armour Flask per 3 sec Implicit and the utility flask charges gained mastery to permanently maintain 5 flasks (Jade Flask has only 92% uptime so a good chunk of a second downtime sadly). Again we Convert around 55% of our phys Damage taken to Elemental
Tankyness on Pure Evasion Archetype
1565.08M
DPS
215.47K
EHP
5.04K
Life
~11![]()
Min Budget
10 Days ago or so I posted my White Wind Deadeye Starter, now I thought it would be nice to give an Endgame update and some thoughts. Levelling: Had a late start (sunday morning), bought some leveling weapons for the random currency I dropped, helped me clear campaign in 4:30, nothing special but Helix is top tier for going fast. Mapping: White Wind+5L, Capped Res, Capped Suppression and basic Defiance Banner+grace+determination setup was enough to clear exarch and eater questline, swapped to 6l and better jewelry once progression started to slow down in high red maps. Bossing: Everything I
White Wind Helix Endgame Update (16Mil DPS, 56k Max Hit)
1716.7M
DPS
273.91K
EHP
4.71K
Life
~2.6![]()
Min Budget
After playing similar variants over the last few patches I've worked on a White Wind Helix Deadeye for this league. This build only has a bunch of rares with spell suppression, elemental resistances and attributes to cover int/str requirements. An exception are the gloves which have 2 of the most impactful eldritch implicits which you should be able to consistently hit while naturally progressing your exarch/eater quest line. If you tick off the flasks the config drops to 4.5Mil/33k Max Hit which is still very respectable. The PoB has a couple of points allocated in QoL nodes, adjust this t
White Wind Spectral Helix Deadeye Starter (40k Max Hit/6.6 Mil Sirus DPS)
436.61M
DPS
119.28K
EHP
4.72K
Life
~4.7![]()
Min Budget