Cold DoT Trickster vs Horrific Halls Challenge - Part 1 | Path of Exile [3.29]
by Talon Winterfrost1 month agoSubscribe
- DPS
- 30.01M
- Effective HP
- 56.09K
- Energy Shield
- 7.8K
- Level
- 100
- Min budget
Overview
Cold DoT Trickster vs Horrific Halls Challenge - Part 1 | Path of Exile [3.29] is a Path of Exile Trickster build by Talon Winterfrost, made for the Allflame league (3.29). It is centered on Siphoning Trap of Pain and plays as a trap, intelligence, spell, duration archetype. In Path of Building it reaches 30.01M DPS with 56.09K effective HP, 1 life, 7.8K energy shield. Suited for: Simulacrum, Delirium, Expedition, Mapping, Bossing. Key uniques include Foulborn Tulborn, The Unblinking Eye, Foulborn The Perfect Form.
Build Video
Talon Winterfrost's Notes
PoB: https://pobb.in/XL1u902KtCcz
Budget: ~300 Divines
0:00 - 3:10 Map prep 3:10 - 9:35 Mapping 9:35 - 12:00 Bossing + Challenge checked
GGG did a big whoopsie in the Allflame League. In my opinion, Horrific Halls Challenge is probably the hardest challenge I've seen in 3 years or so. I don't remember the last time when we got such a demanding challenge. It tests your character to the maximum and your investment, which is something that GGG ignored for a while. Luckily, spellcaster buffs and the game's overall powercreep offset the challenge by a good amount.
I will do a Part 2 of this after I upgrade my character. I want to see and show the difference between leaguestart garbage gear and some investment vs a character that has Mageblood on, a close to perfect Necrotic, interesting techs and much better gear overall.
Similar to my Simulacrum video, I am 100% sure this challenge can be done with a 70 Divines character. The only difference is the amulet which spikes my damage. However, unlike Simulacrum, this is a Nightmare Map. These maps can roll a lot of annoying mods and they are a lot more dangerous overall, so I was hesitant to unequip my amulet here and do the test ( plus I have Whispers of Doom anointed ).
Both the 70 Divines character and this one will aim to just complete the challenge ( Nightmare Map with 100% delirium, 150%+ quantity, 5 scarabs applied, corrupted ) and NOT actually farm content in here. Deaths will probably occur on low dps and even right now, if I have opened the map with speed + crits ( it was really good for showcase ).
I chose the objectively worst Nightmare Map layout for Part 1, which is Citadel, because it's based on Expedition ( which I like ) and because it's super annoying. Since the layout is so scuffed, there is little room to move and avoid hits. It is a true test of strength and that's the point of a challenge. Uthred is annoying because he slows a lot and the lasers slow too. I got hit multiple times because of that ( evaded Vorana's slash with evasion ). Most players ignore this map at all costs.
I played slow and careful because I wasn't sure how it will go. It went way better than I expected. Surprisingly, I did some serious tanking that can be seen in full display here: 4:12 - 4:23
In that ^ timeframe, I had Corrupted Blood stacks on, which I didn't remove via mana flask in time, but I was getting hit too. My ES is moving up and down, thanks to Polymath's insane recovery paired with Spellbreaker and solid ES recharge values. Trickster's kit is designed to evade and recover in a lot of ways, which is very strong. This is the reason why I play him every league.
Gear
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Skills
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Passive Tree



- Bandits
- Help Alira
- Pantheons
- Soul of the Brine King, Soul of Yugul
- Runegrafts
- Runegraft of the FortressRunegraft of the Fortress10% reduced Attributes40% increased DefencesLimited to 1 Runegraft of the FortressRunegraft of the SoulwickRunegraft of the SoulwickGain 1 Vaal Soul per secondLimited to 1 Runegraft of the Soulwick
Character Stats
- Level
- 100
Damage
- Full DPS
- 30.01M
- Combined DPS
- 9.43M
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 9.43M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 1.8/s
- Hit Chance
- 100%
- Crit Multiplier
- 150%
- AoE Radius
- 5.3 m
- Mana Cost
- 44.07
- Life Cost
- 0
Defence
- Effective Hit Pool
- 56.09K
- Life
- 1
- Energy Shield
- 7.8K
- Mana
- 125
- Ward
- 0
- Armour
- 0
- Evasion
- 89.59K
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 91%
- Evade (Projectile)
- 91%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+22%)
- Cold Resistance
- 89% (+623%)
- Lightning Resistance
- 75% (+57%)
- Chaos Resistance
- -60%
Max Hit Taken
- Physical
- 10.14K
- Fire
- 39.57K
- Cold
- 72.4K
- Lightning
- 39.57K
- Chaos
- ∞
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 7.8K/s
- Mana Regen
- 242.6/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 22
- Intelligence
- 242
- Dexterity
- 207
- Movement Speed
- 79%
- Endurance Charges
- 3
- Frenzy Charges
- 5
- Power Charges
- 3
- Devotion
- 0