My Cold DoT Tankster faces his fears vs Horrific Halls Challenge - Part 2 | Path of Exile [3.29]
by Talon Winterfrost5 hours ago1Subscribe
- DPS
- 38.86M
- Effective HP
- 99.45K
- Energy Shield
- 9.54K
- Level
- 100
- Min budget
Overview
My Cold DoT Tankster faces his fears vs Horrific Halls Challenge - Part 2 | Path of Exile [3.29] is a Path of Exile Trickster build by Talon Winterfrost, made for the Allflame league (3.29). It is centered on Siphoning Trap of Pain and plays as a trap, intelligence, spell, duration archetype. In Path of Building it reaches 38.86M DPS with 99.45K effective HP, 1 life, 9.54K energy shield. Suited for: Delirium, Mapping, Bossing, Sanctum. Key uniques include The Dark Seer, The Unblinking Eye, Foulborn Mageblood.
Build Video
Talon Winterfrost's Notes
PoB: https://pobb.in/5EQ6C7eG1Iv0
Budget: ~975 Divines
0:00 - 2:07 Map prep 2:07 - 7:57 Mapping 7:57 - 9:59 Bossing ( Nightmare of Lycia )
This was BY FAR the hardest map in this challenge scenario, because I already had 100 delirium. I wanted to reroll it, but testing this map was really tempting so I ended up keeping those mods. I knew that I could take the heat and I proved it!
For people that skip my video description rants, I will leave this sequence here, above what I typed below: 8:33 - 8:55
I want the viewer to carefully watch this and look at a few things: my dps, my ES/Ward pool values jumping up and down, my overall Sanctum mechanics and my movement vs Beidat's scythe.
These factors are super important and this is the reason why "I won". If you are good enough and tanky enough, dps is just a matter of time. Dps is of course, still very important, but another Cold DoT variant would not do a better job in this situation.
Farming in this map is pretty much a waste of time and quite honestly impossible with my character ( unless I make it mirror tier I guess ). From close to dot cap dps, I became a character with a fraction of that damage. Then, the map mod gave monsters a WHOOPING 87% elemental resistances.
To put things into perspective, my character right now has around 32 mil dot dps if I'm not mistaken, but let's just say it has 30. In this video I actually had under 30 mil, since again, I'm using Invention Support on Siphoning Trap of Pain and it doesn't have time to stack. I ran once again, with a missing support gem, which is another challenge in itself!
A 30 mil dps character will get a damage reduction of:
- 80% vs uniques
- 90% vs rares
- 96% vs magics
- 96% vs normals
These are the 100% delirium damage reduction values.
So from 30 mil dps, my damage would go down to 3 mil dps vs rares. Then, 87% ele res is applied from the map mod, which makes my damage even lower. To me it felt like I had around 1 mil dps in this map. It felt like I was playing Cold DoT at level 80 versus a T16 8 modded map on leaguestart.
Now imagine a character that does this kind of dps versus hordes of monsters. I specifically used those scarabs that add monsters, because I wanted the viewer to notice how much stuff is on the screen that tries to hit me. This is a real tank test and was amplified by that 159% monster area of effect. Every monster skill is too big and if there are projectiles fired, they will overlap.
This behaviour can be seen best when those water spheres drop from above in the map, versus Lycia's Delayed Blast and during Lycia's phase. Lycia's phase and Lycia in general are really dangerous with map mods and so is Beidat. Beidat can disable my recovery with his scythe swing, so you always have to move, dodge and stay alert.
Gear
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Skills
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Passive Tree



- Bandits
- Help Alira
- Pantheons
- Soul of the Brine King, Soul of Yugul
- Runegrafts
- Runegraft of the FortressRunegraft of the Fortress10% reduced Attributes40% increased DefencesLimited to 1 Runegraft of the FortressRunegraft of the SoulwickRunegraft of the SoulwickGain 1 Vaal Soul per secondLimited to 1 Runegraft of the Soulwick
Character Stats
- Level
- 100
Damage
- Full DPS
- 38.86M
- Combined DPS
- 11.88M
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 11.88M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 1.8/s
- Hit Chance
- 100%
- Crit Multiplier
- 150%
- AoE Radius
- 5.9 m
- Mana Cost
- 62.4
- Life Cost
- 0
Defence
- Effective Hit Pool
- 99.45K
- Life
- 1
- Energy Shield
- 9.54K
- Mana
- 224
- Ward
- 772
- Armour
- 0
- Evasion
- 97K
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 93%
- Evade (Projectile)
- 93%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+61%)
- Cold Resistance
- 90% (+705%)
- Lightning Resistance
- 75% (+66%)
- Chaos Resistance
- -60%
Max Hit Taken
- Physical
- 17.5K
- Fire
- 68.77K
- Cold
- 134.61K
- Lightning
- 68.77K
- Chaos
- ∞
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 9.54K/s
- Mana Regen
- 64.1/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 53
- Intelligence
- 191
- Dexterity
- 192
- Movement Speed
- 103%
- Endurance Charges
- 3
- Frenzy Charges
- 5
- Power Charges
- 3
- Devotion
- 0