Popular Steel_Neuron skills: Unleash, Spectral Spirits, Skeletal Reaver, Shield Crush, Infuse Weapon, Galvanic Arrow.
Popular Steel_Neuron ascendancies: Deadeye, Shaman, Saboteur, Juggernaut, Elementalist, Blood Mage.
A quick peek of how my Ward-only summoner is going
Skeletal Reaver·Shaman
918EHP736Life
Powerwash simulator: Infused Ice Shards amazon, a "combo build" with great mobility, clear and single target.
Infuse Weapon·Amazon·Simulacrum·Mapping
40.4KDPS8.07KEHP2.2KLife~0
Budget
Reading between the lines from today's RAQ entry on triggerbots + dervish: The spell will trigger from one of the Triggerbots, Manifesting two Dervishes and disabling your weapons. The spell cannot then trigger a second time because you no longer have that spell, so it fails to trigger from the second triggerbot's location. Because the spell only creates two minions and does not deal any damage, the damage penalty on the passive skill that grants the triggerbots has no interaction with this skill. This wording implies that the only reason we don't get 4 dervishes is because the first t
Okay, hear me out... Saboteur Spectral Spirits.
Spectral Spirits·Saboteur
4.46MDPS10.6KEHP3.65KLife~7.1
Budget
In ARPGS, I've always enjoyed the "high mitigation, high recovery, low HP" style since I first played a Shillien knight in Lineage 2. In PoE however, it seems kind of hard to replicate since most life recovery is scaled off your total life (HP, most sources of regen). With the changes to Immortal Flesh, and a few things that make shield crush armorstacking a lot more interesting, I'm thinking of trying my luck with an archetype that I haven't played with yet, armorstacker jugg, leveraging high phys mitigation to trigger high HP and ES regen, and trying to abuse
Thoughts on this PoB? High mitigation/high regen armorstacker jugg (shield crush crit)
Shield Crush·Juggernaut
7.86MDPS238KEHP3.27KLife~4.7
Budget
My 3.17 leaguestart primer: Lucky with non-crits Galvanic Arrow deadeye (Budget and Midleague PoBs)
Galvanic Arrow·Deadeye·Bossing
3.57MDPS3.89KLife~4.3
Budget
: Budget version (level 87, cheap gear, 5 link armor and 6 socket unlinked staff). Reaches 1.6m DPS on mapping config (flasks active, no convergence, assuming you're killing enemies) and 1m DPS on bossing config (no flasks, Shaper resistances, convergence active). This isn't counting Flame Surge, which will give at minimum another 25% more damage. : More invested version, but still not GG gear. Level 95, some influenced items and good jewels, better mods on staff (though the staff ceiling is massive, it can easily give 50%
A couple PoB for Fire Burst autobomber (budget and mid-investment). Looks like it's better than I expected!
Fire Burst·Elementalist·Mapping·Bossing
930KDPS4.45KLife~5.9
Budget
This might be the memest of meme builds, but please bear with me while I spew nonsense: Null's Inclination Bow: 1% minion damage per 5 dexterity, plus trigger minion skills on bow kill. Speaker's Wreath: Minion attack and movement speed per 50 dexterity. Plus makes it harder for minions to outright kill things which will help trigger Null's Inclination. Rupturing and Ungil's Harmony: Your crits apply rupture, which globally increases bleed damage, including from Reaper. Gathering Winds and Focal Point: Apply to your minions by offering general support. Use a Poacher's
Reaper... Deadeye. Yes, please bear with me for a moment.
Ensnaring Arrow·Deadeye
5.79KDPS5.55KLife~47
Budget



