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PoE 3.21·Crucible·Saboteur

Okay, hear me out... Saboteur Spectral Spirits.

by Steel_Neuron3 years ago144

DPS
4.46M
Effective HP
10.6K
Life
3.65K
Level
100
Min budget

Overview

Okay, hear me out... Saboteur Spectral Spirits. is a Path of Exile Saboteur build by Steel_Neuron, made for the Crucible league (3.21). It is centered on Spectral Spirits. In Path of Building it reaches 4.46M DPS with 10.6K effective HP, 3.65K life, 924 energy shield. Key uniques include Ancient Skull, Victario's Influence, Profane Proxy, Vorana's March.

Steel_Neuron's Notes

Reading between the lines from today's RAQ entry on triggerbots + dervish:

The spell will trigger from one of the Triggerbots, Manifesting two Dervishes and disabling your weapons. The spell cannot then trigger a second time because you no longer have that spell, so it fails to trigger from the second triggerbot's location.

Because the spell only creates two minions and does not deal any damage, the damage penalty on the passive skill that grants the triggerbots has no interaction with this skill.

This wording implies that the only reason we don't get 4 dervishes is because the first trigger removes the weapon. This isn't the case for spectral spirits, which simply triggers when equipping the essenced weapon. Thus, triggerbots would allow us to get 6 spectral spirits instead of 3.

Spectral spirits are always at the verge of being decent. They're a very interesting minion: immortal, fast, fast hitting, and can be affected by 6 support skills. Their drawback is their low base damage.

So, sure, we can get 6 of those, but... On saboteur? Why would you want to do that on an ascendancy that has nothing to do with minions? Well... Enter pyroclast mine:

Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up to a maximum of (64-601) to (96-901)

With enough investment in mine aura effect (which the sabo gets in spades) and levels on a corrupted Victario's influence, this supplies more than enough base damage to carry the minion.

So the plan is to alternate casting minefield + swift + pyroclast, and on another setup high impact mine + minefield + SRS + feeding frenzy for some more minion support (note that high impact mine provides chance to double damage). We'd never actually detonate the mines, just leave them there for the aura.

Here's an extremely rough PoB for the idea. It's missing most of the gear, it's level 100, and probably has nonsense config enabled, but it's just to explore the general shape of the build.

And yeah, Vorana's is a total meme but I think it's funny that you get six of them, plus they can intimidate and expose, so there's that. I would probably use a decent pair of boots instead.

Gear

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New Item
Ancient Skull
Victario's Influence
New Item
Profane Proxy
Vorana's March
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Skills

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Weapon 1

  • Spectral Spirits20WMain
  • Minion DamageMinion Damage20/20W
  • Elemental FocusElemental Focus20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • MultistrikeMultistrike20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W

Body Armour

  • Pyroclast MinePyroclast Mine21/20W
  • AngerAnger20/20W
  • PrecisionPrecision20/20W
  • Summon SkitterbotsSummon Skitterbots20/20W
  • MinefieldMinefield21/20W
  • Swift AssemblySwift Assembly20/20W

Weapon 1

  • Minion DamageMinion Damage20/20W
  • Elemental FocusElemental Focus20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • MultistrikeMultistrike20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • Summon Raging SpiritSummon Raging Spirit20/20W
  • High-Impact MineHigh-Impact Mine20/20W
  • MinefieldMinefield20/20W
  • Feeding FrenzyFeeding Frenzy20/20W

Ring 1

  • FlammabilityFlammability20/20W

Boots

  • Summon Arbalists20W
  • Spirit OfferingSpirit Offering20/20W
  • GraceGrace20/20W

Passive Tree

Passive tree 3.21
scroll to zoom
Saboteur
Saboteur
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
4.46M
Combined DPS
59.15
Hit DPS
59.15
With Poison DPS
59.15
With Ignite DPS
59.15
With Bleed DPS
59.15
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
18.29
Burst Damage
18.29

Attack & Crit

Attack/Cast Rate
3.23/s
Hit Chance
42%
Crit Chance
3%
Crit Multiplier
150%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
10.6K
Life
3.65K
Energy Shield
924
Mana
116
Ward
122
Armour
624
Evasion
14.33K
Phys Damage Reduction
9%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
51%
Evade (Melee)
69%
Evade (Projectile)
69%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-13%
Cold Resistance
13%
Lightning Resistance
13%
Chaos Resistance
-52%

Max Hit Taken

Physical
5.64K
Fire
4.88K
Cold
6.34K
Lightning
6.34K
Chaos
2.92K

Recovery

Life Regen
51/s
ES Regen
0/s
ES Recharge
924/s
Mana Regen
18.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
74
Intelligence
293
Dexterity
63
Movement Speed
36%
Endurance Charges
3
Frenzy Charges
3
Power Charges
6
Devotion
0