PoE 3.19·Kalandra·Juggernaut
Thoughts on this PoB? High mitigation/high regen armorstacker jugg (shield crush crit)
by Steel_Neuron4 years ago2
- DPS
- 7.86M
- Effective HP
- 238.1K
- Life
- 3.27K
- Level
- 95
- Min budget
Overview
Thoughts on this PoB? High mitigation/high regen armorstacker jugg (shield crush crit) is a Path of Exile Juggernaut build by Steel_Neuron, made for the Kalandra league (3.19). It is centered on Shield Crush and plays as a strength, attack, melee, area archetype. In Path of Building it reaches 7.86M DPS with 238.1K effective HP, 3.27K life, 674 energy shield. Key uniques include Replica Dreamfeather, Emperor's Vigilance, The Brass Dome, Rat's Nest, Ashes of the Stars.
Steel_Neuron's Notes
In ARPGS, I've always enjoyed the "high mitigation, high recovery, low HP" style since I first played a Shillien knight in Lineage 2. In PoE however, it seems kind of hard to replicate since most life recovery is scaled off your total life (HP, most sources of regen).
With the changes to Immortal Flesh, and a few things that make shield crush armorstacking a lot more interesting, I'm thinking of trying my luck with an archetype that I haven't played with yet, armorstacker jugg, leveraging high phys mitigation to trigger high HP and ES regen, and trying to abuse "flat" (i.e not scaled to my life total) sources of life regen.
Do you have any thoughts on the PoB I linked? the specific item rolls aren't super important (I haven't made a huge effort making them realistic, I was mainly playing around with values). It looks like even being a lot more conservative it should be possible to reach peak DPS of 5m pinnacle, which seems plenty good for most content at this level of mitigation.
My main worry is DoTs/ailments/curses, since they're somewhat difficult to mitigate on this part of the tree. Any ideas and mechanics that could improve the build are welcome!
Gear
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Skills
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Ring 1
Vulnerability1W
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Shakari
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 7.86M
- Hit DPS
- 4.3M
- With Poison DPS
- 4.3M
- With Ignite DPS
- 4.3M
- With Bleed DPS
- 4.31M
- With Impale DPS
- 7.85M
- Damage over Time
- 11.04K
- Bleed DPS
- 11.04K
- Impale DPS
- 3.55M
- Culling DPS
- 0
- Average Damage
- 488.8K
Attack & Crit
- Attack/Cast Rate
- 4.4/s
- Hit Chance
- 100%
- Crit Chance
- 97%
- Crit Multiplier
- 547%
- Totem Limit
- 1
- Mana Cost
- 36
- Life Cost
- 0
Defence
- Effective Hit Pool
- 238.1K
- Life
- 3.27K
- Energy Shield
- 674
- Mana
- 70
- Ward
- 0
- Armour
- 446.57K
- Evasion
- 0
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 52%
- Spell Suppression
- 15%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 82% (+36%)
- Cold Resistance
- 81% (+19%)
- Lightning Resistance
- 81% (+16%)
- Chaos Resistance
- 3%
Max Hit Taken
- Physical
- 174.35K
- Fire
- 968.61K
- Cold
- 917.63K
- Lightning
- 917.63K
- Chaos
- 17.76K
Recovery
- Life Regen
- 961.76/s
- Net Life Regen
- 846.49/s
- ES Regen
- 0/s
- ES Recharge
- 674/s
- Mana Regen
- 20.2/s
- Life Leech
- 654.8/s
- ES Leech
- 0/s
- Mana Leech
- 128.4/s
- Total Degen
- 115.28/s
Attributes & Utility
- Strength
- 315
- Intelligence
- 77
- Dexterity
- 167
- Movement Speed
- 80%
- Endurance Charges
- 4
- Frenzy Charges
- 4
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 22%