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PoE 3.16·Scourge·Elementalist

A couple PoB for Fire Burst autobomber (budget and mid-investment). Looks like it's better than I expected!

by Steel_Neuron4 years ago119

DPS
929.54K
Life
4.45K
Level
95
Min budget

Overview

A couple PoB for Fire Burst autobomber (budget and mid-investment). Looks like it's better than I expected! is a Path of Exile Elementalist build by Steel_Neuron, made for the Scourge league (3.16). It is centered on Fire Burst. In Path of Building it reaches 929.54K DPS with 4.45K life, 761 energy shield. Suited for: Mapping, Bossing. Key uniques include Atziri's Promise, Incandescent Heart, Windshriek.

Steel_Neuron's Notes

  • https://pastebin.com/HdjjJKDL : Budget version (level 87, cheap gear, 5 link armor and 6 socket unlinked staff). Reaches 1.6m DPS on mapping config (flasks active, no convergence, assuming you're killing enemies) and 1m DPS on bossing config (no flasks, Shaper resistances, convergence active). This isn't counting Flame Surge, which will give at minimum another 25% more damage.
  • https://pastebin.com/G5QL3sPD : More invested version, but still not GG gear. Level 95, some influenced items and good jewels, better mods on staff (though the staff ceiling is massive, it can easily give 50% more damage even from there). Reaches 3.4m DPS (plus flame surge) on a mapping setup as above, and 2m on a shaper setup.
  • https://pastebin.com/62jz9Ufk : Similar to the above, but uses Replica Emberwake and some very precise scaling so ignites last exactly 1 second. Against bosses, having Arcanist Brand up should mean they are constantly ignited so there's no big loss of efficiency there. Reaches 4.4 mapping DPS.
  • https://pastebin.com/bc2j2hky Just for fun, here's the build with completely unrealistic GG gear. Hits a comfy 13m DPS against unique enemies when mapping. Not that it will ever happen, but it's fun to dream.
  • EDIT: https://pastebin.com/NQUA6RLP This is the "mid investment" build taking some of the feedback from this thread. It's mostly tree changes so you can apply it to any of the versions above. I took cluster jewels for the Deep Chill interaction, Divine Shield, Ungil's Harmony to opt out of staff crit nodes, some minor pathing improvements, etc. Takes mapping DPS to 4.5m with slightly better defense. I consider this right now the ultimate target of this build idea, and what I'll go for.

The body armor has a few adjustments for missing 3.16 PoB mechanics. Note that I've adjusted for the drop in base damage for fire burst (there's a 34% less multiplier on the armor)

As for defenses, both versions are relatively close and have a bunch of good layers:

  • Full Glancing Blows block and spell block.
  • Pretty high armour
  • Full ailment immunity (elemental ailments from Purity, bleeding and curses from flasks)
  • Passive endurance charge generation + CWDT Immortal + Cold Snap
  • Recovery on block (20 life, 20 mana, 2% ES and life for attacks, 50 ES for spells).
  • Sources of instant life gain when clearing (2% life when igniting, 4% life on kill).
  • 5k HP and ~1k ES
  • Capped chaos res
  • Auto-blind everything (the curse mastery blinds on hit as we're using hextouch)
  • The playstyle being as forgiving as it gets. Against bosses, one brand cast every few seconds and just run around like a headless chicken.

Some thoughts on options I've considered/I'm considering. Open to feedback here!

  • There's an argument for Replica Emberwake so we purposefully leave ignite very close to 1 second duration so the 2% life on igniting is constantly triggering. Problem is my smol brain can't do math well enough to know where exactly the limit is so it starts feeling good. EDIT: Added a PoB for this idea at the top. I think this is what I'm going with since the damage increase is massive and should be very easy to sustain thanks to the new Fire Burst cooldown. EDIT2: disregard, I'm silly and this doesn't work. Replica emberwake is still the way to go though, as it massively increases DPS for no drawback if we invest in cdr or ignite duration a bit.
  • We have 17% crit chance on FB which should be enough to have full EO uptime, but I wonder if there's wiggle room here in either direction. EDIT: Math: On a rolling 8s window we need to make sure at least one of eight fire bursts crit, which is odds of 1 / (0.83 ^ 8), roughly 78%, so we have about 78% EO uptime. I'm not messing with it since the build generates power charges when blocking which I think would take it close to my target of 90% , but I might invest in CDR to guarantee it.
  • Not sure how flame surge scales yet, which might mean the gems have to be re-shuffled to account for scaling flame surge further.
  • There's a cool trick that this build could do by using Replica Stampede instead of Windshriek, anointing Whispers of Doom, and scaling Flame Dash DoT for another 1.5m damage against bosses.
  • The build could do with Infernal Cry, but I'm not sure where I'd slot it and whether it would feel good to use at all, plus we already have a passive chance of ashing on hit, so it may be unnecessary.

Thoughts? I'm likely leaguestarting this so I'll appreciate any input and ideas.

Loadouts

Gear

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Incandescent Heart
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Windshriek
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Skills

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Weapon 1

  • Fire Burst20WMain
  • Ignite ProliferationIgnite Proliferation20/20W
  • Swift AfflictionSwift Affliction20/20W
  • Deadly AilmentsDeadly Ailments20/20W
  • Burning DamageBurning Damage20/20W
  • CombustionCombustion20/20W
  • ImmolateImmolate20/20W

Weapon 1

  • Ignite ProliferationIgnite Proliferation20/20W
  • Swift AfflictionSwift Affliction20/20W
  • Deadly AilmentsDeadly Ailments20/20W
  • Burning DamageBurning Damage20/20W
  • CombustionCombustion20/20W
  • ImmolateImmolate20/20W

Body Armour

  • Arcanist BrandArcanist Brand20/20W
  • Wave of ConvictionWave of Conviction20/20W
  • Flame SurgeFlame Surge20/20W
  • FlammabilityFlammability20/20W
  • HextouchHextouch20/20W

Boots

  • DespairDespair20W
  • Herald of ThunderHerald of Thunder20W
  • Flame DashFlame Dash20/20W
  • HextouchHextouch20W
  • MalevolenceMalevolence20W
  • Purity of ElementsPurity of Elements20W
  • Defiance BannerDefiance Banner20/20W
  • EnlightenEnlighten3W
  • Immortal CallImmortal Call5W
  • Cold SnapCold Snap5/20W
  • Cast when Damage TakenCast when Damage Taken3W
  • Increased DurationIncreased Duration20W

Passive Tree

Passive tree 3.18
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Abberath

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
929.54K
Hit DPS
7.41K
With Poison DPS
7.41K
With Ignite DPS
929.54K
With Bleed DPS
7.41K
Damage over Time
922.13K
Ignite DPS
922.13K
Average Hit
11.26K
Average Damage
11.26K

Attack & Crit

Attack/Cast Rate
0.66/s
Cooldown
1.52s
Hit Chance
100%
Crit Chance
17%
Crit Multiplier
100%
Mana Cost
0
Life Cost
0

Defence

Life
4.45K
Energy Shield
761
Mana
56
Ward
0
Armour
6.72K
Evasion
531
Phys Damage Reduction
68%

Mitigation & Avoidance

Block
75%
Spell Block
60%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+3%)
Cold Resistance
75% (+10%)
Lightning Resistance
75% (+7%)
Chaos Resistance
75%

Recovery

Life Regen
136.2/s
ES Regen
0/s
Mana Regen
19.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
126
Intelligence
182
Dexterity
131
Movement Speed
20%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0