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20 qual gems: Endurance Charge on hit = 20% duration Any other support = 20% increased damage Leap Slam = 20% duration Faster Attck = 10% attack speed Multiple totems = 20% deploy speed Molten Shell = 20% duration Blood rage = 5% attack speed War Banner = 2.2% DPS Ancestral Cry = 10% cooldown recovery

Juggernaut ascendancy

Boneshatter Juggernaut 6K+ Regen with Untiring?

1

5.57M

DPS

119.07K

EHP

4.12K

Life

~4.7divine orbs

Min Budget

3 years agoAranthar

20 qual gems: Endurance Charge on hit = 20% duration Any other support = 20% increased damage Leap Slam = 20% duration Faster Attck = 10% attack speed Multiple totems = 20% deploy speed Molten Shell = 20% duration Blood rage = 5% attack speed War Banner = 2.2% DPS Ancestral Cry = 10% cooldown recovery

Juggernaut ascendancy

Finishing Boneshatter Juggernaut Mace Craft

1

2.72M

DPS

60.92K

EHP

4.5K

Life

~2.2divine orbs

Min Budget

3 years agoAranthar

I'm just pushing into Yellow Maps as an Axe Boneshatter Juggernaut, playing SSF. I'm doing fine in my maps (240K DPS and very tanky) although my gear has a long way to go. No Six-Links yet. What I'm trying to do is to increase my viability in Sanctum. I have increased my melee strike range as much as possible, and I'm working on upping my attack speed and average hit. Does anyone have experience trying this approach? I suspect a more end-game sanctum build will do Maces and stuns, but this is where I am right now. In the interim, I'm considering having some gear to swap out when I'm abo

Juggernaut ascendancy

Boneshatter SSF: Gear Swaps for Sanctum?

242.26K

DPS

73.48K

EHP

3.78K

Life

~93chaos orbs

Min Budget

3 years agoAranthar