20 qual gems: Endurance Charge on hit = 20% duration Any other support = 20% increased damage Leap Slam = 20% duration Faster Attck = 10% attack speed Multiple totems = 20% deploy speed Molten Shell = 20% duration Blood rage = 5% attack speed War Banner = 2.2% DPS Ancestral Cry = 10% cooldown recovery
Boneshatter Juggernaut 6K+ Regen with Untiring?
15.57M
DPS
119.07K
EHP
4.12K
Life
~4.7![]()
Min Budget
20 qual gems: Endurance Charge on hit = 20% duration Any other support = 20% increased damage Leap Slam = 20% duration Faster Attck = 10% attack speed Multiple totems = 20% deploy speed Molten Shell = 20% duration Blood rage = 5% attack speed War Banner = 2.2% DPS Ancestral Cry = 10% cooldown recovery
Finishing Boneshatter Juggernaut Mace Craft
12.72M
DPS
60.92K
EHP
4.5K
Life
~2.2![]()
Min Budget
I'm just pushing into Yellow Maps as an Axe Boneshatter Juggernaut, playing SSF. I'm doing fine in my maps (240K DPS and very tanky) although my gear has a long way to go. No Six-Links yet. What I'm trying to do is to increase my viability in Sanctum. I have increased my melee strike range as much as possible, and I'm working on upping my attack speed and average hit. Does anyone have experience trying this approach? I suspect a more end-game sanctum build will do Maces and stuns, but this is where I am right now. In the interim, I'm considering having some gear to swap out when I'm abo
Boneshatter SSF: Gear Swaps for Sanctum?
242.26K
DPS
73.48K
EHP
3.78K
Life
~93![]()
Min Budget