- DPS
- 2.72M
- Effective HP
- 60.92K
- Life
- 4.5K
- Level
- 92
- Min budget
Overview
Finishing Boneshatter Juggernaut Mace Craft is a Path of Exile Juggernaut build by Aranthar, made for the Sanctum league (3.20). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 2.72M DPS with 60.92K effective HP, 4.5K life. Suited for: Essence. Key uniques include Kaom's Spirit.
Aranthar's Notes
With some persistence and luck, I've reached a Piledriver mace for Boneshatter Jugg with Essence flat phys, T1 percent Phys, and T1 bleeding suffix. Only other affix is a useless lightning damage prefix.
For now I've just crafted Attack Speed on it.
My options I'm considering are:
- Slam Warlord Exalt for any of 3 great suffix options (Culling Strike, Melee Range, Additional % Phys)
- Lock Prefixes, Scour Suffixes, Multimod Speed and 10% to Double Damage
With the first option, I get a little variance but a solid upgrade. With the second, I get a better overall DPS (but have to take 1 bleed node in tree).
However I'm concerned that the double damage might cause a spike in Boneshatter's actual damage dealt to me. When I approach my max stacks, I'm hitting myself for about 1K per swing. If that has a chance to double, I could easily kill myself.
Do we know if double damage proc on Boneshatter can happen to the player? Also, are there other options to consider for finishing the craft, which I'm missing?
PoB: https://pobb.in/ciROpb0_pP9B and note this is a private league, so resources are limited.
Loadouts
Gear
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Skills
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Passive Tree









- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 92
Damage
- Full DPS
- 0
- Combined DPS
- 2.72M
- Hit DPS
- 2.02M
- With Poison DPS
- 2.02M
- With Ignite DPS
- 2.02M
- With Bleed DPS
- 2.57M
- With Impale DPS
- 2.16M
- Damage over Time
- 557.88K
- Bleed DPS
- 557.88K
- Impale DPS
- 146.79K
- Culling DPS
- 0
- Average Damage
- 437.31K
Attack & Crit
- Attack/Cast Rate
- 4.61/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Totem Limit
- 1
- Life Cost
- 32
Defence
- Effective Hit Pool
- 60.92K
- Life
- 4.5K
- Energy Shield
- 37
- Mana
- 81
- Ward
- 0
- Armour
- 32.58K
- Evasion
- 23
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+84%)
- Cold Resistance
- 75% (+32%)
- Lightning Resistance
- 75% (+28%)
- Chaos Resistance
- -39%
Max Hit Taken
- Physical
- 24.23K
- Fire
- 48.79K
- Cold
- 47.16K
- Lightning
- 47.16K
- Chaos
- 9.78K
Recovery
- Life Regen
- 0/s
- Net Life Regen
- -121.98/s
- ES Regen
- 0/s
- ES Recharge
- 37/s
- Mana Regen
- 11.1/s
- Life Leech
- 1.04K/s
- ES Leech
- 0/s
- Mana Leech
- 126.8/s
- Total Degen
- 121.98/s
Attributes & Utility
- Strength
- 310
- Intelligence
- 62
- Dexterity
- 132
- Movement Speed
- 84%
- Endurance Charges
- 5
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 49
- Devotion
- 0